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The Price of Love

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#112
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Player100
I completed it on Veteran difficulty, but not on the first try. It didn't go well at the beginning. I started over, and in a rather unsavory way, I replayed the battle until I got regeneration. Then, with one Jarl, I started maneuvering to take advantage of the regeneration. My complaints are the lack of a road from the first Castle and, of course, the WELLS. The map is already not easy at the start (although I'm not very good at playing as Dwarves), so why be stingy with the well? I was extremely lucky with Jessica; on the second attempt, I quickly took out the border Castle, and at first, I didn't know whether to be happy or worried. The main hero was so tempting with аж 4 Jarls – he looked very appetizing to this wench (she was probably wandering around nearby). I chased after Kolger without any trained knight wedges, and he had light and summoning, plus some defense. He defended himself, took the Castle, and then it was just a matter of time before one hero (thankfully, there were two of them) emerged and pathetically wandered around with a couple of angels – the computer is being controlled, and it's not accumulating strength. And the second one calmly finished it off with the Necromancer. Vitya didn't take the second Castle right away – that would be too much for 4 Jarls (even if they changed their orientation). I completed it, and thankfully, everything about the endings is described in detail. I beat the Passion's Victim with 50 Jarls (well, to be more precise, they didn't even touch him – he was very vengeful), and I kept Markel's skull – that's what I needed. I didn't understand what was going on with the Necromancer in the basement – I didn't encounter him. It's very useful to beat Zoltan – he has extremely attractive "Necromancer loot." Everything works perfectly; I didn't even realize that you could put so much effort into a Castle in Heroes (it's atmospheric), and after the redesign, I'm seeing for the first time that some buildings have been implemented. And the long-standing "Technical Support" for the map is something out of a fairy tale. Thank you.

Wow, what an interesting Walkthrough. And I don't remember any previous cases of rushing the blue player when his affairs were deteriorating faster than the green player's!

A road is unlikely to appear here, but I forgot about the well again. I remember people asking for it almost since the release. Ironically, now I myself, in the absence of wells, like to complain about it.

The presence of some buildings during the redesign appeared later than in the Samurai Persistence Campaign, and, to be fair, there isn't just a couple of buildings there, but a system like a hexagon, which rebuilds a building into a building based on the previous construction and calculates the cost accordingly. So, I have a relatively simple system.

A Necromancer in the basement? The battle with Daedra begins when you try to pick up Markel's skull. Besides her, there used to be a vampire in the prison, but I removed him over time.

Thank you for such a vivid Walkthrough)

Added after 11 hours 43 minutes
I am truly a kind fairy of map Technical Support, so a small change is already here:

— two mana wells have been added: near the player's capital and near Kirdan

cool
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"