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Posts from The Quest for Truth

5.0 (4 ratings)
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Well, the time has come when you can do anything without a second thought. Long live the heroes of the CONSOLE!
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The campaign storyline ended in the 2nd mission if Kunyak commanded the Orcs. Overall, I'd say the campaign is very good, and special thanks for the faceless warlock.
Одна голова хорошо, а две - уже не красиво!
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Thank you very much for the campaign! I enjoyed playing it. I was too lazy to give artifacts to the sorceresses (I haven't seen the sixth mission yet, I'll play it properly later). Could you tell me if in the fifth mission, the mentor and the tree are there, but there are no resources or money? Is that intentional?
In reply to Sergik_I
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Sergik_I
Thank you very much for the campaign! I enjoyed playing it. I was too lazy to give artifacts to the sorceresses (I haven't seen the sixth mission yet, I'll play it correctly later). Tell me, in the fifth mission, there's a mentor and a tree. But there's no money or resources, is that intentional?
Thank you for playing. Regarding the tree and mentor: I thought it was unnecessary to allow players to change their build right before the finale without guilds or upgrades, so the mentor and money for him are only for correcting the build. And the tree is pure randomness; sometimes it requires gems, and sometimes it asks for nothing, I didn't think everything through, of course).
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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I completed the campaign (original) in 202 days. I played on "hero" difficulty, but it felt like I was playing on "recruit." I downloaded the campaign because of the stream of positive reviews, and I greatly regret giving in to the hype. I liked it less than I disliked it. I played, I quit, I tried to continue, I quit again – I barely managed to get to the end. The campaign is not a strategy game, but rather an excursion-like visual simulator. (I think I've written something similar before). But at the same time, it's a perfect fit for the modern audience of the fifth Heroes game. For most of them, a turn-based strategy is something akin to interactive television. The main efforts were focused on creating secondary visual and audio effects, rather than on developing the gameplay. It's like developing a passenger car: a lot of time is spent on the ergonomics of the controls, the quality of the audio system, and the upholstery of the seats, while the engine is only capable of 5 horsepower.

The dialogue scenes are beautifully made, and the texts in them are well-written – it's clear that a lot of work was put into them. The voice acting in the videos is a great technical achievement, but I wouldn't have known about it if I hadn't read the forum. (all sounds are turned off in the settings). It's much faster to read the text with your eyes than to listen to it. And you only watch the videos once, unless you're a die-hard aesthete or haven't yet discovered the magical properties of the "next" button.

Regarding the maps themselves. In my opinion, the first and fourth maps are more or less decent. On the fourth map, the time limit for capturing Mythgard should be reduced by about half. On the second and third maps, there are supposed to be active and formidable opponents, but they only exist for show. They are harder to find than to defeat. However, the logistics of the maps are poorly designed: there are no teleports to shorten the travel time, there is no way to move the hero using travel spells, it is difficult to gather caravans, and to combine the available forces. All the key opponents stand still and wait for the player to arrive, having gathered everything possible and with a huge army. These maps are a depressing swamp. It's clear that you win almost immediately, but you have to spend a long time running around like an elephant chasing fleas. The quests are poorly conceived and executed. On the one hand, they don't provide anything useful, and on the other hand, you can only remember them if you play without interruption. The information about the quest requirements is not clearly stated in the quest menu. On the third map, it's not immediately clear how to remove the yellow tent.

The battles are practically organized poorly in most cases. In most cases, the opponent casts some single spell or simply attacks with their fists. Even the Orc (against whom the AI performs well on its own) from the end of the second game is placed in such conditions that it is very easy for him to lose. The Dwarf on the third map is deprived (almost) of magic and runes, and he will never be able to overwhelm the Necromancer with brute force. The last map is entirely built around battles, and therefore it is the most depressing of the entire campaign.

Markel, whose special ability has been changed to "leadership," looks like a grandmother ballerina.

