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Heroes of Might & Magic: Olden Era - Обсуждение

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Is it just me, or did they actually for once same a new soundtrack instead of reusing soundtracks from the actual Heroes games?
The music is the best part of the trailer. I love epic motifs with choral singing, and here the buzzing is layered in great. It's a shame that the faction is garbage.

The heroes are... meh. Some are interesting, but visually they fell short. Some are boring. It's funny that for a gameplay-monolithic faction, half the heroes are just random rabble from all races who happened to be around.

More and more often I find myself thinking that back in the days of 3, I would have been that terrible heretic running to sign the petition to cancel Forge. Sorry guys, but if you've treated the sub-franchise history as practically pure fantasy with a tiny bit of truth mentioned here and there—which not every player would even find—it's your own fault. Yes, nowadays only the lazy don't know about the technological aspect of the old Heroes universe, but that doesn't change the fact that for 95% of players, the first four parts are spherical fantasy in a vacuum. And it seems to me that the devs were all too eager to shove this aspect of the universe into every available crack. Yes, techno-fantasy is great, although I prefer to keep my flies separate from my cutlets—I almost broke my face with a facepalm back in the day over the mysticism in Star Trek (where it's actual mysticism, not "Well, the xenos are just super-advanced," Roddenberry didn't have that kind of crap). But I've said it a hundred times and I'll say it a hundred more: if you're trumpeting the return of THAT VERY LEGENDARY SERIES, is it really so hard to at least keep this game as pure fantasy, without these spherical bots in a vacuum, tentacle monsters, and other demonic insectoids?! Plan some DLC for them if you're that itchy; let the fans return to the legend even in a vanilla version. I love demons, I love insectoids, I might even have enjoyed playing them if they weren't so poorly made, but if they had been introduced properly, gradually leading players toward it, rather than dumped on our heads in a new part where the lore is reshaped yet again—poor suffering series, how it gets tossed around between settings. In their place, I would have said something like "Okay, we can't use Kerrigan, but what can we do? Are we sure we can't use Kerrigan? Maybe we'll come up with some new demon-like guys, call them non-Kerrigans and be happy?" But no, they're trying to drag StarCraft Daleks into my Heroes. Dammit, if you want insectoids and tentacles, make insectoids and tentacles, but don't call it a triumphant return of the series and don't try to play on nostalgia!
I laughed out loud at this part specifically:
The "Heroes of Might and Magic" series has always drawn heavily from mythology, folklore, alchemy, and botany, creating a unique blend of settings, lands, and kingdoms that we love to this day.
"Which is exactly why we're going to completely overhaul all factions and units, add more futurism because techno-fantasy, and draw inspiration from random mobile trash when creating the designs."

And separately: stop making demons absolute evil just because they are "evil boogeyman." I'm tired of it. My brother Betrezen died from this crap.
А, вот почему.

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