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Posts from Heroes of the Academy - Academy

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#20
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In the early stages of the game, it's better to play as Nazir (Fireball) or Narhiz (+Magic). You should use Nur against demons, as Cursed Imps drain all your mana in 3-4 turns!!!
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#21
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M@)(iM;126389
In the early stages of the game, it's better to play as Nazir (Fireball) or Narhiz (+Magic). Sometimes you need to play against demons, as cursed imps drain all your mana in 3-4 turns!!!

And it's also cool to play as Jalib!
He can redirect enemy magic back at them!:smile17: :smile17: :smile31:
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#22
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Question: Does the "Nura" spell restore a lot of mana? I don't have the game on hand right now and can't check myself.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#23
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eXeCuToR;127118
Question: Does Nura significantly restore mana? I don't have the game on hand and can't check myself.
Actually, mana is restored slowly, 1 point for every 3 levels of the hero (before his turn), but it's enough for a decent spell:smile01:

Added 7 minutes later
M@ximus;101873
It all depends on who you're playing against! But I like the hero with Mirror better (forgot his name)!
His name is Jalib "Spellbender". He's a very good hero against the Warlock, because at approximately level 25 (towards the end of the game), the reflection will be about 90%!!!:smile20: (40%+2%*hero level)
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#24
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While playing against a Warlock with a standard Chaos build, using Lucky Wizard and magic boosters (Ice Embrace Amulet, Phoenix Feather Cloak), it's best to forget about Jalib and remove him from the list of potential starting heroes for the Academy. I'll clarify that this applies to a sensible opponent – the AI or a player who is new to Dungeon. Jalib's special ability, at higher hero levels, will almost certainly redirect an area-of-effect spell like Earth Shock or Ice Block onto the Warlock's army, but it is completely useless against area-of-effect spells like Ring of Cold, Fireball, and Meteor Shower. Moreover, Magic Mirror is available to all Academy heroes, but it is most effective for Jalib, so the Warlock should avoid risking his army and voluntarily give up single-target spells in favor of area-of-effect spells.
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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#25
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Well, then, probably the strongest hero is Orra; she has a very high rate of fire.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#26
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Well, then, probably the strongest hero is Ora; she has very high attack speed.
Yeah, at level 20, she has an initiative of 11. All her attack speed comes from Sorcery, and the specialization isn't very noticeable as you develop her. But she has Archery and Secret Knowledge, which is quite good, but I like Nura more. Of course, there's also Hafiz, but, like any "machine gunner," it's better not to get too used to playing him. There's too much of an advantage at the start, plus the Gremlins.
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#27
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SteN;127466
When playing against a Warlock with a standard Chaos build, focusing on Lucky Charm and magic boosters (Amulet of Frozen Souls, Phoenix Feather Cape), it's best to forget about Jalib and remove him from the list of potential starting heroes for the Academy. I'll immediately clarify that I'm talking about a sensible opponent – the AI and a human player playing as the Shadow League for the first time don't count. Jalib's special ability, at high hero levels, will almost certainly redirect a targeted spell like Earth Shock or Ice Block onto the Warlock's army, but it's completely useless against area-of-effect spells like Ring of Cold, Fireball, and Meteor Shower.
Besides, Magic Mirror is available to all Academy heroes; it's just more effective with Jalib, so the Warlock is better off not risking his army and voluntarily giving up targeted spells in favor of area-of-effect spells.
Forgive me, Warlocks, but against mages in the late game, with high-level skills (30-40 knowledge), you'll barely have time to take a turn. I played as Razazak (Golem Creator) against a human hero, and our armies were roughly the same size (he had Tears of Asch and artifacts that break magic resistance, etc.), but my 500 golems (380+120 joined, and accordingly, the entire army from the beginning of the game was almost not depleted when capturing castles and by companion heroes) simply crushed the enemy in the final battle; he only managed to cast two spells!!!
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#28
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M@)(iM;127917
Forgive me, Warlocks, but against Mages at the later stages of the game, with their powerful spells (knowledge 30-40), you won't have time to make a move. I played as Razazak (Golem Creator) against a human hero, and our armies were roughly equal (he had the Tear of Ashtar, artifacts that break magic resistance, etc.), but my 500 golems (380+120 joined, and the entire army from the beginning of the game had barely taken any losses when capturing castles and fighting with companion heroes) simply overwhelmed the enemy in the final battle; he only managed to cast 2 spells!!!

Forgive me, but Warlocks don't prolong the game... Their time is 4-6 weeks.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#29
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Fireball;127566
Yeah, at level 20, she has an initiative of 11. All her rate of fire comes from Sorcery, and the specialization isn't that noticeable as you develop her. But she has ranged attack and Arcane Knowledge, which is pretty good, but I like Nura more. Of course, there's also Hafiz, but, like any "machine gunner," it's better not to get too used to playing him. There's too much of an advantage at the start, plus the gremlins.

That can't be. I must be confusing something, but I don't think I leveled up her Sorcery, and she was shooting every five seconds (figuratively speaking, of course))).
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#30
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That can't be. I must be mistaken, but I don't think I upgraded her spellcasting skills, and she was attacking every five seconds (figuratively speaking, of course).
She starts with spellcasting skills, so it's hard not to upgrade them. And the numbers with the initiative bonus from the specialization are correct; I even checked with the manual just now. The hero's initiative increases by 0.05 for each level.
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#32
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Alan;127919
Please forgive me, but Warlocks don't prolong games... Their playtime is 4-6 weeks.
Yes, Warlock is the strongest faction in the early stages of the game, but if you play on an XL map, clearing it, then Wizards will completely crush the Warlocks!
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#33
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M@)(iM;128119
Yes, the Warlock is the strongest faction in the early stages of the game, but if you play on an XL map, clearing it, then Wizards will completely crush the Warlocks!

And on an XL map, you can reach the enemy within a month. And if you're talking about parties where you "level up for 3 months and then fight the main hero," that's not really playing the game.
On the other hand, on large maps, you can focus on mentoring and you'll end up with a 30th-level main hero and 7 20th-level and one 28th-level characters. So you'll be quite surprised.
The main thing is to think more strategically, and not just meet in one battle and decide everything there.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#34
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Alan;128125
On an HL map, you can reach the enemy within a month. And if you're talking about games where you spend 3 months leveling up and then fight the final boss, that's not really a game.
On the other hand, on large maps, you can focus on mentoring and end up with a 30th-level hero and 7 20th-level and one 28th-level characters. So you'll be quite surprised.
The key is to think strategically and not just meet and decide everything in one battle.
Yes, you're right, but I was talking specifically about the game tactic of clearing the map and the final battle (for example, when playing with a friend)!
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#35
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M@)(iM;128544
Yes, you are right, but I was talking specifically about the game tactic of clearing the map and the final battle (for example, when playing with a friend)!

I already answered this in the same post.
And if you are talking about games where you "level up for 3 months and then fight the final boss," then that's not a game.

And it's not worth using such arguments to talk about the weakness of a particular faction.

And this is not a "tactic" because, on the contrary, it only eliminates the individual possibilities of each faction.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.