Inter-clan (ONLINE) tournament for Heroes 3.
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Which format of matches is more suitable for inter-clan duels?
Is the idea of an intra-clan online tournament slowly dying out again?:(
No, nothing is dying! We're just waiting for everyone to express their opinions!
But the fact that no one is speaking up is worrying and disappointing:confused:
And the Tournament will happen! I don't know about an intra-clan tournament (since everyone is silent for now...), but an online Tournament with a rating system and some kind of in-game incentive (like ranks, virtual currency, etc.) WILL happen!
We're currently refining the conditions, rules, tables, etc.
Patience! Rome wasn't built in a day!;)
Is the idea of an intra-clan online tournament slowly dying out again?:(
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
It was clearly stated that the tournament would start after the 2007 autumn season ends...:rolleyes:
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Not immediately – but in a week... That's one thing. Secondly, no one has really been able to help me with the maps... except for Horn. I'll create them myself :D
Not immediately – but in a week... That's one thing. Secondly, no one really helped me with mapmaking... except for Horn. I'll create them myself :D
I'm not very good at mapmaking...
I'll try:smile47:
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
Create, create... And we'll see :D If you actually organize this war clan, then "Guardians..." will gladly participate in it (the problem is that all our online players have Platinum accounts, although there will be a few without Platinum in each clan...)
Added 3 minutes ago
I DON'T KNOW HOW TO HELP(((
I'm not very good at mapmaking....
I'll try:smile47:
Actually, it is not necessary to create a map yourself... You just need to find ready-made ones, or simply edit the maps you already have. I have quite a few of them - I think I need to go through them all....
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...

Орден Феникса – харизматический :) лидер
Random maps definitely align better with the spirit and idea of online play. After all, online play on a fixed, pre-determined map is a kind of hybrid between offline and online experiences.
Added 4 minutes later
Yes, and one more thing: I support players who choose 160% difficulty. Trust me, it simply takes less game time, at least for a week of gaming. And for 2v2 games, that's a lot. If they decide on 200%, well, we'll adjust, but I ask you to think carefully about this. Playing at 160% is very interesting and fun, and it definitely doesn't indicate a lack of skill.
I support players who play on 160% difficulty.
it doesn't indicate a lack of skill in the game.
As for maps, you can make them random, but with one condition: no underwater areas... (see earlier)
+ banned spells, skills, and artifacts. And I suggest removing Conflux and Necropolis (because Necropolis is unbeatable on large random maps... 1-2 level skeleton guards die quickly)... (specifically - flight, door, town portal... diplomacy (maybe wizardry)... wings, boots...)

Hmm... I won't argue, but I, for example, don't know how to play at 160. Because I only know the tactics for early development at 200%, and at 160% - I'm a complete 0. Yeah, yeah....
And about the maps: we can use random generation, but with one condition: no Conflux. (see earlier)
+ banned spells, skills, and artifacts. And I suggest removing Conflux and Necropolis (because Necropolis is unbeatable on large random maps... guarding with level 1-2 skeletons is too strong).... (specifically - flight, door, town portal... diplomacy (maybe sorcery)... ... wings, boots...)
As I understand it, all maps will be created using a random generator... based on a pre-made template, so there will be no possible imbalance. Conflux will be present, but there will be no clear advantage, for example, in artifacts. Also, I don't see the point in removing Necropolis. Either leave it as one of the factions, or ban all heroes with the sorcery skill - even playing as Humans, you can get an uncountable number of skeletons... The issue with diplomacy is clear to everyone; I don't think it's a problem. In general, everything will be rational and balanced.
So, - just show off your skills! ;)
but for example, I don't know how to play at 160% at all... because I only know the tactics for early development at 200%, and at 160% - I'm completely clueless.
A true Heroes player should be able to adapt to anything :D
A true Heroes player should be able to adapt to anything :D
Besides, adapting from 160 to 200 will be more challenging than the other way around ;). Rep, go for it...