The artifact's color has textures; the artifact has a model and an effect. The effect consists of one model instance and one or two particle instances. The first one contains the model of a pillar of light and the glow on the ground; the others contain sparks flying vertically and rays of light going outwards – there are textures, but they cannot be colored because these textures are repeated in other effects. For example, the fire textures from the red effect are used in all campfires, torches, and even fireballs. When I was creating effects for the Cultists' artifacts, I acted in a rather unconventional way – I layered one effect on top of another, and together they created a purple color. There, one particle instance uses blue rays, and another uses red rays; together, they create a purple color.
Yes, in the editor, I noticed that by layering, you can achieve a "divine white" color.
So, the question is: can I simply create a new texture or use other existing ones?
*Am I correct in assuming that the same scheme is used for "symbols," i.e., the "skirt" of units? And is their color adjusted in a similar way? For example, if I want to change the lower glow of creatures and the hero on the map for the Horde, which files should I be looking at? 🤔