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Heroes 5 – by Azmadon (Izmail).

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Ismail
Yesterday I tweaked the artifacts' highlighting to make it easier to identify them by rarity on the map (and in the Editor).
Attachment 73362
I have two questions for the experts:
1) Did I understand correctly that the color of these "effects" does not have a Texture, but is adjusted using "Color," i.e., with color?
2) Is there a way to add new "Rarities" for Artifacts to the game, including random slots for the editor? Because while assigning highlights, I noticed that many items are mixed together among the "major" ones and aren't very equivalent. (Ice Shield = Dragon Scale? Moon Blade = Dragon Scale? etc.) Plus, this would simplify balancing when I start adding new Artifacts to the game. 🤔
The artifact's color has textures; the artifact has a model and an effect; the effect consists of one modelinstance and one or two particleinstances. The first contains the model of a pillar of light and glow on the ground, and the others contain sparks flying vertically and rays of light going outwards – they have textures, but they cannot be colored because these textures are repeated in other effects; for example, the fire textures from the red effect are used in all campfires, torches, and even fireballs.

When I was creating effects for Cultists' artifacts, I acted like someone exceptionally gifted – I layered one effect over another, and together they created purple....

There is one particle instance that uses blue beams, and another identical one uses red beams; together, they create purple
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