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Gray Alliance

#90
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I decided to play through all of the author's creations... I won't beat around the bush, but compared to Sandro's Campaign, this is a completely different level. It's not bad, but it's incredibly tedious. The AI almost always stands idle (even though I removed all possible third-party mods; whether this is a bug or a feature, only God knows). Clearing neutral creatures is simply unrealistic, especially towards the end of the missions – you can easily find a hundred dragons standing around. There's practically no interaction on the map, and it's also unclear how to develop your hero; each mission feels like a new, random challenge. The dialogues... they're almost Tarantino-esque. I genuinely laughed at them. The balance is also very off. In the third mission, you can easily buy artifacts, and all the "set" items from them will carry over to the next mission. You can sell the extra ones and get a boost of 150k+ gold at the start, which means the campaign can be completed in about 2 hours at worst. In the fourth mission, the Tear of Ashtar is sold for 60k by a mage, even without visiting the obelisks; it's unclear why! The Elf, with a center perk and resurrection, can defeat everyone, even with a weak army, and he can easily rush demons in the early game.

But I was particularly surprised by the battle with the Overlord. I was shocked twice: first, when archdevils with stats of 110/100 were unleashed on me, and second, when I managed to defeat the Overlord on the first try.
Alex was equipped with dwarf + dark armor, so he even had a small part of his army left. The Elf was built around a center perk, and I was VERY lucky that my ents had 150 defense in defensive form – the archers with the archer set could attack 3-4 times per turn, and they managed to eliminate the remaining 50 archdevils and other monsters, leaving only a few, less than 50 elves in total.

With the mage, whom I thought I had developed the strongest, it was a real struggle. The troops were falling apart like matches, and there wasn't enough Chaos magic, even with 50 spell power and a perk for 30% cooldown reduction. I was already losing, and only 1(!) gargoyle remained... and... I cast a wall of swords on it... and the enemy froze. Just 3 more shock earth spells were needed for a complete victory. But never mind. I still had a full dragon set, so I could have easily spent a month waiting for 30 titans to recharge (I found the set in the third mission, which is also strange).

What can I say about the campaign? Overall, it's not bad, if not for the nightmarish battles that take 10 minutes of real time – it's even above average. I liked the final battle more than in Sandro's Campaign, but there, the author seems to have buffed the final boss, so he can no longer be one-shotted by vampires. Otherwise, Sandro's Campaign is 3 levels higher, literally better in every way.

But I really like how much the pace of campaign development has increased... from this creation to Sandro's Campaign. I'm already looking forward to the new campaign and wondering what other great things the author will come up with. In the near future, I'll try to play "New Order" as well.