But I was particularly surprised by the battle with the Overlord. I was shocked twice: first, when archdevils with stats of 110/100 were unleashed on me, and second, when I managed to defeat the Overlord on the first try.
Alex was equipped with dwarf + dark armor, so he even had a small part of his army left. The Elf was built around a center perk, and I was VERY lucky that my ents had 150 defense in defensive form – the archers with the archer set could attack 3-4 times per turn, and they managed to eliminate the remaining 50 archdevils and other monsters, leaving only a few, less than 50 elves in total.
With the mage, whom I thought I had developed the strongest, it was a real struggle. The troops were falling apart like matches, and there wasn't enough Chaos magic, even with 50 spell power and a perk for 30% cooldown reduction. I was already losing, and only 1(!) gargoyle remained... and... I cast a wall of swords on it... and the enemy froze. Just 3 more shock earth spells were needed for a complete victory. But never mind. I still had a full dragon set, so I could have easily spent a month waiting for 30 titans to recharge (I found the set in the third mission, which is also strange).
What can I say about the campaign? Overall, it's not bad, if not for the nightmarish battles that take 10 minutes of real time – it's even above average. I liked the final battle more than in Sandro's Campaign, but there, the author seems to have buffed the final boss, so he can no longer be one-shotted by vampires. Otherwise, Sandro's Campaign is 3 levels higher, literally better in every way.
But I really like how much the pace of campaign development has increased... from this creation to Sandro's Campaign. I'm already looking forward to the new campaign and wondering what other great things the author will come up with. In the near future, I'll try to play "New Order" as well.