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Posts from Fallen Knight

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BlueHeavenHero
#248
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I can't kill any runners with my army. They all run away. I removed that unfortunate mod that prevented enemies from fleeing, and now I just want to use the console to apply the "Shackles of Fate" spell. But Dominic, who has the Alaric model, doesn't receive the shackles; instead, the original Alaric (i.e., the enemy) receives them.

 

The question is, how can I use the console to apply the shackles to Dominic so that the enemy doesn't run away? What is his in-game name?

In reply to AstralLein
#250
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AstralLein
It seems pointless to kill them completely. They will still resurrect according to the script and, as far as I know, they don't have any items.

But I insist on killing them, at least for the experience. Otherwise, how will I level up my mentor? I won't be able to train a necromancer to a decent level, and there will be no one to defend the castles. I have one strategy for playing all the games.

Added 9 minutes later
I gave Alaric the shackles, and then took them back in battle. Now all the dummies are stuck and not moving)))) I'm going to tear my hair out.

Added 7 minutes later

AstralLein
It seems pointless to kill them completely. They will still resurrect according to the script and, as far as I know, they don't have any items.
No, they do have items. Alaric has a ring that gives 20% initiative, and Dugald runs around with a bow. Fortunately, if you replay the game 100 times, you can figure out a strategy to defeat them all before the AI figures out to press the escape button.

 

Well, we've endured worse ( : ), so go for it!

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#251
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AlmostPRO

I put shackles on Alaric, took them back in battle. All the units are stuck and not moving
Please explain to me what your phrase "all the units are stuck and not moving" means. This scenario has been through a lot, and if you found a bug, may Elrath have mercy, I'll be devastated.

Мои карты:
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Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

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In reply to BlueHeavenHero
#252
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BlueHeavenHero
Please explain what you mean by the phrase "all the creatures froze and stopped moving"? This scenario has been through a lot, and if you found a bug, may Elrath have mercy, I'll be devastated.

It's not a bug, I just started messing around in the console, trying to give myself the "Shackles of Inevitability," and I gave them to a group of enemy creatures, and it broke everything; they just froze. I immediately reloaded the save before activating the console, and everything went back to normal. So I continued playing.

Luckily, I already found the "Shackles of Inevitability" on one of the creatures, so I don't intend to use cheats anymore.

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#254
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AlmostPRO


It's not a bug, I was just messing around in the console, trying to give myself the Shackles of Fate, and I gave them to a bunch of enemy units, and it broke everything; they just froze. I immediately reloaded the save before I activated the console, and everything went back to normal. So I continued playing.

Luckily, I already found the Shackles of Fate on one of the units, so I don't plan on using cheats anymore.

Well, I'll be waiting for more updates on your playthrough. Good luck!)

Added 8 minutes later
I have a suspicion - why, by the way, do Alaric and Valia, as well as Andreas, run away from the battlefield? I looked at the script and realized that they can't run away! Their script is set to prevent them from running away. Oh Elrath, I might actually die of happiness.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to BlueHeavenHero
#255
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BlueHeavenHero
Well, I'll be waiting for further updates on the walkthrough. Good luck!)

Added 8 minutes later
I have a suspicion - why, by the way, do Alaric and Valya flee the battlefield? I checked the script and realized that they can't flee! Their script is set to prevent them from fleeing. Oh Elrath, I might actually die of frustration.

This time, I definitely don't have any mods installed; I checked everything twice specifically. I can even provide screenshots. (Also, is it normal that Alaric constantly revives in the same spot? I've killed him three times now - with the same troops, with the same arrangement. It's like farming experience in Minecraft.
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#256
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AlmostPRO

Well, this time I definitely don't have any mods installed; I checked everything twice specifically. I can even provide screenshots. (Also, is it normal that Alaric keeps respawning in the same place? I've killed him three times already – with the same troops, with the same arrangement. It's just farming experience like in Minecraft.
The fact that he respawns in the same place is normal. Do you have a question – were there cutscenes after capturing Castelcross? Were there any errors in the console?

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

In reply to BlueHeavenHero
#258
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BlueHeavenHero
The fact that he respawns in the same place is normal. The question is – were there cutscenes after capturing Castlecross? Were there any errors in the console?

Yes, there was a cutscene after Castlecross and after Mythgard.

Here, for some reason, you can just pass through on the racetrack. https://imgur.com/a/8kY75ce This is the Castle on the other side of the water.
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#259
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AlmostPRO

For some reason, you can fail on the racetrack. https://imgur.com/a/8kY75ce This is the Castle on the other side of the water.
It's an old bug, and I haven't fixed it yet. Almost no one wrote about it, so I forgot. (
Added after 35 seconds
AstralLein
Young BlueHaven doesn't know that you can just let the AI hire Alaric as a hero and have him produce troops as soon as he's hired.
No, I don't know. How can I do that?

