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Posts from Gray Alliance Auto-translated

5.0 (7 ratings)

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Category
Campaign Map
Map type
Campaign
Author
Andrei_21
#77
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how do I download these scenarios here, damn it?) I'm new here.
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#78
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tuzz
How do I download these scenarios here? I'm new to this.
Hello, in the header of this topic, at the bottom, there is a link to the Blackout.h5c file; this is the campaign. Download it, and you can play it without any problems.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

#80
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Good day to everyone.

Could you please tell me, has anyone completed the campaign, specifically the 4th mission, where you need to find the red tent of the keymaster?

Thank you in advance! :)

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#81
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Decided to replay it after 2 years.)) Special thanks for the fast dialogues in the cutscenes. Almost all of them have one sentence displayed for a minute, as if they were made for slow-reading simpletons.
Всегда играю на Г.
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#82
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Andrei_21, I know you are currently busy developing the "Search for Truth" campaign.
There is already a trailer on YouTube:

https://www.youtube.com/watch?v=RDqq1dAW6sw

I'm glad you decided to voice-over the campaign - it's not easy.
Question: what stage is the campaign development at now?
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#83
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Delvi
Andrei_21, I know you are currently busy developing the "Search for Truth" campaign.
There is already a future trailer on YouTube:

https://www.youtube.com/watch?v=RDqq1dAW6sw

I'm glad you took on the task of voicing the campaign - it's not easy.
Question: what stage is the campaign development at now?
Development is now at a very, very late stage; it will be released to the public soon, so stay tuned!
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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#84
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This event will be legendary! We're looking forward to it.
С уважением, }{0TT@6bI4
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#85
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Andrei_21
Development is currently in a very late stage, and everything will soon be released for general access, so stay tuned!
I assume it's a campaign for the Necropolis faction, and it will be interesting to see the boss, Elrath. I will definitely play through the campaign.
Одна голова хорошо, а две - уже не красиво!
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#86
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Andrei_21
Development is currently in a very late stage, and everything will soon be released for general access, so stay tuned!
eek
I'm eagerly waiting!)))
It will be a good reason to return to Heroes.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

#87
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I'm waiting too. I wonder if there will be a campaign for the Necromancers.
#88
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Dear author, thank you for creating such a beautiful and interesting campaign. I would like to offer a suggestion for future works: everything is done very well, but throughout all the levels, there was no pressure from the opponents, and in the 4th mission, you arrive to find the Warlock with no castles built and heroes of level 1. As a result, the campaign is somewhat boring and boils down to gathering a group and defeating the heroes. In this regard, AstralLein creates very interesting and challenging maps; perhaps it would be worthwhile to communicate with him. In any case, thank you very much for your work!
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#89
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Andrey and I already communicate actively) For example, his next work, which in theory should be released soon, was primarily tested by me) But I must remind you that Andrey is the author of a Campaign such as New Order, where many suffered during the second mission back in the day) Although I believe the stories about its difficulty are slightly exaggerated.

I never thought I'd live to see the time when a new user's first message on the forum would be praise directed at me in a thread about another author's work biggrin
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#90
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I decided to play through all of the author's creations... I won't beat around the bush, but compared to Sandro's Campaign, this is a completely different level. It's not bad, but it's incredibly tedious. The AI almost always stands idle (even though I removed all possible third-party mods; whether this is a bug or a feature, only God knows). Clearing neutral creatures is simply unrealistic, especially towards the end of the missions – you can easily find a hundred dragons standing around. There's practically no interaction on the map, and it's also unclear how to develop your hero; each mission feels like a new, random challenge. The dialogues... they're almost Tarantino-esque. I genuinely laughed at them. The balance is also very off. In the third mission, you can easily buy artifacts, and all the "set" items from them will carry over to the next mission. You can sell the extra ones and get a boost of 150k+ gold at the start, which means the campaign can be completed in about 2 hours at worst. In the fourth mission, the Tear of Ashtar is sold for 60k by a mage, even without visiting the obelisks; it's unclear why! The Elf, with a center perk and resurrection, can defeat everyone, even with a weak army, and he can easily rush demons in the early game.

But I was particularly surprised by the battle with the Overlord. I was shocked twice: first, when archdevils with stats of 110/100 were unleashed on me, and second, when I managed to defeat the Overlord on the first try.
Alex was equipped with dwarf + dark armor, so he even had a small part of his army left. The Elf was built around a center perk, and I was VERY lucky that my ents had 150 defense in defensive form – the archers with the archer set could attack 3-4 times per turn, and they managed to eliminate the remaining 50 archdevils and other monsters, leaving only a few, less than 50 elves in total.

With the mage, whom I thought I had developed the strongest, it was a real struggle. The troops were falling apart like matches, and there wasn't enough Chaos magic, even with 50 spell power and a perk for 30% cooldown reduction. I was already losing, and only 1(!) gargoyle remained... and... I cast a wall of swords on it... and the enemy froze. Just 3 more shock earth spells were needed for a complete victory. But never mind. I still had a full dragon set, so I could have easily spent a month waiting for 30 titans to recharge (I found the set in the third mission, which is also strange).

What can I say about the campaign? Overall, it's not bad, if not for the nightmarish battles that take 10 minutes of real time – it's even above average. I liked the final battle more than in Sandro's Campaign, but there, the author seems to have buffed the final boss, so he can no longer be one-shotted by vampires. Otherwise, Sandro's Campaign is 3 levels higher, literally better in every way.

But I really like how much the pace of campaign development has increased... from this creation to Sandro's Campaign. I'm already looking forward to the new campaign and wondering what other great things the author will come up with. In the near future, I'll try to play "New Order" as well.
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#91
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AlmostPRO
But I really like how much the pace of campaign development has increased... from that thing to Sandro's campaign. I'm already looking forward to the new campaign and what great thing the author will create. In the near future, I'll try to complete "New Order" as well.

I'm not sure if the pace of campaign development has increased; rather, the opposite: in my opinion, the time spent on developing campaigns has significantly increased overall. But I'll note that this time is usually worth the result we get in the end.

Сценарии:
"Холм мертвецов"
"Священное древо"
In reply to IchGViji
#92
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IchGViji

I'm not sure if the pace of campaign development has increased; rather, the opposite seems to be true: in my opinion, the overall time spent developing campaigns has significantly increased. But I will note that this time is usually worth the result we get in the end.
The pace of development isn't about speed, but about quality. Overall, yes, a year and a half for a campaign is a considerable amount of time, but the final result is truly a masterpiece.