I really liked the map, although the plot is a bit convoluted, especially the fact that Angelika turned the poor king into some kind of hydrocephalic, drooling on the ground. As I understand it, she did this with magic, because, well, there can't be such idiots who would sell their people for a woman, but anyway - the dialogues between the two brothers were really enjoyable, especially the one about the mammoth - I burst out laughing. And there are tons of such funny moments.
When I first downloaded it and saw Hangwul's model, I had flashbacks to Alaric, but, as you said, you probably installed a mod to speed things up, and he runs at a more or less decent pace.
Capturing the Eastern Dwarven Castle without killing the Necromancer was a terrible mistake. As a result, the poor Necromancer was besieged by humans, and the main character was besieged by the undead (who, however, didn't attack the castle), but the prostitute, Frida, was a real pain. Every week she came with 50 horses, and it's not clear what to do with them. I decided to wait out her attacks in the castle, destroying her catapult with deadly cold. But she just wiped out my entire army with divine retribution, it was a disaster. And if anyone remained, they were usually weak shieldbearers who were killed by a couple of angels (which she raised with RESURRECTION).
In short, I sweated a lot, and I wasted my time leveling up through Chaos - despite the fact that there are an indecent number of planetariums scattered around the map, I still should have focused on the first Temple of Magic, which gives the Crusader. Light is much more useful in the campaign. And they also gave this Frida some kind of Chaos debuff, and it was already difficult with her...
After somehow fending off this old woman's attacks for 5-6 sieges, I killed the Necromancer in the open field with Hangwul, and then it was easy to hold the front.
I liked the interactivity on the map, but I'll point out a few drawbacks.
1) Some kind of protection against idiots like me, so that they don't rush to capture the Eastern Castle before killing the Necromancer.
2) I would still add at least one independent building for the Mummies. I couldn't even add them through the console after clearing the Dwarven Castle, so I had to cheat in some units through the console to see what Arcat's Hammer is.
3) Arcat's Hammer, in my opinion, is weak. I would rework it, because its bonus to morale is overshadowed by the overpowered Clover from Shi'o, and the 10 attack is overshadowed by a set of archers.
4) The Gigaboss Lich is much weaker than the Necromancer who guards him. I would add some stats to him. At least increase his defense, because any unit just tears him apart, dealing 3-5k damage per hit. He died in the first round, although the Necromancer who guards him destroyed 70% of my army.
5) At the very beginning, instead of fighting Godric, you can just run to the castle, replenish your armies a little, and easily punish Godric. https://imgur.com/a/KW5wE2w
Otherwise, the scenario is top-notch, especially the ending, where the two brothers just die. I really enjoyed it, and I'll try to complete the next two maps soon.
(I played as the Hero, as I do with all the maps in general. At the end, I leveled up the Gigachad in Light, Darkness, Defense, Attack, and Movement through the Mentor, and he just destroys everything with auto-attack without any losses.)