Auto-translated
I haven't evaluated the gameplay here, nor its balance, nor its suitability for tournaments.
Alan.
If you don't set reasonable boundaries for yourself, you can see anything, anywhere. Any phenomenon is, in one way or another, secondary, having certain roots and origins.
Naturally, all fantasy games are united by the fact that they are fantasy. And fantasy is derived from myths, even if they are biblical myths. But by choosing certain elements from this entire set in certain proportions, and processing them in your own way, we get a unique fantasy product. Let me give an analogy: the resulting game is a metal figurine. The original alloy, the original shape (the figurine, not a wrench), and the original shape of the figurine itself (the individual elements).
When original games-figurines are made from common source materials, it's wonderful.
When you take existing ones, copy their arms, legs, and paint job, you can get an interesting figurine. But its originality will be secondary.
Perhaps the analogy isn't very good. The point is that boundaries are a necessary tool for separating one quality area from another. Game/Movie. Strategy/Shooter.
And when we get an original game, StarCraft, from the movie Aliens and something else, that's normal.
But when we get the game Heroes 5 from the game Disciples and some other games, that's unnatural.
The game Heroes 5 can only be derived from the games Heroes and/or not from games that lie within the boundaries of "fantasy." Otherwise, everything within these boundaries can merge into one big "pop" monster.
P.S. Gameplay is not being discussed here.
Archer.
I am not responsible for people who misunderstand what is being said. Try reading the posts again. The link you provided is close to the topic, but it is two years old.
Arandor. Yes, you understood correctly.