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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#261
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I completed both missions. The first was "Heart of Chaos," and I didn't even look at the description. I really enjoyed it. "Heart of Chaos" is a simple but interesting campaign, with interactive elements and enjoyable heroes. I especially liked that in some cases, you can just crush everyone, like with the Archdemon. Chaos is a very strong character, and his special ability works great, but in my game, the cave beast didn't summon; instead, a fireball appeared out of nowhere. With other spells, there wasn't even an animation – just a portion of the troops disappeared. But that's not important. I enjoyed the mission, except for the final boss, of course. It's... well, there's no polite way to describe it. He has max luck and morale, while I have -10 and -10. He constantly gets buffs, while all my troops get debuffs. He can also cast spells manually, and he has an incredibly large army, plus they teleport in, and reinforcements arrive from nowhere. I suffered a lot with him; he's not a boss, but a machine for humiliating the player. But overall, the mission is very enjoyable.

I liked "Fallen Knight" even more, although it has more drawbacks. I played as the overpowered Dominick because Haffad is some kind of natural anomaly that casts a rather weak plague spell and not even on everyone. Dominick, on the other hand, crushes everything, especially with skeleton archers and imperial workers who shoot twice in a row... and with the Soldier's Luck skill, you can immediately deploy TWO squads from the stronghold. Haffad also has -10 morale, although by the middle of the game, people quickly turn into undead. The mission is quite hardcore, especially if you mess up like I did – I first captured the central castle and then ran to finish off the last one on the right. There was so much pressure that I had to replay. I don't understand why there were so many complaints about Alaric and that old woman. The old woman didn't revive after her death and the destruction of the castle, and I just locked up Alaric, giving one of the heroes I bought from the enemy 17 levels and all the unnecessary melee units (reapers, dragons, zombies). Alaric eventually tried to attack my hero after a couple of months of wandering back and forth, failed miserably, and after that, he didn't even leave the castle. That made me laugh. Overall, the map is amazing, with many multi-stage interactive elements that are not useless. The two-stage siege at the end is particularly great, although I didn't enjoy playing as that pathetic Haffad. I'm very disappointed with how Chaos was handled; I didn't even understand what his role was in the plot if he just died in the middle of the map? There was even a cutscene from the end of his mission, where the Holy Word suddenly appeared from nowhere... but Chaos died, or what happened? And what kind of monster was he, anyway? It seems they won't reveal the secret, now that Chaos is dead.

Overall, the map is quite easy, except for the battle with the library guardian, but there, the overpowered Sandro's cloak + berserk + subjugation does the trick... and the castle with mages, but subjugation solves that too... and the gnome castle as well....

Yes, in general, I don't think it's possible to complete without Darkness, especially if you destroy the undead cities, as I did – otherwise, there simply aren't enough troops for all the battles. I suffered the most with Chaos and the library guardian. Chaos is just insane; he reminded me of how the final boss of his scenario humiliated me. But berserk and smart subjugation saved the day. In the battle with the guardian, I just put only dragons in the corner, and I cast subjugation and berserk on the undead. That's how I won. The gnomes were a joke; the Arcat dragons never left the stronghold, even though I couldn't remove their evasion.

I also liked the final twist. I thought until the very end that Haffad would defeat Dominick and send him to die, but it turned out to be something else. (Yes, the ghost of Dominick didn't prove anything to me; I, drooling, thought it was some other Dominick).

What I didn't like was the mandatory battle with Haffad in some battles – I don't understand why; this pathetic invalid sat in the Sanctuary for the entire mission at level 1. Also, when loading a save, you often can't talk to NPCs, especially the bandit leader at the very beginning – I couldn't even activate the secondary quest the second time and later. I also liked the units on their buildings; archers on the towers are exactly what Heroes 5 was missing to be perfect. Haffad's Avatar of Death is also pretty cool. Overall, I really enjoyed this mission, even more than "Heart of Chaos"; I spent a long time reading the descriptions and looking at the unit models. I really liked the redesign of most of the human units into the new green archetype, as well as the redesign of the old units – the skeletons with double shot, for example.



Added 7 minutes ago

https://imgur.com/a/8949mwM

I forgot to attach the screenshots. As such, only Chaos poses a real danger; well, it's really terrible. Gate after gate after gate after gate, and on top of that, summoning demons from nowhere.

And the final battle, although there, the avatar easily solves the problem... https://imgur.com/a/5ybwMeb oh yes...

