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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

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#500
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One piece of advice when visiting the alchemists: DON'T sneeze!
Alchemical Laboratory
A haven for alchemists seeking the perfect formula, where each experiment brings them closer to a great masterpiece. Allows visiting heroes to mix valuable resources into Alchemical Dust.

P.S. It seems they've given up on devlogs. For January - zero. Just scraps.
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#501
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To be honest, I'm most interested in the factions, units, and heroes. And in general, as far as I can remember, this has always been one of the hottest topics for discussion, ideas, and speculation during the previews of the sixth and, God forgive me, the seventh game. The biggest focus then was on the composition of the factions. I remember the drama with the Nagas, the votes on who to add to the seventh part (another reason not to like this game - they removed the demons). And, well, this is the main part of the gameplay: we choose a race, a hero, units, and everything else depends exclusively on this. I don't know why the developers are so obsessed with the buildings on the adventure map and the special effects of spells, treating them like something incredibly important. They drew some cool stuff, it's nice, good job, objects on the map are a good thing, spells too. But seriously, do they need to fill the entire screen with this? Is there nothing else to show? Or do you treat the main component of the game with such indifference? It's boring.
А, вот почему.

🏹🎪+⛓️♿=💕
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#502
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No, they also show the factions and units, and as for the buildings... Well, it would be interesting to look at them if they showed them all together and directly on the current maps, so that they would be like ready-made landscapes. But showing them one by one is just filling the air, but on the other hand, they need to somehow stretch out the time until the end of development, so that's how it turns out...
 

К А
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#503
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Yeah, they could have just displayed the information in a single line on the map and provided it all at once, but no, they need to create talking points.
They show the units, I won't argue with that, but because they spam so much with these little houses, all the interesting events just get lost in the flow of information and feel less significant.
А, вот почему.

🏹🎪+⛓️♿=💕
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#504
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The decay didn't stop at the wasps. The mantises didn't fare any better.
We decided to showcase the stats in this revision again, to give you some insight into the gameplay – let us know what you think!
All stats are subject to change.
Mantises
One of the most vicious creatures in the Hive. Mantises represent a point where the boundaries between insects and demons blur. They easily adapt and use basic tactics to drive their prey into dead ends, ensuring its capture.
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#505
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The Ironsand Desert is known for its numerous rifts, and few of them remain safe to visit.
Dens of the Burning Souls
Surprisingly, you should fear not the heat or the lava here. Heroes visiting this location can hire Waurmo at this dwelling. Their weekly growth increases.
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#506
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Worms, Tier VI
Remarkable for their kind, Worms represent the pinnacle of power in the deserts. Enormous in size, they can easily crush entire caravans.
Worms were once known as semi-intelligent creatures, roaming the Ironsand desert. It saddened me to learn that they were cursed and now serve in the Hive's siege forces.
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#507
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Devlog #7: Every story needs a villain.
Making a mountain out of a molehill

The "Heroes of Might and Magic" series has always drawn heavily from mythology, folklore, alchemy, and botany, creating a unique blend of settings, lands, and kingdoms that we still love today. For the past 25 (soon to be 26!) years, the Inferno faction, consisting of demons and their various allies, has often served as villains or agents of discord in the plots of various games in the series. Among other famous threats were King Archibald, Sandro, or Kilgor, whom you probably know if you played the campaigns of previous installments of "Heroes." However, the Inferno faction has its own backstory and its own timeline, and, having decided to return to the world of Enroth, we perfectly understood that we would not be able to portray the demons exactly as they were in "Heroes 3." "Why?" you might ask. For the following reasons:
All material: https://steamcommunity.com/games/3105440/announcements/detail/497186807117513836

Also, there is a link in the header.
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#509
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Tower of Love
The season of love is approaching, and our chambers in the tower are ready – are you buzzing with excitement? We certainly are!
"Come, my dear, and witness the tender caress of Our Master..." Visiting heroes can hire a Royal Hive in this dwelling. Their weekly growth is increased.
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#512
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Hive Faction full reveal (Happy Valentine’s Day!)
Love is in the air and so are the Hive’s hornets! Feeling alone these days? Fall into the embrace of our Queen and her servants, and you’ll see what they’re capable of. You may be asking yourself “Wait, what?”, but have no fear. In the Hive — you’re never alone.
https://steamcommunity.com/games/310...40918379987045 Also, there’s a link in the header.
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#513
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Is it just me, or did they actually for once same a new soundtrack instead of reusing soundtracks from the actual Heroes games?
The music is the best part of the trailer. I love epic motifs with choral singing, and here the buzzing is layered in great. It's a shame that the faction is garbage.

The heroes are... meh. Some are interesting, but visually they fell short. Some are boring. It's funny that for a gameplay-monolithic faction, half the heroes are just random rabble from all races who happened to be around.

More and more often I find myself thinking that back in the days of 3, I would have been that terrible heretic running to sign the petition to cancel Forge. Sorry guys, but if you've treated the sub-franchise history as practically pure fantasy with a tiny bit of truth mentioned here and there—which not every player would even find—it's your own fault. Yes, nowadays only the lazy don't know about the technological aspect of the old Heroes universe, but that doesn't change the fact that for 95% of players, the first four parts are spherical fantasy in a vacuum. And it seems to me that the devs were all too eager to shove this aspect of the universe into every available crack. Yes, techno-fantasy is great, although I prefer to keep my flies separate from my cutlets—I almost broke my face with a facepalm back in the day over the mysticism in Star Trek (where it's actual mysticism, not "Well, the xenos are just super-advanced," Roddenberry didn't have that kind of crap). But I've said it a hundred times and I'll say it a hundred more: if you're trumpeting the return of THAT VERY LEGENDARY SERIES, is it really so hard to at least keep this game as pure fantasy, without these spherical bots in a vacuum, tentacle monsters, and other demonic insectoids?! Plan some DLC for them if you're that itchy; let the fans return to the legend even in a vanilla version. I love demons, I love insectoids, I might even have enjoyed playing them if they weren't so poorly made, but if they had been introduced properly, gradually leading players toward it, rather than dumped on our heads in a new part where the lore is reshaped yet again—poor suffering series, how it gets tossed around between settings. In their place, I would have said something like "Okay, we can't use Kerrigan, but what can we do? Are we sure we can't use Kerrigan? Maybe we'll come up with some new demon-like guys, call them non-Kerrigans and be happy?" But no, they're trying to drag StarCraft Daleks into my Heroes. Dammit, if you want insectoids and tentacles, make insectoids and tentacles, but don't call it a triumphant return of the series and don't try to play on nostalgia!
I laughed out loud at this part specifically:
The "Heroes of Might and Magic" series has always drawn heavily from mythology, folklore, alchemy, and botany, creating a unique blend of settings, lands, and kingdoms that we love to this day.
"Which is exactly why we're going to completely overhaul all factions and units, add more futurism because techno-fantasy, and draw inspiration from random mobile trash when creating the designs."

And separately: stop making demons absolute evil just because they are "evil boogeyman." I'm tired of it. My brother Betrezen died from this crap.
А, вот почему.

🏹🎪+⛓️♿=💕