Thank you for your work; at least I dusted off the icon of "Heroes," but if the cream is bad, then what about the milk?

P.S. From the first map: "Acquire the relic (artifact)" – "acquire" is jarring and doesn't match the overall style of the texts. Perhaps "take," "grab," or simply "get" would be better.

In reply to 13га
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13ga

I completed the campaign (original) in 202 days. I played on "hero" difficulty, but it felt like I was playing on "recruit." I downloaded the campaign because of the stream of positive reviews, and I greatly regret giving in. I liked it less than I disliked it. I played, stopped, tried to continue, stopped again – I barely managed to get to the end. The campaign is not a strategy game, but rather an excursion and sightseeing simulator. (I think I've written something similar before). But, at the same time, it's a perfect fit for the modern audience of the 5th installment. For most of them, a turn-based strategy is something akin to interactive television. The main efforts were focused on creating secondary visual and audio effects, rather than developing the gameplay. It's like developing a passenger car: a lot of time is spent on the ergonomics of the controls, the quality of the car audio, and the upholstery of the seats, while the engine is a 5 hp engine.

The dialogue scenes are beautifully made, and the texts in them are well-written – it's clear that a lot of work was put into them. The voice acting of the videos is a great technical achievement, but I wouldn't have known about it if I hadn't read the forum. (all sounds are turned off in the settings). It's much faster to read the text with your eyes than to listen to it. And you only watch the videos once, unless you're a hardcore aesthete or haven't yet discovered the magical properties of the "next" button.

Regarding the maps themselves. The first and fourth maps are, in my opinion, more or less normal. On the fourth map, the time to capture Mythgard should be reduced by about half. On the second and third maps, there are supposed to be active and formidable opponents, but they only exist for show. They are more difficult to catch than to defeat. However, the logistics of the maps are poorly designed: there are no teleports to shorten the running around, there is no way to move the hero with travel spells, it is difficult to gather caravans, and to combine the available forces. All the key opponents stand like posts and wait for the player to come, having gathered everything possible and with a huge army. These maps are a dreary swamp. It's clear that you win almost immediately, but you have to run around for a long time like an elephant chasing fleas. The quests are poorly designed and executed. On the one hand, they don't give anything useful, and on the other hand, you can only remember them if you play without interruption. The information about the quest requirements is not properly written in the task menu. On the third map, you don't immediately understand how to remove the yellow tent.

The battles are practically organized poorly everywhere. In most cases, the opponent casts some kind of single spell or simply attacks with their fists. Even the orc (for whom the AI performs well on its own) from the end of the 2nd installment is put in such conditions that it is very easy for him to lose. The dwarf on the 3rd map is deprived (almost) of magic and runes, and he will never be able to overwhelm the necromancer with brute force. The last map is entirely built from battles and is therefore the most depressing of the entire campaign.

Markel, whose special ability has been changed, leaving only "leadership," looks like a grandmother-ballerina.

Thank you for your work, I at least dusted off the "Heroes" icon, but if the cream is bad, then what about the milk?

P.S. From the first map: "Obtain the relic (artifact)" - "obtain" jars on the eye, it does not correspond to the general style of the texts. Perhaps, "take," "grab," or simply "get" would be better.

