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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
In reply to dredknight
3 years ago
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dredknight
When in the game lobby, try changing the player bonus field, which now represents different gameplay modes. Some of them include a human allies option.

I couldn't quite understand, but here is my response.
Skills, perks, and artifacts not giving bonuses is due to map scripts not being activated.

If this is a campaign, I assume that it's probably a bad installation problem. Did you install the mod on top of ToE 3.1?

I would also advise you to read the FAQ
Thank you for the answer. I found the cause. When installing the translation into Russian (file with the extension .pak), the dialog that should appear when visiting neutral structures, such as the crypt, did not appear. I left it in English, as I have enough knowledge to understand the information. 
Dear translators, please check this point.
Later, I'll look into the leadership skill for the necromancer.



Added 10 minutes later
3 years ago
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Is there a Russian translation for the rc18d version?

Added 9 minutes later
Mak_Os

Thank you for the answer. I found the reason. When installing the Russian translation (a file with the .pak extension), the dialog that should appear when visiting neutral structures, such as a crypt, did not appear.

Added 10 minutes later
I assume that the translation file is missing the necessary .txt files with the translation, as the Russian version is based on an older version. I did the following for myself. I opened the translation package and the English package with WinRAR. Then I added all the files from the RU package to the EN package, replacing the existing ones. Accordingly, now everything that has a translation is translated, and everything that was missing .txt files for is not translated. I'm testing it...
In reply to dredknight
3 years ago
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dredknight

This is a bug that nobody has reported so far. Are you sure the mod is installed on top of the ToE 3.1 version?

Also, have you hired any Sylvan female heroes?

Yes, I'm on 3.1. I reinstalled everything yesterday. And the game crashes when any hero visits Inferno. And even if you just move from city to city through the control panel in the lower right corner.
dredknight

This is a bug that nobody has reported so far. Are you sure the mod is installed on top of the ToE 3.1 version?

Also, have you hired any Sylvan female heroes?

And if this problem is not solved, then is it possible in the map editor after generation to somehow exclude the appearance of this castle in the settings (or replace it)? Or only by hand?
In reply to Mak_Os
3 years ago
Mak_Os
Later I'll see the moment with the skill leadership for necromancer.

Actually Leadership grants flat initiative bonus to necromancer creatures so it is not worthless.

eniokiy
And if this problem is not solved, then is it possible in the map editor after generation to somehow exclude the appearance of this castle in the settings (or replace it)? Or only by hand?

only manually. Still I believe there is another root cause that needs to be solved.

In reply to dredknight
3 years ago
dredknight

only manually. Still I believe there is another root cause that needs to be solved.

What exactly is another root cause? I will try to solve it.
In reply to eniokiy
2 years ago
eniokiy
What exactly is another root cause? I will try to solve it.

We need to find it. What is the operating system of your PC? windows 10 or 11? 
After the game crash do you see any errors in Windows Event Viewer?
If you have any antivirus systems, disable them and try again.
In reply to Mak_Os
2 years ago
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Hello everyone!
I'd like to share my amateur translation for version RC18d.
It's based on Cohopx's translation for RC16c. I'm not claiming it's perfect…
I tried to include all the changes that were made to the game since version RC16c.

I admit that there might be inaccuracies in the descriptions of items, abilities, and skills, etc.
I'll be able to fix critical issues when I have time.

MMH55-Texts-RU_RC18d_v2.1

Update 09/14/2023: The translation has been improved. Now you can place it on top of the MMH55-Texts-EN file.

2 years ago
Thank you Intensive! It is now up on moddb!
In reply to Intensive
2 years ago
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Intensive
Is there a Russian translation for the rc18d version?

Added 9 minutes ago
I assume that the translation file is missing some necessary .txt files with the translation, as in the old version's localization. I did the following for myself: I opened the translation package and the English package using WinRAR. Then, I copied all the files from the RU package into the EN package, replacing the existing files. Consequently, everything that has a translation now has it, and everything that was missing .txt files for remains untranslated. I'm testing it...


