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Inter-clan (ONLINE) tournament for Heroes 3. Auto-translated

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Which format of matches is more suitable for inter-clan duels?
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#190
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Is the idea of an intra-clan online tournament slowly dying out again?:(
In reply to GRAMM
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#191
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GRAMM;126514
Is the idea of an intra-clan online tournament slowly dying out again?:(

No, nothing is dying! We're just waiting for everyone to express their opinions!

But the fact that no one is speaking up is worrying and disappointing:confused:

And the Tournament will happen! I don't know about an intra-clan tournament (since everyone is silent for now...), but an online Tournament with a rating system and some kind of in-game incentive (like ranks, virtual currency, etc.) WILL happen!

We're currently refining the conditions, rules, tables, etc.
Patience! Rome wasn't built in a day!;)
In reply to GRAMM
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#192
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GRAMM;126514
Is the idea of an intra-clan online tournament slowly dying out again?:(
It seemed clear that the tournament would start after the 2007 autumn season ends...:rolleyes:
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SpiriTT
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#193
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SpiriTT;126611
It was clearly stated that the tournament would start after the 2007 autumn season ends...:rolleyes:
Not immediately, but in a week... That's one thing. Secondly, no one really helped me with the maps... except Horn. I'll create them myself :D
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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#194
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Ta Kotoraya...;126708
Not immediately – but in a week... That's one thing. Secondly, no one has really been able to help me with the maps... except for Horn. I'll create them myself :D
Go ahead and create them... and we'll take a look :D If you manage to organize this Barbarian clan, then the "Guardians..." will gladly participate in it (the problem is that all our online players have Platinum accounts, although we can find a few who don't have it for the clan...)

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
In reply to Ta Kotoraya...
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#195
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Ta Kotoraya...;126708
Not immediately – but in a week... That's one thing. Secondly, no one really helped me with mapmaking... except for Horn. I'll create them myself :D
I DON'T KNOW HOW I CAN HELP(((
I'm not very good at mapmaking...
I'll try:smile47:
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to Александр Г.К.
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#196
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Alexander G.K.;126712
Create, create... And we'll see :D If you actually organize this war clan, then "Guardians..." will gladly participate in it (the problem is that all our online players have Platinum accounts, although there will be a few without Platinum in each clan...)
In general, I think that the tournament will take place on Platinum and SOD 3.2 (these 2 versions seem to connect, if I remember correctly?), so, Sasha, we will be glad to see your clan among the participants! ;)

Added 3 minutes ago
SpiriTT;126713
I DON'T KNOW HOW TO HELP(((
I'm not very good at mapmaking....
I'll try:smile47:
Thank you, at least for the intention! ;) I am very grateful...
Actually, it is not necessary to create a map yourself... You just need to find ready-made ones, or simply edit the maps you already have. I have quite a few of them - I think I need to go through them all....
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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#197
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Or maybe random maps generated by the game would be better? There's a template in Heroes 3 that generates a specifically calculated and balanced map.
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#198
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Random maps certainly align better with the spirit and idea of online play. After all, online play on a fixed, pre-determined map is a kind of hybrid between offline and online experiences. Considering the current state of Heroes of Might and Magic III, particularly the availability of forced generation of balanced maps, the idea of holding a tournament on such maps seems very interesting. And by the way, isn't it time to start a seasonal online tournament for Heroes of Might and Magic III with a free bracket?

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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#199
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Random maps definitely align better with the spirit and idea of online play. After all, online play on a fixed, pre-determined map is a kind of hybrid between offline and online experiences.
Personally, I'm all for random maps, but in this case, I think we should use a generator to create several maps based on a specific template, and then have someone who isn't participating edit them in the editor. Because with four players, just the restarts alone will take several hours. Someone needs to generate a few maps and eliminate at least the obvious imbalances. And the template should be suitable for four players. Small maps seem okay for two players, but I don't know about four – I've never played them, but based on the structural scheme, they seem to be designed only for two.

Added 4 minutes later
Yes, and one more thing: I support players who choose 160% difficulty. Trust me, it simply takes less game time, at least for a week of gaming. And for 2v2 games, that's a lot. If they decide on 200%, well, we'll adjust, but I ask you to think carefully about this. Playing at 160% is very interesting and fun, and it definitely doesn't indicate a lack of skill.
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#200
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I support players who play on 160% difficulty.
Hmm... I'm not arguing that
it doesn't indicate a lack of skill in the game.
But I, for example, don't know how to play at 160% because I only know the early-game tactics for 200%, and at 160%, I'm completely 0. Yeah, yeah...
As for maps, you can make them random, but with one condition: no underwater areas... (see earlier)
+ banned spells, skills, and artifacts. And I suggest removing Conflux and Necropolis (because Necropolis is unbeatable on large random maps... 1-2 level skeleton guards die quickly)... (specifically - flight, door, town portal... diplomacy (maybe wizardry)... wings, boots...)
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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#201
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RAPER;127224
Hmm... I won't argue, but I, for example, don't know how to play at 160. Because I only know the tactics for early development at 200%, and at 160% - I'm a complete 0. Yeah, yeah....
And about the maps: we can use random generation, but with one condition: no Conflux. (see earlier)
+ banned spells, skills, and artifacts. And I suggest removing Conflux and Necropolis (because Necropolis is unbeatable on large random maps... guarding with level 1-2 skeletons is too strong).... (specifically - flight, door, town portal... diplomacy (maybe sorcery)... ... wings, boots...)

As I understand it, all maps will be created using a random generator... based on a pre-made template, so there will be no possible imbalance. Conflux will be present, but there will be no clear advantage, for example, in artifacts. Also, I don't see the point in removing Necropolis. Either leave it as one of the factions, or ban all heroes with the sorcery skill - even playing as Humans, you can get an uncountable number of skeletons... The issue with diplomacy is clear to everyone; I don't think it's a problem. In general, everything will be rational and balanced.

So, - just show off your skills! ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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#202
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but for example, I don't know how to play at 160% at all... because I only know the tactics for early development at 200%, and at 160% - I'm completely clueless.
I, for example, last played at 200% a couple of years ago, so I didn't immediately remember the development strategy, but I still managed to play somewhat in the seasonal tournament without preparation. Not as well as I would have liked, but nevertheless. ;)
A true Heroes player should be able to adapt to anything :D
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#203
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invisible;127271

A true Heroes player should be able to adapt to anything :D

Besides, adapting from 160 to 200 will be more challenging than the other way around ;). Rep, go for it...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
#204
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I also want to share my opinion – version 160 will be much better, and it will also be faster.