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Posts from NCF – Extended list of Neutral creatures.

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Ron54
Does anyone have a mod that replaces the beasts and witches of the Elven faction, or a mod that gives them different outfits?

Ugh! What a perversion!

Added after 44 seconds
}{0TT@6bI4
There's a mod that undresses them. Do you need it?

Now that's what I call a good, worthwhile mod.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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}{0TT@6bI4
There's a mod that undresses them. Do you need it?
No, thank you...😐
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Ron54
...or a mod that dresses them up?
As Catwoman and Poison Ivy?
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fktifzobr@mail.ru
To create such creatures, you need to be familiar with the models from the sixth installment, but I'm not good with them. However, some creatures were present in NCF, at least ghouls were definitely there.
Are you talking about Lokken's ghouls or the undead from Chaos?

Added 9 minutes later
Рон54
By the way, I have an idea for an NCF creature, the Kutrub.

Ghoul (Kutrub variety)
Description: Terrifying creatures that inhabit wastelands. While roaming deserted places, Kutrubs prefer not to hide their muscular bodies, as they love heat. Woe to travelers who stray into the favorite haunts of these monsters, for Kutrubs are flesh-eaters. Ghouls are a subspecies of Kutrubs. Unlike their desert relatives, ghouls have white skin because they live in caves.
Abilities: Living creature, Frenzy, No Retaliation, Cleaving Sword, Strike and Return, Swift Attack, Cleaver, Double Strike, and Savage Retribution.
Appearance: Similar to a Kutrub, but with slightly altered colors. The skin is gray, and the fur on the legs is black.
fktifzobr@mail.ru

Overall, it's not very interesting, just a monster.

Added 41 minutes later
For me, the most important thing about a unit is its backstory.

Usually, it contains many details, so not everything fits into the description.

A ghoul is just a monster, a relative of another monster that lives in a Dungeon; it's boring.

Here's an example of a backstory I worked on.
These were goblins with rat skulls. I decided that they were evil spirits that take over corpses and change their shape. The resurrection occurs without the help of mages, purely due to the evil aura of these spirits – this applies to both rats and harpies with skulls.

These are general details, then there are individual ones, for example, that they hunt in packs, that they are cowardly not just for the sake of it, but for the survival of the species, because only the aura is needed for reproduction.
So, even ordinary Kutrubs don't interest you. By the way, I came up with a description for the Kutrubs.
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Ron54
Are you talking about the ghouls of Locken or the undead from Chaos?


Probably the former, or maybe both, I don't remember anymore.
Ron54
So, you're not interested in ordinary Cutthroats either. By the way, I came up with a description for the Cutthroats.
Cutthroats already have descriptions...

Okay, let's talk about Cutthroats. I look at them – well, it's a good unit, but I wouldn't have come up with or created something like that, because it's not my thing.

So, let's say Cutthroats didn't exist. I find a mention of them in some bestiary, and immediately there's a problem – I'm not interested in monster-corpse eaters. My corpse eater was originally supposed to jump; it was either a spirit of Irollan distorted by demonic corruption after the First Eclipse, or a demon trapped on Ashan and severed from Shio, but frankly, all of this is irrelevant; the visuals were what mattered.

Okay, let's say I wanted to create a Cutthroat. I paint a Minotaur, and what do I do with the head? I don't know how to make models, so the development would stop there forever, or I would glue together chitin from a Corus, pieces of animals, teeth, etc.

That's not my method; I rarely glue pieces together like that.

Usually, I just take something that's already made. I can again recall my corpse eater – I found a werewolf skull in Skyrim, but it was covered in drawings, so the whole unit with the wolf skull went into the drawer. Half a year later, I became interested in neural networks. Kandinsky allows you to erase parts of an image and generate something else there – I cleaned up the skull, hooray! I decided to attach it to a demon, but the demon has a wide neck, so it went into the drawer for 2 weeks. During this time, I started looking for another base for the unit and created the Tomb Lords. It's good that Pavlinho didn't help me; without him, I probably would have given the demon a mane or, more likely, a hairy neck. I was delaying this because of the horns; I would have had to bend them differently.

So, the whole development revolved around the model, not even the unit, but the thing that I attached to the unit.

Added 5 minutes ago
I remembered – the horns weren't there yet at the stage of "the unit has a thick neck"; these were later concerns.

Added 11 minutes ago
Ah, now I see what you meant by the description for the Cutthroat.

Added 8 minutes ago
In general, units with descriptions should be tied to some lore – local or global. For example, my dark dwarves have their own local lore, or maybe a connection to, say, the human empire. Here's an example: there's a cool warrior who hunts dragons; that's a simple base for a description. BUT the warrior is a human – so let it be a branch of the Order of Paladins, which is dedicated to strengthening the imperial religion by destroying the dragons of other gods – cool! You can design it to look like the empire, you can add that the order is officially recognized as heretical and the empire doesn't supply it – so let them have old armor, tattered cloaks, etc.

I usually create units without descriptions, unfortunately, this is not suitable for NCF
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Probably about the first ones, or maybe about both, I don't remember anymore.
The Kuthru have descriptions...

Okay, let's talk about the Kuthru. I look at them – well, it's a good unit, but I wouldn't have come up with or created something like that, because it's not my thing.

