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Posts from The Price of Love Auto-translated

4.5 (11 ratings)

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AstralLein
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#106
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I completed the map using a Hero, but it was quite challenging! The difficulty is genuinely high. This is the only criticism I have for the author, although some players only enjoy difficult maps. Otherwise, everything is a 10 out of 10. The design, plot, adherence to the lore, and the detailed environment – the author has thought of everything. It's clear that the author has their own alternative perspective on the history of Ashan, presented as a continuation of the original story. I would also like to highlight the well-crafted text dialogues – I didn't find any errors. The hints are also a nice touch. I would have liked more quests and additional tasks, but that's just a minor point.
Overall, the author has done a great job!
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#108
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UPDATE!

v2.1 (07/10/2023)
— Fixed several minor errors in the texts
— Added a hint about the different ways to use the cursed city of the dwarves
— In Kirdan's army, all slots are now initially filled so that no random units end up there later
— Kirdan no longer has the Dodge spell; he has also been given several artifacts
— Some characteristics of cherubs have been increased, and they no longer have the Resurrection spell
— The second outpost of the green player now gives him mummies instead of bone dragons
— Added interface lock during the reconstruction of the cursed city
— When reconstructing the cursed city, the mage guild is now level 5, and the thanes have been improved

THE LINK IS THE SAME

Added 3 minutes ago
And the sponsor of the sudden update is Comrade Nixan, whose stream inspired me with several ideas for changes.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#110
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IchGViji
There is no limit to perfection) Now that's what I call taking care of one's creation, a map that's been around for 5 years, and updates are still being released 😁

In reality, version 2.2 was already released quietly because I initially forgot to include one of the changes cool but shhh)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#111
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I managed to complete it on Veteran difficulty, but not on the first try. At first, things didn't go well. I started over, and in a rather unsportsmanlike manner, I replayed the battle until I got the regeneration bonus. Then, I used one Jarl to maneuver and take advantage of the regeneration. My complaints are the lack of a road from the first Castle and, of course, the WELLS. The map is already not easy at the start (although I'm not very good at playing as the Dwarves), so why be stingy with the well? I was extremely lucky with Jessica; on the second attempt, I quickly took out the border Castle and initially didn't know whether to be happy or worried. The main hero looked so tempting with аж 4 Jarls – he was a very appealing target for that wench (she was probably wandering around nearby anyway). I chased after Colgar without any trained knight formations, and he had light and summoning magic, plus some defense. He defended himself, took the Castle, and then it was just a matter of having one hero emerge (fortunately, there were two of them) and pathetically wander around with a couple of angels – the computer doesn't develop, it doesn't accumulate strength. And the second hero calmly finished things off with the Necromancer. I didn't take the second Castle right away with Vitya – that would be too much for 4 Jarls (even if they had changed their allegiance). I completed it, and thankfully, everything about the endings is described in detail. I beat the Passion's Sacrifice with 50 Jarls (well, to be more precise, they didn't even touch him – he was just too vengeful), and I kept Marchel's skull – that's something I needed for myself. I didn't understand what was meant about the Necromancer in the basement – I didn't encounter him. It's very useful to defeat Zoltan – he has extremely attractive "Necromancer loot." Everything works perfectly; I didn't even realize that you could get so involved with a Castle in Heroes (it's atmospheric), and after the redesign, this is the first time I've seen that some buildings have been implemented. And the long-standing "Technical Support" for the map is something out of a fairy tale. Thank you.
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#112
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Player100
I completed it on Veteran difficulty, but not on the first try. It didn't go well at the beginning. I started over, and in a rather unsavory way, I replayed the battle until I got regeneration. Then, with one Jarl, I started maneuvering to take advantage of the regeneration. My complaints are the lack of a road from the first Castle and, of course, the WELLS. The map is already not easy at the start (although I'm not very good at playing as Dwarves), so why be stingy with the well? I was extremely lucky with Jessica; on the second attempt, I quickly took out the border Castle, and at first, I didn't know whether to be happy or worried. The main hero was so tempting with аж 4 Jarls – he looked very appetizing to this wench (she was probably wandering around nearby). I chased after Kolger without any trained knight wedges, and he had light and summoning, plus some defense. He defended himself, took the Castle, and then it was just a matter of time before one hero (thankfully, there were two of them) emerged and pathetically wandered around with a couple of angels – the computer is being controlled, and it's not accumulating strength. And the second one calmly finished it off with the Necromancer. Vitya didn't take the second Castle right away – that would be too much for 4 Jarls (even if they changed their orientation). I completed it, and thankfully, everything about the endings is described in detail. I beat the Passion's Victim with 50 Jarls (well, to be more precise, they didn't even touch him – he was very vengeful), and I kept Markel's skull – that's what I needed. I didn't understand what was going on with the Necromancer in the basement – I didn't encounter him. It's very useful to beat Zoltan – he has extremely attractive "Necromancer loot." Everything works perfectly; I didn't even realize that you could put so much effort into a Castle in Heroes (it's atmospheric), and after the redesign, I'm seeing for the first time that some buildings have been implemented. And the long-standing "Technical Support" for the map is something out of a fairy tale. Thank you.

