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Posts from Shades of Darkness Auto-translated

5.0 (5 ratings)

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AstralLein
In reply to AstralLein
#92
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AstralLein
If it's version 3.1... then remove the mod that alters spell formulas and restart the game. There's a small chance that it was interfering with a file that the map uses... but it shouldn't have been.
I'll try completely uninstalling the game and reinstalling it now.
#93
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Hello everyone. Slowly (because I like to conquer everything), but surely, I "made my way" through this map on Light and Darkness. I enjoyed the map and look forward to the sequel.
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#95
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UPDATE!

v2.0 (07/23/2023)

— Slightly adjusted the path of the first patrol of the turquoise player.
— The paths of both patrols of the turquoise player are now highlighted much more prominently for the player. Especially the first one.
— Slightly increased the strength of several neutral units in the first stage of the map.
— Added new mana wells in the first stage of the map.
— Fixed the number of water elementals in the secret area of the first stage of the map.
— The last patrol of the turquoise player can no longer catch up to the player to the left of the lake.
— Slightly increased the difficulty of the final battle in the first stage of the map.
— Revised the rewards for the additional dwarf quest.
— The reward for the quest to find shelters for the Faceless is now fixed.
— Reduced the number of troops below tier 6 for Ilfina and Mive.
— Obsidian giants are now considered creatures of the Shadow League and can be recruited in only one location.
— Slightly increased individual stats of all Faceless creatures.
— Adjusted the upgrades at the outpost near the capital of the green player.
— Several text corrections.

SAME LINK

Added 2 minutes ago
Well, I think the update for Dark Realms was obvious in light of recent events. Overall, the state of the map met my expectations, but I still made some minor improvements.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#96
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Just remembered, and wanted to ask right away. At the beginning, what's with the misleading thing about the mine? If you revisit the mine where the Mistresses are and there's not much money, a message appears: "This place is safe." I thought, "Wow, that's a cool idea – like you run, hide in the mine, and they won't find you." But that's not the case. They found me, attacked, and ate me. Is this something that wasn't fully implemented, or is it just a blatant lie?
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#97
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There was a misunderstanding. "Safe" means there are no more enemies inside, but you can't hide there. You can only clear it once and get a reward.

Added 1 minute ago
If you could hide there, the object would function like a Sanctuary, and Railag would disappear inside upon contact, but the map clearly shows that it's a mine.
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"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#98
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If it weren't for the messages in the same format warning about the danger, this explanation would have been acceptable. But as it is, this message directly undermines the authority of the highly respected advisors/guides. Maybe it would be better to rephrase it (e.g., "the mine is empty and useless")? The idea of a Sanctuary also came to my mind, but you manage to create something that I haven't seen on other maps).
#99
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There's probably a typo here: "move/moving". Not trying to nitpick, but since you update the site periodically, it might be useful for the future.
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#101
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Hooray, I conquered it! Twice! Once without losing any units in the Castle and once with the loss of most of my ranged units in the open field. At first, I tried to complete it without killing the red units, but that was quite annoying. Then, I was too lazy to replay everything from the outpost and teleported to him, but my conscience bothered me – without logistics, I wouldn't be able to reach the Castle in one turn, and then he would come out for a walk nearby. But if you don't flit around in front of his nose, he won't attack, so you can go around and take the Castle with a subordinate. I played on Veteran difficulty, but these methods could theoretically work on Hero difficulty as well. As for the underground passage, forget it without logistics. At the beginning, I tried it without – it's probably possible, but stat boosts don't just appear on the road, and every stat point will be useful later. Besides, logistics is something that can be fixed. It's a great quest with ranged units. I only fought the blue-green units in garrisons and Castles, slowly but surely. I played with Light and Summoning magic, and I transferred Grog's defense to Darkness. Excellent battles – a lot of fun. I noticed a couple of stylistic errors in the text in the latest video, but that's just a minor detail. Thank you!

Added 19 minutes later
I also like that mentors are available exactly where they are most needed; without them, the map becomes randomly more difficult, and I personally don't like hardcore gameplay like – well, you were unlucky, that's life, figure it out as best you can – or surprises like – and suddenly a mega-barbarian materializes with protection against everything you hold dear, and you've been learning the wrong things all your life. There's no need to talk about the plot and videos. Isabel is great, as always, that devil...
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#102
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Congratulations on completing my scenarios! )

And who is "he," by the way? If it's Grok, how did you manage to get stuck in the castle...?

I'll take a look at the text from the final cutscene.)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#103
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Grok, it's not me who's in the Castle – he is. With such an army, it doesn't matter from which side you attack).
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#105
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If it hadn't appeared in the new version, I probably would have forgotten about the map. I remember complaining about it a year ago (when I was still using EWA on the second page). Now it's relatively clean (a few mods for HD textures, buttons, tactical elements, etc.), but it still crashes periodically after a reload (screenshot of the console). I've gotten used to it and save more often in separate slots, because once I couldn't load a save after overwriting it – the save file crashed. As for the scenario... oh, it's quite tedious in the Dungeon. But I still like it. It's funny – I watched a stream of the Remix (specifically the battle with Reveran), and he was sweating for an hour trying to play without losses. I gave up and decided to rush with all my troops; I got tired of watching (I don't know if it's a bug... we'll see later). I was in such a hurry that I forgot to visit the third altar. I replayed it later (I have a recording of the battle). I noticed that the battlefield with Reveran is different from the one in the Remix (screenshot). Apparently, they changed it. When reloading, the battlefield simply changes to its mirror image... you have to catch it. The battle is quite simple in principle, but the guy still manages to deal one fatal blow. If you don't take the third altar, the small number of Furies leaves only one "traitor" alive, who blocks the archers. I thought the final battle of the first part, before the castle, would be more difficult. Losing only one dragon is not ideal. We continue; it's still very good.
Всегда играю на Г.
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#106
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Crashes during loading are not directly related to either mods or even the map itself. The map file is quite large for the game and it is also quite extensive. For the game, this is a significant reason for memory problems and, therefore, there is a high chance of a crash when loading the map from within the game. This is a relatively harmless bug, but it can be annoying.

As for the console, there are actually no errors there: it points to some minor flaw in the model of the mindless one from Hannik, as well as to the idle animation sound of the faceless one from Zobrah, which, as far as I know, actually works. This does not affect the gameplay in any way.

Reveran simply attacks the player in a standard way. The battlefield is generated as usual, i.e., randomly.

Yes, the final battle turned out to be easy. I considered ideas for radically changing it, but in the end, I decided to leave it as it is, only slightly changing the number of summons and the order of spells.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"