Skip to content

Posts from The Quest for Truth

5.0 (4 ratings)
In reply to Катангенс
User Avatar
3 years ago
Auto-translated
Katangens
Hello, I'm really enjoying the campaign, and I'm playing as a hero, and I have a question. In the second mission, at sea, near the drowned peasant, I found a tome of dark magic. Was this intentional, or was I just lucky?

You probably just got very lucky. It seems like anything can drop from these chests, even relic artifacts. But I'm not sure.
In reply to Катангенс
User Avatar
3 years ago
Auto-translated
Katangens
Hello, I'm really enjoying the campaign, and I'm playing as a hero, and I have a question. In the second mission, on the sea, near the drowned peasant, I found a tome of dark magic. Was this intentional, or was I just lucky?
Well, that's incredible luck, finding a Tome of Darkness! I've never seen anything like it.
3 years ago
Auto-translated
https://skr.sh/sL2ZTFQhv77
Yeah, I'm a bit shocked myself. Having mass slow and scatter on the starting turn is overpowered, but there won't be enough mana for everything.
Anyway, I've completed about 50% of this scenario.

Added 3 minutes later
Even a demon ran away from me, swam halfway across the map, and on the second turn decided it didn't want to land and decided to continue on its way towards the Orcs.
User Avatar
3 years ago
Auto-translated
Main heroes: Sandro, Markel, Lucretia
I really don't like it
when they give you two heroes at once. It's just confusing; you don't know if you have enough resources on the map to develop both, who to prioritize, and who will be carrying the team in the third mission (a level 18 hero who cleared the map or a level 3 hero who was stuck in the castle). Why is this the case in all scenarios/campaigns?
It would be so simple to give a small hint – for example, Sandro could tell Markel to go collect resources, while he fixes the walls.
P.S. The first mission went smoothly; I even cleared the second garrison for extra resources.
In the second mission, it's probably better to send Markel on expeditions; even though he's an apprentice, his specialization hints that he should be collecting resources through leadership. But then you think about the fact that Sandro is the main hero, his avatar is the priority, he has upgraded troops, and more spells.
So you just sit at the beginning of the mission, scratching your head. That's what I'm talking about.
P.S.S. And by the way, I don't believe in coincidences – although anything is possible)) I went with Markel, and I found the Summoning book right near a peasant on the coast (the others had money and a flesh tunic, which was also good). I'm sure that user Katangens, who found the Book of Darkness, was playing with Sandro.
The Cloak of Silana was in the cart near the genie, and I bought the Book of Darkness in the shop.

And yes... I almost forgot... the cartographer doesn't reveal the map, but it wasn't really necessary – I have money to spend, so I just checked and reloaded.
User Avatar
3 years ago
Auto-translated
The sea cartographer only illuminates water that you have most likely already explored. To be honest, during campaign testing, I forgot to mention how useless this structure is in its current location.

There are no missions in the campaign where Markel is alone. But by the fourth mission (he will also appear in the third), it would be better to have him somewhat leveled up. The main focus should be on Sandro and Lucretia.
In reply to raspisnoy
3 years ago
Auto-translated
raspisnoy
Main heroes: Sandro, Markel, Lucretia
In the second one, it's probably better to send Markel on expeditions; even though he's an apprentice, his ability to gather native creatures through leadership kind of hints at it.
They changed Markel's ability, so he's not overpowered anymore.
User Avatar
3 years ago
Auto-translated
Initially, it wasn't changed, and it didn't even have a special ability: there's no neutral undead in the campaign.
In reply to AstralLein
User Avatar
3 years ago
Auto-translated
AstralLein
The Sea Cartographer only reveals water that you have most likely already explored. To be honest, during the campaign testing, I forgot to mention how useless this structure is in its current location.

There are no missions in the campaign where Markel is alone. But by the fourth mission (he also appears in the third), it's better to have him somewhat leveled up. The main focus should be on Sandro and Lucretia.
Thank you so much for the tactical information! You were spot on, leaving Markel, the chests, and the Phoenix untouched for Sandro ). Markel did a great job overall; I developed his base correctly, taking the Herald through diplomacy and adding 2 stacks (devils, vuths, and warmongers in the Dungeon – a super treacherous Dungeon), turning them into his minions. He then went to switch places with Sandro. I'm still hesitant to land on the islands with the horde, as they also have a cheaty Fort on the hill and dwellings. Luckily, they just chase around the sea and didn't attack the Castle with their main forces.
P.S. I decided to level up Lucretia in the center perk in the first game... I don't know if it was worth it, but it's done now.

Added 1 minute ago


Added 2 minutes ago
vadim_t
They changed Markel's special ability; he's not overpowered anymore.
I noticed that... which is not good, but diplomacy + the Herald will help to mitigate this problem. Because in the second map, the number of creatures that can be recruited for dark energy after a battle has clearly been manually reduced.
In reply to raspisnoy
User Avatar
3 years ago
Auto-translated
raspisnoy

Thank you so much for the tactical information! I was right on the mark, leaving Markel's chests and Phoenix untouched for Sandro ). Markel did a great job overall; I upgraded his base correctly, taking the Herald through diplomacy and adding 2 stacks (devils and warmongers in the underground, turning them into his minions). He went to switch places with Sandro. I'm still hesitant to land on the islands with the Horde; they also have a cheaty Fort on the hill + dwellings. Luckily, they're just chasing around the sea and not attacking the Castle.