Intensive
Thank you for the work you've done!
There are a few nuances when doing the translation:
1 - You don't need to delete MMH55-Texts-EN.pak, as the game reads files from all archives and uses the .txt files with the most recent date, even if it's from multiple archives.
2 - Inserting the previous Ru translation into the En folder, completely replacing the files, is not the best idea, as all new files, modified in subsequent versions, will be replaced with the old ones from the Ru translation, but they will be incorrect (for example, in version RC18, the artifact was changed to give +2 "Knowledge" instead of +2 "Attack," but you will still see +2 "Attack" because the file is old. If MMH55-Texts-EN.pak is present, the English text will be displayed, which allows you to see errors during testing).
3 - Ideally, you should extract both archives, MMH55-Texts-EN.pak and MMH55-Texts-Ru.pak, into different folders, and then compare them by the file modification date. You can delete files from the En folder if their date is older than the date in the Ru folder, and then translate the remaining files in the En folder. This is a long and tedious process. Sometimes, there are additional files in the En folder that are not in the Ru folder, and their modification date is not 2023, but 2018, for example. If you delete it and don't translate it, the game will either display the English text if MMH55-Texts-EN.pak is present, or it will be an empty field, or the Russian text from the original game, which does not correspond to the translation.

If you have any questions about the translation, you can find me on the mod's Discord channel.
In reply to cohopx
2 years ago
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cohopx

Intensive
Thank you for the work you've done!
There are a few nuances when doing the translation:
1 - you don't need to delete MMH55-Texts-EN.pak, as the game reads files from all archives and uses the .txt files with the most recent date, even if it's from multiple archives.
2 - inserting the previous Ru translation into the En folder, completely replacing the files, is not a good idea, as all new files that have been modified in subsequent versions will be replaced with the old ones from the Ru translation, but they will be incorrect (for example, in version RC18, they changed an artifact, giving it +2 "Knowledge" instead of +2 "Attack," but you will still see +2 "Attack" because the file is old. If MMH55-Texts-EN.pak is present, the English text will be displayed, which allows you to see errors during testing).
3 - ideally, you should extract both archives, MMH55-Texts-EN.pak and MMH55-Texts-Ru.pak, into different folders, and then compare them by file modification date. You can delete files from the En folder if their date is older than the date in the Ru folder, and then translate the remaining files in the En folder. This is a long and tedious process. At the same time, it sometimes happens that there are additional files in the En folder that are not in the Ru folder, and their modification date is not 2023, but 2018, for example. If you delete it and don't translate it, the game will either display English text if MMH55-Texts-EN.pak is present, or an empty field, or the Russian text from the original game, which does not correspond to the translation.

If you have any questions about the translation, you can find me on the mod's Discord channel.
Point by point.
1. From my experience, when copying Ru without deleting En, the translation was incorrect. I don't know the reason, I didn't investigate it, and I didn't want to. Therefore, it's better to completely replace it.
2 and 3. I wrote the post about combining before I started the translation. During the translation, I merged the 2 En versions (16 and 18) to determine the entire pool of changes. Comparisons were made down to the text content of all files in the pac. After identifying all the changes and missing files, I then did the translation. That is, all version changes are taken into account in the translation (if, of course, I didn't miss anything ))). Moreover, I tried to correct minor inaccuracies in the translation of version 16
2 years ago
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Who knows what kind of monster this is and where to find it?
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2 years ago
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Looks like a fan-made scenario. The creature's stats were simply manually adjusted in the creature's configuration file (e.g., for liches). Can you find the source where the screenshot was taken?
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2 years ago
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This is my price for love. Oh yes, players will definitely remember that if a map is listed as a mod in the description, it should be deleted after completing it.

Added 31 seconds later
It seems to use the files of the Black Knight, but I'm not sure.
In reply to dredknight
2 years ago
dredknight
Thank you Intensive! It is now up on moddb!
Hi!
How can I change background music on the main menu? I want to change it to music from original Heroes V (without addons).
In reply to Mak_Os
2 years ago
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Version RC18d, such a problem: I collected a set of the forgotten hero, approach the artifact shop, an offer appears to exchange for a powerful artifact, I agree and nothing happens, the window closes and that's it, he doesn't even enter the shop, he will enter if you refuse the exchange, what is the reason does anyone know?

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