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Well, it’s nice to hear that someone got into mapmaking thanks to your map. And yes, I’ll try to finish the campaign soon, because the trailer wasn’t made for nothing. Plus, BlueHeavenHero, we have something in common; in many ways, it was thanks to the Unicorn Empire that I started making my own maps and campaigns.
Well, it’s nice to hear that thanks to your map, someone got into mapmaking. And yes, I’ll try to finish the campaign soon, because the trailer wasn’t made for nothing. Plus, BlueHeavenHero, we are somewhat similar, and largely thanks to the Unicorn Empire, I started making my own maps and campaigns.
I wanted to watch the trailer, but it didn’t work. It says “The exact reason is unknown…” I’m looking forward to the campaign; I think it will be interesting.
Well, I'm glad to hear that you liked the trailer! And yes, there was a reference to Twin Peaks (but this theme will be fully revealed in an even later project).
The Voidwalkers campaign? I'm looking forward to Saahir, who was from chapter 3 of your campaign, Andrey 21; he was quite an interesting character.
Одна голова хорошо, а две - уже не красиво!
genri312
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Thank you very much to the author for this wonderful map. I enjoyed playing it! The scenario, design, quests, and cutscenes are all done to a high standard. The map can be completed with a single hero, and the difficulty is acceptable.
Delvi
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I completed the map on Hero difficulty, although not on the first try! The map has several hidden features; completing them makes the map easy to beat, even on Hero difficulty. I won't talk about them to avoid spoilers. Overall, the map deserves a 10/10. The design, plot, adherence to the lore, and the detailed environment – the author has thought of everything. The author paid great attention to scripts and cutscenes; there are many of them here. A particularly large amount of work was done in the finale, specifically regarding the mausoleum of knowledge. I would also like to note the logical nature of the text dialogues; by the way, I didn't find any errors. I was surprised by how the author was able to depict the water surface in the last cutscene. This is the pinnacle of skill. If the author ever finds the time and voices it, similar to the "Search for Truth" campaign, the scenario will become a cult classic. But that's just a dream.
raspisnoy
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The last two mushrooms in the vampire cave (so you don't strain your eyes looking for them). As mentioned before, the cave is too far away and at too late a stage in the game to affect the Walkthrough. It would be good to move the minecarts and mushrooms to the surface, highlighting them beforehand (with snow). But overall, I really liked it. Thanks for the game once again.
Added 6 minutes later Delvi
I completed the map on Hero difficulty, although not on the first try! The map has several hidden features; completing them will make it easy to pass the map even on Hero difficulty. I won't talk about them so as not to spoil anything. Overall, the map deserves a 10 out of 10. Design, plot, adherence to the lore, and the environment – the author has thought of everything. The author paid great attention to scripts and cutscenes; there are many of them here. A particularly large amount of work was done in the finale, specifically in the Mausoleum of Knowledge. I would also like to note the logical nature of the text dialogues; by the way, I didn't find any errors. I was surprised by how the author was able to depict the water surface in the last cutscene. This is the pinnacle of skill. If the author ever finds the time and voices it, similar to the "Search for Truth" Campaign, the scenario will become a cult classic. But that's just a dream.
The game can be completed normally on Hero difficulty without any hidden features.
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It's enough to look in the library to understand that the right choice was made at the beginning (light vs. dark), and the Witch should immediately take education to learn the other low-level spells; otherwise, randomness in the only castle can ruin the Walkthrough, and you shouldn't touch the Dwarf castles immediately if you don't want to cause yourself problems with demons. The main villain cast a spell once and that's it; after that, he only used evasion. It's better to take Banshees for the last battle, because the enemy has a high defense (his defense is incredibly high – you can't break through it with a direct attack without attack bonuses).