Wow, what an interesting Walkthrough. And I don't remember any previous cases of rushing the blue player when his affairs were deteriorating faster than the green player's!

A road is unlikely to appear here, but I forgot about the well again. I remember people asking for it almost since the release. Ironically, now I myself, in the absence of wells, like to complain about it.

The presence of some buildings during the redesign appeared later than in the Samurai Persistence Campaign, and, to be fair, there isn't just a couple of buildings there, but a system like a hexagon, which rebuilds a building into a building based on the previous construction and calculates the cost accordingly. So, I have a relatively simple system.

A Necromancer in the basement? The battle with Daedra begins when you try to pick up Markel's skull. Besides her, there used to be a vampire in the prison, but I removed him over time.

Thank you for such a vivid Walkthrough)

Added after 11 hours 43 minutes
I am truly a kind fairy of map Technical Support, so a small change is already here:

— two mana wells have been added: near the player's capital and near Kirdan

cool
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#113
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AstralLein
Wow, what an interesting walkthrough. And I don't remember any previous cases of rushing the blue player when their situation was deteriorating faster than the green player's!
But I'm definitely not ready to repeat that. Well, wells are tempting... but even for them, I'm not ready. Countless reloads and risky circumstances (it took more than a few tries to defeat the megaboss and the hordes of knights). After the first unsuccessful attempt with extremely slow development, I had to find a way out, and when (also after, I don't remember how many attempts) I took the castle with two warlords and two shamans and was stunned by such a gift as an open path and Brunhilda following me, I realized that "either I'm taking her to the registry office or she's taking me to the prosecutor's office." In general, the wake-up call worked, and Kolger, looking around in confusion, embarked on the path of a berserker.
In reply to AstralLein
#115
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I have no idea how to complete this map. The first time, I decided to play as a warrior and made a mistake; after capturing the Eastern Rampart, Jessica arrived and simply smashed my army to pieces. I didn't have a save before capturing the town, so I had to start over. I decided to try running it on hero difficulty and simply couldn't win the very first battle , so I surrendered and started again as a warrior. Now, I cleared everything I could first and killed the Necromancer holed up in the dwarf city (losing almost my entire army in the process because he constantly casts berserk on my warriors and they simply slaughtered each other, and dispel magic doesn't work on berserker), then I hunkered down in my own town to build up an army for the battle against the humans. I then found that all the ordinary mobs guarding ores, artifacts, etc., have multiplied into legions and are now practically impossible to kill, and Kirdan now has a legion-sized army, and I have no idea how to defeat him

I'll keep trying to complete it)) And later, I think I'll do the Necromancer's Path and Dark Borders
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#116
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Hmm, I thought that Master Dilyuk would easily complete any of my maps, simply by summoning his phoenix with his ultimate ability.

Well, what can you do? The map is challenging. Simply accumulating an army while staying in one place is definitely not the necessary level of tactics for successful completion. But by defeating the Humm, you can find a mentor and learn Dark magic, which, as everyone knows, can compensate for any numerical superiority of the enemy. However, I have rarely seen it actually being used on this map. In the end, the player can control three Dwarf cities, which is a lot of units. Dwarf units, always powerful with runes and a good build, and there are all the possibilities to create an uber Dwarf here. So, I don't know how it happened that you saw Kirdan's army, but at the same time, you don't control the map, considering that he is at the very end and only receives an army upon contact with the player.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#117
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I really liked the map, although the plot is a bit convoluted, especially the fact that Angelika turned the poor king into some kind of hydrocephalic, drooling on the ground. As I understand it, she did this with magic, because, well, there can't be such idiots who would sell their people for a woman, but anyway - the dialogues between the two brothers were really enjoyable, especially the one about the mammoth - I burst out laughing. And there are tons of such funny moments.

