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Yesterday I tweaked the artifacts' highlighting to make it easier to identify them by rarity on the map (and in the Editor).
Attachment 73362
I have two questions for the experts:
1) Did I understand correctly that the color of these "effects" does not have a Texture, but is adjusted using "Color," i.e., with color?
2) Is there a way to add new "Rarities" for Artifacts to the game, including random slots for the editor? Because while assigning highlights, I noticed that many items are mixed together among the "major" ones and aren't very equivalent. (Ice Shield = Dragon Scale? Moon Blade = Dragon Scale? etc.) Plus, this would simplify balancing when I start adding new Artifacts to the game. 🤔
When I was creating effects for Cultists' artifacts, I acted like someone exceptionally gifted – I layered one effect over another, and together they created purple....
There is one particle instance that uses blue beams, and another identical one uses red beams; together, they create purple