So, let's say the Kuthru doesn't exist. I find a mention of it in some bestiary, and immediately there's a problem – I'm not interested in corpse-eating monsters. My corpse-eater was originally supposed to jump; it was either the spirit of Irollan, distorted by demonic corruption after the First Sundering, or a demon trapped on Ashan and severed from Shio, but frankly, none of that matters; the visuals were what mattered.

Okay, let's say I wanted to create a Kuthru. I paint a minotaur, and what do I do with the head? I can't model, so the development would stop there forever, or I would glue together chitin from a Corvus, pieces of animals, teeth, etc.

That's not my method; I rarely glue pieces together like that.

Usually, I just take something that's already made. I can again recall my corpse-eater – I found a werewolf skull in Skyrim, but it was covered in drawings, so the whole unit with the wolf skull went into the drawer. Half a year later, I got into neural networks. Kandinsky allows you to erase parts of an image and generate something else there – I cleaned up the skull, hooray! I decided to attach it to a demon, but the demon has a wide neck, so it went into the drawer for 2 weeks. During this time, I started looking for another base for the unit and created the Crypt Lords. It's good that Pavlinho didn't help me; without him, I probably would have given the demon a mane or, more likely, a hairy neck. I was delayed with this because of the horns; I would have had to bend them differently.

So, the whole development revolved around the model, not even of the unit, but of the thing that I attached to the unit!

Added 5 minutes ago
I remembered – the horns weren't there yet at the stage of "the unit has a thick neck"; that's a later concern.

Added 11 minutes ago
Oh, now I see what you meant by the description for the Kuthru.

Added 8 minutes ago
In general, units with descriptions should be tied to some lore – local or global. For example, my dark dwarves have their own local lore, or maybe a connection to, say, the human empire. Here's an example: there's a cool warrior who hunts dragons; that's a simple basis for a description. BUT the warrior is a human – so let it be a branch of the Order of Paladins, which is dedicated to strengthening the imperial religion by destroying the dragons of other gods – cool! You can design it to match the imperial style. You can add that the order is officially recognized as heretical and the empire doesn't supply it – so let them have old armor, tattered cloaks, etc.

I usually create units without descriptions at all, unfortunately, this is not suitable for NCF.
Now I understand how you create units.
Here's my description of the Kuthru: Mage-demon worshipers tried to infuse the soul of a demon into the body of a minotaur, and the experiments were successful. Unfortunately, most of the minotaurs were given to the dark elves by the mages, and therefore there are very few Kuthru. Later, the Kuthru broke free and settled in different wastelands of Ashan, where they hunt animals and travelers. These demons have well-developed strength and agility and fight well with axes.
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Ron54
Now I understand how you create units.
Here is my description of the Kutrub: Demon-worshipping mages tried to infuse a demon's soul into the body of minotaurs, and the experiments were successful. Unfortunately, most of the minotaurs were given to the dark elves, and therefore, very few Kutrubs were created.Later, the Kutrubs broke free and settled in various wastelands of Ashan, where they hunt animals and travelers. These demons have well-developed strength and agility and fight well with axes.
... if this is an attempt to entice me into creating a unit, it won't work; I don't like Kutrubs.

Added after 31 seconds
but the description is top-notch 👍
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fktifzobr@mail.ru
...if this is an attempt to entice me into creating a unit, it won't work; I don't like "kutruby"

Added 31 seconds ago
but the description is top-notch 👍
No, it's not an attempt (if anyone is going to improve the "kutrubu," it will most likely be Psatkha). It's a demonstration of what I finally managed to create: a decent unit description based on your template)
Thank you for the positive feedback.
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I'm still working on the skeletons. I've run into a problem – I want to make shoulder pads and a helmet like the ones worn by the Spectres; they have spikes and would look great on a knight skeleton, but here's the catch: the textures are mirrored, and when I erase the unnecessary parts of the texture, the necessary part gets erased too! So, I want to erase EVERYTHING except the spikes and one helmet, but the spikes are common to ALL of them! I also can't import my own models. The development has reached a dead end.
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Мои карты:
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Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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BlueHeavenHero
I'm still working on the skeletons.
I've run into a problem - I want to make shoulder pads and a helmet like the Spectres have; they're spiky and would look great on a knight skeleton, but here's the catch: the textures are mirrored, and when I erase the unnecessary parts of the texture, the necessary part gets erased too! So, I want to erase EVERYTHING except the spikes and one helmet, but the spikes are common to ALL of them!
I also can't port my own models. The development has reached a dead end.
What's the problem?
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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psatkha
What's the problem?!
The problem is that I can't attach the helmet and shoulder pads using the existing Ghost model and by erasing its textures. I can make a helmet, but it will be without spikes (and I would like it to have spikes) - the spike texture is common to all helmets and shoulder pads! The same issue with the shoulder pads - the Ghost has ONE shoulder pad texture, and by erasing it, I will erase BOTH shoulder pads, when I only need one.
I have already extracted the Ghost model and adjusted it, leaving only the three necessary details, but here's another problem - my editor refuses to port these models.

Мои карты:
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Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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BlueHeavenHero
Are you implementing the model into the game using a tutorial? The corrected one... What error message are you getting? Screenshots would be helpful.
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Well, the skeletons are ready. Huge thanks to Zobr for porting the helmet and shoulder pad models.

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Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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