When I first downloaded it and saw Hangwul's model, I had flashbacks to Alaric, but, as you said, you probably installed a mod to speed things up, and he runs at a more or less decent pace.
Capturing the Eastern Dwarven Castle without killing the Necromancer was a terrible mistake. As a result, the poor Necromancer was besieged by humans, and the main character was besieged by the undead (who, however, didn't attack the castle), but the prostitute, Frida, was a real pain. Every week she came with 50 horses, and it's not clear what to do with them. I decided to wait out her attacks in the castle, destroying her catapult with deadly cold. But she just wiped out my entire army with divine retribution, it was a disaster. And if anyone remained, they were usually weak shieldbearers who were killed by a couple of angels (which she raised with RESURRECTION).
In short, I sweated a lot, and I wasted my time leveling up through Chaos - despite the fact that there are an indecent number of planetariums scattered around the map, I still should have focused on the first Temple of Magic, which gives the Crusader. Light is much more useful in the campaign. And they also gave this Frida some kind of Chaos debuff, and it was already difficult with her...
After somehow fending off this old woman's attacks for 5-6 sieges, I killed the Necromancer in the open field with Hangwul, and then it was easy to hold the front.

I liked the interactivity on the map, but I'll point out a few drawbacks.
1) Some kind of protection against idiots like me, so that they don't rush to capture the Eastern Castle before killing the Necromancer.

2) I would still add at least one independent building for the Mummies. I couldn't even add them through the console after clearing the Dwarven Castle, so I had to cheat in some units through the console to see what Arcat's Hammer is.

3) Arcat's Hammer, in my opinion, is weak. I would rework it, because its bonus to morale is overshadowed by the overpowered Clover from Shi'o, and the 10 attack is overshadowed by a set of archers.

4) The Gigaboss Lich is much weaker than the Necromancer who guards him. I would add some stats to him. At least increase his defense, because any unit just tears him apart, dealing 3-5k damage per hit. He died in the first round, although the Necromancer who guards him destroyed 70% of my army.

5) At the very beginning, instead of fighting Godric, you can just run to the castle, replenish your armies a little, and easily punish Godric. https://imgur.com/a/KW5wE2w

Otherwise, the scenario is top-notch, especially the ending, where the two brothers just die. I really enjoyed it, and I'll try to complete the next two maps soon.

(I played as the Hero, as I do with all the maps in general. At the end, I leveled up the Gigachad in Light, Darkness, Defense, Attack, and Movement through the Mentor, and he just destroys everything with auto-attack without any losses.)

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#118
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This is a non-canonical ending. There are two more, but I haven't experimented with such endings in my maps since. To achieve the other endings, you need to defeat the angel enthusiast while controlling all three human cities at the time of the battle. Hangwool is inherently a bit faster. The developers gave him a unique walking animation, and it's somewhere in between the speed of a regular hero and Alaric. Oh, it turns out I was already using "dead ends" in "Plata." I thought it started with "Path of the Necromancer." Yes, Cardan was magically subdued. It was such a sophisticated plan to capture Grimheim, which, strictly speaking, failed. Changes are now unlikely, but maybe someday... Right now, I'm too busy with a new map. Thanks for the walkthrough! Arantir is waiting for you... as are the other two endings of "Plata" biggrin
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#119
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Amazing. Many couldn't find the two endings and ended up with the one where the dwarves get ambushed. And I, for the life of me, wouldn't have found the ambush ending, because I immediately captured the human castle while making my own noises.

>but I won't indulge in such things in my maps anymore

Oh, and that's a shame, in my opinion, it's a very good feature, but if I were a mapmaker, I would immediately put a hint on the entire screen after ending A, on how to achieve endings B and C, well, that is, "To avoid the ambush, capture the human castle in advance," or something like that.

>Arantir is waiting for you... as are the other two endings of the Plate

Yes, I'll play as Arantir soon, I love playing as undead. And originally, I ended up with these two endings. The ambush ending was quite surprising.

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#120
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AlmostPRO

Amazing. Many couldn't find the two endings and ended up with the one where the dwarves get ambushed. And I, for the life of me, wouldn't have found the ambush ending either, because I immediately captured the human Castle while cheering myself on.

>but I won't indulge in such things in my maps anymore

Oh, and that's a shame, because I think it's a pretty good feature. But if I were a mapmaker, I would immediately display a hint on the entire screen after ending A, explaining how to achieve endings B and C, something like, "To avoid the ambush, capture the human Castle in advance," or something like that.

>Arantir is waiting for you... as are the other two endings of the Plate

Yes, I'll be playing as Arantir soon, I love playing as undead. And originally, I ended up with these two endings. The ambush ending was quite surprising.


Actually, I gave up because it wasn't obvious.

The ambush ending is my favorite. Especially the adepts in the sunflowers biggrin
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"