In short, I liked the battles much more than in "Heart of Chaos." If in "Heart of Chaos" you just need a lot of meat, then here you at least have to think with your head about what and how.

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#262
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PochtiPRO

Completed both missions. Heart of Chaos first, and I didn't even look at the description. I liked it a lot. Heart of Chaos is a fairly simple but simultaneously interesting campaign; there's interactivity and the heroes are pleasant. I really liked that in some cases, you can just crack everyone's skulls open, like with Archidemon. Chaos is a very strong character, his special ability works very cool, but for me, the cave dweller wouldn't summon; a fireball just flew out of nowhere. With other spells, there wasn't even an animation—parts of the troops were just subtracted and that was it. But that isn't important. I enjoyed the mission, except, of course, for the final boss. That... well, it can't be described without swearing. He has max luck and morale—I have -10 -10. Buffs are constantly being cast on him—I have debuffs on all my troops. On top of that, he can cast magic manually beyond limits, and since he has some abnormally sized army, they both gate in and reinforcements arrive from nowhere on top of that. Man, I suffered with him; he's not a boss, but a player-humiliation machine. But overall, the mission is very enjoyable.

I liked Fallen Knight a bit more, although it has more downsides. I played as the imbalanced Dominik, because Hafad is some kind of mistake of nature who casts a fairly weak plague and not even on everyone. Dominik, however, wipes everything out, especially with skeleton archers and imperial laborers firing twice in a row... yes, with soldier's luck—you can keep TWO detachments in a stun simultaneously. Hafad also has -10 morale, although towards the middle of the game, people quickly turn into undead. The mission is quite hardcore, especially if you screw up like I did—first capturing the central castle, and then running to finish off the last one on the right. The pressure was so great that I had to replay. I don't understand why there were so many complaints about Alaric and that Woman. The woman didn't revive after death and the destruction of the castle, and I simply locked Alaric away by giving all the unnecessary melee units (reapers, dragons, zombizis) to one of the level 17 heroes bought from the enemy. In the end, after a couple of months of walking back and forth, Alaric tried to attack my little friend, was defeated shamefully, and after that didn't even crawl out of the castle. That amused me. Overall, the map is awesome, with lots of multi-stage interactivity that isn't useless. The two-stage siege at the end is sheer luxury, although it was unpleasant for me to play as that pathetic Hafad. It's a real shame how they wasted Chaos; I honestly didn't understand his role in the plot if he just died in the middle of the map? Even the cutscene from the end of his mission—where the Holy Word eventually flew in from nowhere... but Chaos died, or what happened exactly? And what was that imp then; they probably won't reveal the secret since Chaos is dead.

Overall, the map is fairly easy, except for the fight with the library keeper—but the imbalanced Sandro's cloak + mind control with berserk decides there... and the castle with mages, but mind control decided there too... and in the dwarf castle as well...

Yeah, overall I think it's impossible to complete without darkness, especially if you destroy undead cities like I did—otherwise there simply aren't enough troops for all the breakthroughs. I suffered most with Chaos and the library defender. Chaos is just f***ing hell; he made me remember how the final boss of his scenario humiliated me. But the berserker and clever mind controls solved it. In the struggle with the keeper, I simply put only dragons in the corner, and I cast mind controls and berserks on the undead. That's how I won. The dwarves are a joke; Arkat's dragons never left the stun, and I had nothing to remove the evasion.

I also liked the final twist. Until the very end, I thought Hafad would smack Dominik in the face and toss him to die, but it turns out there are such tricks. (Yes, Dominik's ghost proved nothing to me; drooling, I thought it was some other Dominik).

What I didn't like is the mandatory fight specifically as Hafad in some battles—I don't understand why, this pathetic invalid sat in the Shrine the whole mission at level 1. Also, when loading a save—often you just can't talk to NPCs, especially the bandit leader at the very beginning—I couldn't even activate the side quest the second and subsequent times. I also liked the units on their structures; archers on the towers are exactly what Heroes 5 lacked to be ideal. Hafad's Avatar of Death is also quite cool. Overall, I thoroughly enjoyed this mission, even more than Heart of Chaos; I spent a long time reading descriptions and examining unit models. I really liked the redesign of most human units for the new green archetype, as well as the redesign of old units—like the skeletons with double shot.

Thank you for the Walkthrough of the scenario. Glad that no bugs were found) I'm a bit surprised that you liked Heart of Chaos—I kept thinking that scenario was some kind of boring piece of trash(
Everyone experiences it differently—for some Hafad is a loser, for some it's Dominik. Chaos didn't die; I'm thinking of removing him entirely when reworking Fallen Knight into a Campaign mission (yes, there will be a campaign), because the fight with this guy slightly contradicts my vision of the story.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники