I finally finished watching your playthrough – thank you for the video review. It's very interesting from the perspective of testing the map (there weren't many testers):
1. The main twist (that I had in mind) somehow went unnoticed by you – none of the hidden Nazgûl managed to escape the islands (the idea was that they, all four of them, would gradually emerge and pose a significant threat), which is quite disappointing. In other playthroughs and reviews, this was one of the highlights of the plot. Perhaps this is related to the reworked AI, or you were just lucky.
2. I noticed some flaws in the placement of objects, etc. – I will fix them.
3. What do you think about the periodic resource drain? Is it too harsh? Do you have any thoughts on this?
4. Regarding the neutrals – in the original version, they don't grow this quickly (the maximum number is 4000 – after that, their growth stops); this seems to be a "feature" of this version of the game.
5. I think I should still adjust the armies of the final bosses, although the original idea was that the player would only start eliminating them after "clearing" the entire map and collecting the main artifacts (Anduran's Shield and other max-boost items), since the map was intended for maximum (lore-based) exploration. Perhaps the strength should be reduced by about 30%, or do you have another suggestion?
And any other thoughts on improving the scenario as a whole are also welcome.
I'm really looking forward to the map editor, which would expand the extremely limited functionality of the original version.