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#752
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Drakkoska
The music there is absolutely divine; the Chaos castle theme is one of my favorites in the series.
Ple-Sen
I completely agree.

I remember enjoying playing through the Chaos campaign immensely. But my favorite theme is the sea theme.
However, you had to sail a lot when playing as Chaos.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
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#754
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He was surprised when people started praising the game for its soundtrack.
I was surprised too, no offense...
 

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#755
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I always appreciated the story in Heroes, even though it only accounts for a relatively small percentage of the time spent playing the game.
In my opinion, only the campaigns in Heroes 5 and later are playable, while everything that came before is essentially a watered-down version of regular maps with the story presented in a few paragraphs of text. I don't even understand why it's all necessary, because even then, you don't feel like you're part of a larger world outside the current map, and gameplay-wise, it all boils down to the usual "kill-and-conquer." Therefore, there's no point in playing the campaign.
Who knows, maybe if I had played the campaigns of the older games at a more mature age, I might have changed my mind?
My sword, my trusted ally, unphased by my aspect.
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#756
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Even so, there's no sense of a world beyond the current map.
It's quite noticeable. Especially if you've played Might and Magic 6-8, which are connected by plot and universe.
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#757
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Plus, the campaign in the fourth game enhances the gameplay, specifically in the part where the hero participates in battles. Therefore, starting from the second or third mission, a well-developed hero can single-handedly defeat everything, both living and undead, and the game becomes somewhat similar to an RPG.
А, вот почему.

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#758
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and it's not even clear why all this is needed.
It seemed to me that several Campaigns in the third game were decent in terms of gameplay. The way the story is presented – well, it was interesting to read cool stories about how your heroes are in a camp, doing something there, and something is happening to them, like a little book... But the main thing is that playing on random maps against the AI is too easy; you want a little challenge, and that's exactly what the single-player scenarios and Campaigns are designed for. Although the challenge in them is uneven; sometimes you breeze through, and sometimes you can't find a way to deal with the next wave of "10 enemy creatures arriving in the second week," and you give up.
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Plus, the fourth game has better gameplay, specifically in the part where the hero participates in combat, so starting from the second or third mission, a well-leveled hero can solo defeat everything, living or not, and the game becomes a bit more like an RPG.
The upcoming storm was pretty good in this regard; I even created a mini-challenge for myself in one of the Campaigns, to complete the entire map without an army (not counting garrisons), just with the hero, and fortunately, the heroes leveled up quite quickly there. But story-wise, this part is weak, of course...
 

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#759
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It's definitely noticeable. Especially if you've played MM 6-8, which are connected by plot and universe.
Even on the map itself, it doesn't feel that way. You buy three units, gather seven pieces of ore with your hero, and then you find out that it was some kind of geopolitical plot device. At least in the fifth game, there are cutscenes that are voiced in Russian.
My sword, my trusted ally, unphased by my aspect.
In reply to Ment
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#760
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Ment
The upcoming storm on this side was quite good; I even created a mini-challenge for myself in one of the Campaigns, to complete the entire map without an army (not counting garrisons), using only the hero, as the heroes there leveled up really well. But the storyline in this part is weak, of course...
In The Upcoming Storm, I had this challenge for all the heroes; I only hired an army for some super-difficult and super-annoying battles, just to distract the enemy while the hero eliminates everything in sight from the back rows. I think I only had to do this two or three times; I definitely remember the sea creatures in the barbarian campaign (or was it the default barbarian campaign? I don't remember) and the siege of the Castle of Order in the chaos campaign. However, in the default campaigns, I also tried to play solo, but I got stuck in the demonologist campaign at some point and gave up; there was another annoying, difficult castle there.
The storylines of the fourth game are mostly praised in the default campaigns, and I don't know, it seems okay, but again, I always ignore the storylines in Heroes.
А, вот почему.

🏹🎪+⛓️♿=💕
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#761
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Before and especially after the fourth installment, it wasn't so much the players who lost interest in the plot, but rather the game developers. Reading the screenwriter's rambling between intense battles was far more enjoyable than the sparse cutscenes in the third game, like "what are we doing here?". One can't recall the elven verses and the widespread madness of the characters in the fifth game without a shudder.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#762
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In the fourth game, there are cool texts to read, and there are many of them, although there isn't really a proper, cohesive plot; rather, it's a collection of character stories. The plot of the DLCs is poor, in both cases. Especially in "Whirlwinds." In the third game, everything is bad for "Blade" and the original game. But in "Breath of Death," I liked the plot. At least, I used to. In the first and second games, the plot is very simplistic. Archibald is great, by the way. The fifth game, finally, produced a full, unified plot with continuations in the DLCs and an epilogue in "Dark Messiah." It's not a masterpiece; it has quite a few flaws, but it's enjoyable with likeable characters. The sixth game is a plot simulator because the Campaigns are the main content for playing through. First and foremost, the sixth game is about lore; it greatly enriched Ashan, building on what Nival hadn't had time to do but planned. The characters are also good, but the overall coherence is lacking. Nevertheless, if you ask me about the Campaigns, I would put the sixth game in first place. It can also be relatively difficult. As for the seventh game... it has a plot, a huge conflict with a lot of events... but not in the game. You can read about it in other sources. In the game itself, it's a collection of cool stories and some informative lore, but overall, it's not very good. The DLCs made things a little better, but they couldn't continue the story
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#763
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I remember watching a summary/analysis of the plot of Heroes of Might and Magic V on YouTube, just for fun, probably for two or three hours. Well... I laughed.
А, вот почему.

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#764
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I liked the RPG-style maps in the fourth game, although I can’t even remember their names anymore.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
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#766
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Teriteri
I liked the RPG-style maps in the fourth game, although I can't even remember their names anymore.
At the time, I was very impressed by the campaign where you had to play as a dragon unit; it had a lot of scripts and messages. Later, I learned more about its author, which explained a lot about the campaign's plot and, in general, now it doesn't impress me as much, although the quality of the map is very good.
А, вот почему.

🏹🎪+⛓️♿=💕