Added 1 minute ago


Added 2 minutes ago
I noticed this... which is not good, but diplomacy + the Herald will help to mitigate this problem. Since on the second map, the number of creatures that can be taken for dark energy after a battle has clearly been manually reduced.
You're really lucky with the Orcs; they usually like to visit your Castle around the 2nd or 3rd week in the "Hero" difficulty.
In reply to Andrei_21
User Avatar
3 years ago
Auto-translated
Andrei_21
You really seem to be having good luck with the Orcs; they usually visit your castle around weeks 2-3 in "Hero" difficulty.
on Grand difficulty, the castle and whoever is inside will hardly survive the onslaught (there's too little meat)... I highly doubt anyone can defend themselves in this mode, and it won't be possible to control the situation much (heroes have a maximum of 60/80 mana), and the Mentor is still invulnerable. My tactic is to use distracting "roaches" on the water (fortunately, there are plenty of logs floating around - although the castle suffers). Sandro has almost caught up with Markel in development (the enlightened chainmail was very useful). It's very difficult on Grand difficulty. Let's continue playing.
User Avatar
3 years ago
Auto-translated
Is it normal for Lucretia to be level 1 in mission 3?
3 years ago
Auto-translated
I completed the first mission. It was very difficult at the beginning, but once you get your first batch of vampires, even with auto-attack, the computer completes the battles without any losses. By the end of the mission, I didn't lose a single unit. The castle itself is defended ridiculously; those poor paladins were easily defeated by the Death Knights' abilities, they were stunned by mummies, slowed down, while the knights themselves were under acceleration. 60 vampires just stood aside. So, just to be sure, I cleared the mega outpost as well. I really liked the mission; it wasn't tedious, it wasn't long, and the plot was excellent. If the voice actors were real people instead of AI, it would be even better. Now I'm going to play the second mission; I haven't felt this much enjoyment in a long time. (I wanted to insert a screenshot of how I cleared the outpost, but it's a bit difficult to do here, so I'll post a link to Imgur: https://imgur.com/a/8RUM3a5). It was a mistake not to take the slow spell at the beginning; I had to work hard and attack with acceleration and battle frenzy.
User Avatar
3 years ago
Auto-translated
The second one was more difficult. If the Barbarian had played with the Great Horde, I wouldn't have stood a chance (and the cyclops kept throwing 100 goblins, wiping me out). But as it was, he attacked directly.
In the third one, the most challenging enemy was the dwarf guarding the key (Markel fought him using only Summoning). His dragons were impossible to hit with evasion – I defeated him with phantoms, and since the dwarf attacked directly, he often missed. The Knight guarding the second key (on Vengeance) and the main boss didn't cause any problems. I fought everyone in Enlightenment mode. Sandro reached the maximum level in the third game, Markel was level 27, and Lucretia was level 26 (I didn't take the central perk). I tried to level everyone up evenly.
So far, my conclusion is: if you force your opponent to play at their full strength, using their abilities, I would have lost the third mission on Grandmaster difficulty (simply because I wouldn't have had enough units).
It's better to take Banshees instead of Harbingers for the final battle – you'll understand why later.
I started the fourth one, and the question is... what are the creatures from Heroes 6 doing in the garrison? Is it just to make it impossible to pass?
3 years ago
Auto-translated

I don't know why everyone is so upset about the second mission. I started it easily; the initial scouting only required a little bit of brainpower. Then I went underground, gained some experience, captured mines, and generally got settled. Meanwhile, Markel set out to sea, and luckily guessed that he needed to sail west. He found the Sphinx (failed the test, laughed at the 999 Phoenixes), reloaded the save, passed the test, took the hero's armor, and generally got himself sorted out.

Then an Orc arrived, but my army was already too strong for him, so he retreated (screenshots 1, 2) across the sea. I managed to get the old man to Srando, cell by cell, and transferred the army to him. The Orcs retreated home without a fight. I started clearing out the underground and a Demon appeared. I REALLY SHOULDN'T HAVE GIVEN HIM PILLAGE. I replayed, ran to the castle.

THE DEMON ALSO RETREATED and went to the Orcs. While I was cleaning up the surrounding territories and the underground, the Demon had already thinned out the Orcs considerably and was left with a ragtag army (4). The Orcs also took a beating, and half of their army simply died. At the same time, I already had a legion of undead (5), while the Demon had only about 50 demons in total (6).

There's not much to tell after that; the Orcs huddled in the corners, hiding from my huge army, and I spent an hour, maybe even two, just clearing the islands of the remaining Orcs and collecting the buff tokens. Special thanks for the mentor.

From a story perspective, and especially the Eclipse element, I really liked it; everything is great, even better than the original Campaign, but the technical part let me down; the enemies defeated themselves!

https://imgur.com/a/NXs4HCp - screenshots

User Avatar
3 years ago
Auto-translated
So, since Markel is here, it means the connection to the events of the Third Eclipse is diminishing. Markel is certainly not young during the events of the War of Queen Isabel (969 A.D.), but he probably didn't live in the eighth century.

Statistics

Welcome our newest member: recijeb

Users Online 4 users 1369 guests