v2.0 (07/23/2023)
— Slightly adjusted the path of the first patrol of the turquoise player.
— The paths of both patrols of the turquoise player are now highlighted much more prominently for the player. Especially the first one.
— Slightly increased the strength of several neutral units in the first stage of the map.
— Added new mana wells in the first stage of the map.
— Fixed the number of water elementals in the secret area of the first stage of the map.
— The last patrol of the turquoise player can no longer catch up to the player to the left of the lake.
— Slightly increased the difficulty of the final battle in the first stage of the map.
— Revised the rewards for the additional dwarf quest.
— The reward for the quest to find shelters for the Faceless is now fixed.
— Reduced the number of troops below tier 6 for Ilfina and Mive.
— Obsidian giants are now considered creatures of the Shadow League and can be recruited in only one location.
— Slightly increased individual stats of all Faceless creatures.
— Adjusted the upgrades at the outpost near the capital of the green player.
— Several text corrections.
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Added 2 minutes ago
Well, I think the update for Dark Realms was obvious in light of recent events. Overall, the state of the map met my expectations, but I still made some minor improvements.