Thank you for the walkthrough. I'm sorry that the work couldn't please you; the balance in my maps is, unfortunately, still far from ideal and will not seem acceptable to everyone, despite the corrections, improvements, etc.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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I played through it completely three times (both versions). Thank you to the author for the excellent work, almost perfect (there are no perfect things in nature), campaign. As a fan of Necropolis, I really enjoyed it. The voice acting and the story itself were great. In short, regarding builds: Lucretia and Markel – Darkness-Summoning-Offense-Logistics-Defense; Sandro – Offense instead of Logistics with Readiness (I really like this perk). Regarding missions: in the 1st mission, it is critically important to get the education with the puzzle as early as possible to collect spells; in the 2nd mission, at the beginning – complete Darkness with Pain, also the puzzle and something from combat (or better, both) – Combat Frenzy and Resilience (skeletons are our everything, especially with vampirism). We will develop Markel through Sandro's mentorship. In the 3rd mission, the castles are taken in 3-4 weeks (if you have the Logistics skill), then farm vampires and level up the heroes to level 29, and then mentorship with Revelation. In the 4th mission, both heroes have Pillaging, a full set of undead, rest, and farm vampires. In the final mission (use artifacts for the bosses) and we win. Among the few drawbacks: I don't see the point in making the mages and orcs quarrel; in the next mission, this only creates problems, and in my opinion, there are no classic Warlords (to speed up leveling). Otherwise, I am looking forward to new maps (a campaign about the war between mages and necromancers), and if it's not difficult, an additional mission with Saahir as a separate scenario.
In reply to Dark knight 42
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Dark knight 42
If possible, could you add a separate scenario for the additional mission with Saahir?
I understand that Saahir's appearance in this campaign wasn't enough. It seems our necromancer-elementalist has captured the hearts of some players (which is understandable, given the expansion of the lore as new maps are released).

Сценарии:
"Холм мертвецов"
"Священное древо"
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Well, I don't plan on releasing Saahir's map as a separate project anytime soon; it's just too short and unremarkable for that format. However, I can say with almost 100% certainty that this character will appear in future works.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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Reached mission 5. I'm having trouble with the Earth Warden (Orc) - Sandro is leveled up in Darkness + summoning, how did you guys deal with this Warden?
In reply to Wizard193
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Wizard193
I've reached mission 5. I'm having trouble with the Earth Warden (Orc) - Sandro is leveled up in Dark Magic + Summoning. How did you guys deal with this Warden?
Based on my experience: Before the battle, double mana, +10% HP. First cast - slow or confusion (so that the archers don't hit hard and to weaken the counterattack). Then, depending on the activity of the Cyclops: cast Berserk on them, let them hit their own, the main thing is not to let them break through to your troops. First, you need to eliminate the leaders so that they don't speed up the Cyclops, and don't forget about the Wyverns and Earthlings. When only Cyclops remain from the attacking units, take control of the Warmongers and the Earthlings, cast mass slow if it hasn't been cast yet, mark the Cyclops, use the Hive to stun them, mark them again, and use Raise Dead with Vampirism to restore the number of your troops. The main thing is to have good defense. Something like that. A very unpleasant enemy due to the summoning ability. It also depends on what your fifth skill is leveled up to; it's good to have attack with Ballistics, mass haste, and tactics.
In reply to Вариматас
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Excellent campaign! It was quite easy until I reached the 4th mission. I can't seem to win the final battle.

Added after 15 hours 0 minutes
I completed the 4th mission, but I'm having trouble with the 5th. I defeated one guardian, and I've tried all sorts of unit combinations, but the only way I can do it is by losing all my mummies. I took out the Cyclops with Divine Might.
In reply to serginio2009
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serginio2009
Excellent campaign! It was quite easy until I reached the 4th mission. I can't seem to win the final battle.

Added after 15 hours 0 minutes
I completed the 4th mission, but I'm having trouble with the 5th. I defeated one guardian, and I tried various unit combinations, but the only way I could do it was by losing all my mummies. I took out the Cyclops with Divine Might.

I completed the campaign! I really enjoyed the campaign; the gameplay and story elements are excellent. Usually, if something didn't work out, it was only because of my inattention. I managed to kill the key guardians in 2-4 attempts, and Elrath on the first try. Divine Might, 5 times for 4k damage – and that's it.
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Thanks for the game, the beginning was interesting.

However, I don't know how those who say it's "like on recruit" played. I got stuck on the dragons right before the very first portal. (
12 of them, 3 stacks, they attack multiple targets with their breath, and there's nowhere to hide from them. They wipe out all my tiny stacks (even though up until that point, I played carefully, without any losses) with their speed of 9 and initiative of 14.

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