Making a mountain out of a molehill
The "Heroes of Might and Magic" series has always drawn heavily from mythology, folklore, alchemy, and botany, creating a unique blend of settings, lands, and kingdoms that we still love today. For the past 25 (soon to be 26!) years, the Inferno faction, consisting of demons and their various allies, has often served as villains or agents of discord in the plots of various games in the series. Among other famous threats were King Archibald, Sandro, or Kilgor, whom you probably know if you played the campaigns of previous installments of "Heroes." However, the Inferno faction has its own backstory and its own timeline, and, having decided to return to the world of Enroth, we perfectly understood that we would not be able to portray the demons exactly as they were in "Heroes 3." "Why?" you might ask. For the following reasons:
Also, there is a link in the header.