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Inter-clan (ONLINE) tournament for Heroes 3. Auto-translated

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Which format of matches is more suitable for inter-clan duels?
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In reply to GRAMM
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#145
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I'd like to remind you that some games in the "Seasons" tournament lasted more than 5 (and even 10! - Kamikaze-Dodge) hours. But those were duels. Each inter-clan game will involve 4 players. This means the game could drag on for a very, very long time (you're right, RAPER). Some participants may want to play several rounds. Therefore, random selection is not suitable. Getting together as a group of four once is quite feasible, but if it needs to be repeated several times... ((
I won't participate, but I think there are enough willing participants in the clan anyway)).
I can only suggest:
1. Create maps of a small size (M).
2. Don't place obstacles that would prevent reaching the opponent by, say, the beginning of the second month.
3. Play at 160% - this doesn't question your professionalism as a player)), but it reduces the overall game time (and equalizes the strength of the races).
4. A limit of 1 minute will sharply increase the number of mistakes, but it won't noticeably reduce the overall game duration (because long battles are what prolong the game, and they, as you know, are not counted in the limit). I agree with GRAMM's first opinion; 2 minutes is ideal.
I hope that at least some of this will help improve the tournament.
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#146
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Those are some serious monsters!!! :eek: It takes almost a minute to complete a turn here on difficulty level 4:smile45:
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#147
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no, I played the third game. One minute was enough to move around with 8 heroes and build something in the castle... but there was no time to think, and it was difficult... but 8 heroes were necessary for the sea =)););))
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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#148
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:cool: So, the Undead Alliance Clan is also ready to participate!!!
We are ready to take part in a 2v2 match! We don't care about the turn duration...
The main thing is that the maps are decent!
And I would also like to clarify: 1 or 2 teams from the Clan??? :cool:
*sinister knight*
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#149
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it doesn't matter if there's 1 or 2 teams =););) the more, the better, that's what I think =
играю на уровне AI !!:smile32: ;)
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#150
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You can even have 3 teams if enough people join, but I don't think more than 3 is a good idea, otherwise the game will take a very, very long time.

Added 4 minutes later
Well, if you play for 1-2 minutes each and the map is the smallest and without an underground level (you can even use weak monsters to shorten the game time), then I think you can play with 3 teams.

Added 4 minutes later
However, I don't think the difficulty should be less than 160 or 200. Although, only for the sake of shortening the game time, you can reduce the difficulty, but this is also a debatable issue and it remains up to the tournament organizer.

Added 7 minutes later
In these considerations, I am proceeding from the fact that a professional remains a professional at any difficulty level, and a lower difficulty will only speed up the time it takes to complete the map. And since everyone will be playing at the same difficulty, everyone will be on equal footing. However, the question remains: what can each player build in their Castle (and what Castle will it be) at a lower difficulty, and what advantages will this give them.
In reply to GRAMM
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#151
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GRAMM;121317
What did he actually mean?:confused: Honestly, I don't understand.

Well, there's one secret on how to do it (whether it's a bug or a feature is up to the organizer to decide), so (if it's allowed) you can see the map time in full and with a 1-minute time..., and even a 1-minute time is a benchmark for a fast game, and it also shows the player's skill level...;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#152
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I never forbade players from doing this, because there’s no point in banning something that’s impossible to monitor and verify.
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#153
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I suggest we create at least a tentative list of participants – indicating which Clan each player will represent. Based on the number of participants, we can then select and modify existing maps or create new ones (if anyone is willing to do so).
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#154
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Or maybe we shouldn't rush things just yet? Let the one who will prepare the regulations do so, then they can be published, and after that, we can start the registration process as usual for all tournaments. In the meantime, we can discuss this within each clan and then publish the teams from each clan.
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#155
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I agree – especially since SOY is still ongoing, and I think some people simply won't have enough time for it.
играю на уровне AI !!:smile32: ;)
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#156
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I agree. But if only maps are created, they will have to be reworked later to accommodate the number of players.
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#157
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Basically, I'm waiting for maps – anyone who can help would be great. (No feedback yet.) And also for the "seasons" to end. We'll start the tournament about a week after they finish. So, we won't let things stagnate. I think there will be plenty of people interested, no matter what.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#158
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Or maybe just use the standard maps (the ones that come with the game when you install it)? Even if you search for maps online, you'll still have to adjust the balance. And I don't know how to do that. But if you don't need to adjust it, it's easy to find maps. Just specify the size, the number of players, whether it includes underground areas or not, and the difficulty level.
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#159
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Well, that's what I think... the map size should be like on soy (I don't remember the exact size) or a little bigger (since it's for 4 players)... without an underground level (if the map is large) or with an underground level (if the map is small) (one team on top - the other on the bottom... difficulty 200%).
играю на уровне AI !!:smile32: ;)