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Posts from MIDERTH3AGE.MX2

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In reply to S.D.
4 years ago
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Well, this is a top-notch creation. Thank you. I played through it with the Spirits, but fairly (without using DD, I defeated the Spirits and Titans before reaching the blue tent). Has no one played through it without DD? Otherwise, how could they not notice the critical bug – it’s impossible to walk through to the red tent because of the trees. I had to crouch once:(( just to enter that area. I hope the author understands Ukrainian:) because I really want to sincerely thank them for the immersive experience. I’ve been playing Heroes 2 for about 15 years, and I only remember feeling this way when I was a child.
In reply to dll
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4 years ago
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dll
Well, this is a top-notch map. Thank you. I played through it with the Sylvan faction, but fairly (without using DD, I defeated the Sylvan and Titan creatures before reaching the blue tent). Has no one else played through it without DD? Otherwise, how could they not have noticed the critical bug – it’s impossible to walk to the red tent because of the trees. I had to crouch once to get in there (just to enter that area. I hope the author understands Ukrainian because I really want to sincerely thank him for the immersive experience. I’ve been playing Heroes 2 for about 15 years, and I only remember feeling this way in my early childhood.
These days, it’s not that difficult to understand a foreign language. Thank you for the positive feedback. I will check the red tent – although, I don’t recall any complaints about it.
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2 years ago
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Almost 🙂 completed this large-scale scenario in every respect; apparently, I hesitated too much in the first month or so, and over time, the main problem became the huge stacks of neutral creatures, some of which were virtually impenetrable. At the finish, there were two enemy castles under the command of Sauron and the Witch-king, and perhaps if they had been stockpiling troops for a long time, they could have been captured, but my forces were already depleted 🙃 You can check it out here: one, two, three, four, five. I played on the fheroes2 engine, version 1.06. Thank you all for your attention, and thank the author for their work 🌼
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
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2 years ago
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Wow, someone else managed to complete (almost) this rather large scenario! I'll watch your walkthrough and definitely make some corrections (primarily spelling errors, because I blush every time, but the standard map editor is extremely inconvenient in this regard). I'll write back after I finish watching.
In reply to S.D.
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2 years ago
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Thank you, I hope it will be interesting, although overall the walkthrough turned out to be quite leisurely.
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
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2 years ago
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I finally finished watching your playthrough – thank you for the video review. It's very interesting from the perspective of testing the map (there weren't many testers):

1. The main twist (that I had in mind) somehow went unnoticed by you – none of the hidden Nazgûl managed to escape the islands (the idea was that they, all four of them, would gradually emerge and pose a significant threat), which is quite disappointing. In other playthroughs and reviews, this was one of the highlights of the plot. Perhaps this is related to the reworked AI, or you were just lucky.
2. I noticed some flaws in the placement of objects, etc. – I will fix them.
3. What do you think about the periodic resource drain? Is it too harsh? Do you have any thoughts on this?
4. Regarding the neutrals – in the original version, they don't grow this quickly (the maximum number is 4000 – after that, their growth stops); this seems to be a "feature" of this version of the game.
5. I think I should still adjust the armies of the final bosses, although the original idea was that the player would only start eliminating them after "clearing" the entire map and collecting the main artifacts (Anduran's Shield and other max-boost items), since the map was intended for maximum (lore-based) exploration. Perhaps the strength should be reduced by about 30%, or do you have another suggestion?

And any other thoughts on improving the scenario as a whole are also welcome.

I'm really looking forward to the map editor, which would expand the extremely limited functionality of the original version.

In reply to S.D.
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2 years ago
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Unfortunately, while I was writing a detailed response, I got logged out – thanks to the forum settings 😡. In short, I would still reduce the armies of Sauron and the Witch-king (even though I played for a long time according to the game calendar, their armies were still noticeably larger than mine), I would make the resource event occur not every 7 days, but every 14 days, and I consider the starting 2111 mummies at the brown tent on the southeastern island to be excessive; the Nazgûl did not appear, possibly because the orange tent with the guard of red dragons was never broken through by the time I arrived, and I would also add an additional sulfur mine to the map – this resource is very noticeably lacking when capturing the necromancer's castle and hiring dragons.

Added 1 minute ago
Regarding the map editor, the authors of fheroes 2 promise to create their own over time, but it will have a special format, and the maps created in it will only be launched through fheroes2.
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
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2 years ago
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It’s a pity that the more detailed response was lost due to forum issues. I have taken most of your suggestions into account in version 1.1 (available in the header). Thank you again for the review.
In reply to S.D.
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2 years ago
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I would like to ask a question that is slightly off-topic. I saw a map called "Silmarillion Alt" on one of the websites, but unfortunately, it was in English. Are you the author? 🙂
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis
In reply to Navkratis
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2 years ago
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Navkratis
I would like to ask a question that is slightly off-topic. I saw a map called "Silmarillion Alt" on one of the websites, but unfortunately, it was in English. Are you the author of it? 🙂

No, I only made this map related to Heroes 2 and Tolkien's lore.
1 year ago
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S.D.
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Title: Middle-earth T.E. (Third Age)
Map name: MIDERTH3AGE.MX2
Number of players: 6 (1 player, 5 AI)
Size: XL
Difficulty: Expert
Map author: S.D.
Map description: The Third Age of Middle-earth invites you to join the legendary battle for the One Ring...
Author's note: To enhance the experience and immerse yourself more deeply in the atmosphere of the adventure based on Tolkien's work, it is recommended:
1. To familiarize yourself with the map of Middle-earth. (The author created his "work" based on this material): https://tolkienists.ru/photo/6-0-432-3?1527586693
2. If possible, avoid using the "Dimension Door" spell to overcome barrier doors and inaccessible areas (or use it only as a last resort).
3. To enhance the atmosphere, pay attention to rumors from the tavern, read signs and location and city names. And before starting the game, watch the video The Lord of the Rings • May It Be • Enya https://www.youtube.com/watch?v=NJVxEaGrHS4
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Hello, S.D., the map is GREAT, but it is almost impossible to complete (I downloaded version 1.1) without the "Dimension Door" spell, because there is no passage to the red tent in that location - see the attached files. It just so happened that during my playthrough, I didn't get the "Dimension Door" spell in any of the castles...
Attachments 3
3 files attached • Total size: 945.6 KB
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1 year ago
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Well, ABS, I'm very sorry that your playthrough turned out this way, and unfortunately, you're the first one to encounter this bug. It's quite rare not to find a "dimensional door" in any of the castles. During the test playthrough, I asked not to use the door to overcome closed areas, but I didn't prohibit using it to shorten the path; apparently, that's why this map flaw wasn't detected. I apologize for ruining your game. You probably won't replay it, but I've still fixed it in version 1.2 for anyone else.

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