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Posts from МОД: Клинок Армагеддона / Armageddon's Blade Auto-translation in progress

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#594
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I can’t look at executioner golems without smiling).
С уважением, }{0TT@6bI4
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#597
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Waterfall_13

Chubby guys =)
Nah... it looks like they poured a bucket of acid paint on them! ;)
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#599
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Waterfall_13

Fat guys =)

Waterfall, hello! Thanks for the new game) I'm playing with my brother, we like it)
Glad to see Minotaurs on tier 5. It's just that there's a mismatch between their appearance and their new power)

As a suggestion - try to port the Minotaur model from Heroes 7 (I don't really like some of it, but the Minotaurs there turned out to be impressive)
or increase the height of the standard models.
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#600
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DenisNord

Waterfall, hello! Thanks for the new game! I'm playing with my brother, and we like it.
Glad to see Minotaurs in tier 5. It's just that there's a mismatch between their appearance and their new power.

As a suggestion, try to port the Minotaur model from Heroes 7 (I don't really like that game, but the Minotaurs there are impressive).
Or, increase the size of the standard models.

I'm very happy that my work pleases you. I'm especially pleased by the phrase "for the new game," as I really tried to create a mod that would give a new lease of life to those who have already played the original 3.1 for many hours.

I don't like the style of Heroes 7. Yes, the Minotaurs there are impressive and look good. I would prefer to increase the size of the original Minotaurs by 1.5-2 times, but I don't know how to do that.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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#601
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Waterfall_13
It’s very nice to know that my work brings you joy. The phrase “for a new game” is especially heartwarming; I really strived to create a mod that would give a new lease on life to those who have already played the original 3.1 for many hours.

I don’t like the style of Heroes 7. Yes, the minotaurs there are impressive and look good. I would have preferred to increase the size of the original minotaurs by 1.5-2 times, but I don’t know how to do that =(
We know, we know)
Two weeks later, Waterfall – “I present to you Heroes of Might and Magic 5: Armageddon's Blade on the Unreal Engine. Also, the Swamp Castle has been added!”
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#602
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Waterfall_13

I'm very glad that my work brings you joy. The phrase "for a new game" is especially heartwarming; I really aimed to create a mod that would give a new lease of life to those who have already played the original 3.1 for many hours.

I don't like the style of Heroes 7. Yes, the Minotaurs there are impressive and look good. I would have preferred to increase the size of the original Minotaurs by 1.5-2 times, but I don't know how to do that =(


Waterfall, hello! My brother and I played 3 maps, reached the center perks, and found that the Dark Elves with "doubled initiative" are unbalanced. We thought that, for example, an initiative bonus of 5-6 would be a good reward, rather than x2. It would be more balanced (the Furies reached 61 initiative under acceleration...).
We were also amazed by the Azure Dragons. We couldn't defeat packs of 25+ dragons with any race (they also don't care about 43 initiative; they still go first, and because of fear, they can't even be attacked, let alone withstand an attack). We only figured out that with the Necromancers and Ghosts, using "Battle to the Last," in a corner of the map, 100 Azure Dragons would simply die from plague and unholy word. But that doesn't really work... it seems that the dragons have 100-100 parameters, but it feels like they have 150-150. High attack, high defense, death, agony, fear. It would be okay if they grew a little bit, but they grow like Tier 7 creatures
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#603
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DenisNord


Waterfall, hello! My brother and I played 3 maps, reached the center perks, and realized that Dark Elves with "doubled initiative" are overpowered. We thought that, for example, an initiative bonus of 5-6 would be a better reward than x2. It would be more balanced (we managed to get 61 initiative with Fury units under acceleration...).
We were also surprised by the Azure Dragons. We couldn't defeat packs of 25+ dragons with any race (they also don't care about 43 initiative; they still go first, and because of fear, they can't even be attacked, let alone withstand an attack). We only figured out that with Necromancers and Ghosts, using "fight to the last," in a corner of the map, 100 Azure Dragons would simply die from plague and unholy word. But that doesn't really work... it seems like the dragons have 100-100 stats, but it feels like they have 150-150. High attack, high defense, agony, fear. It would be okay if they grew slowly, but they grow like Tier 7 units.

Hello!
It is assumed that regular single-player battles rarely reach the center perks. You can usually reach them in single-player or in Multiplayer by agreeing beforehand that you won't attack until you've maxed out your hero through a mentor.
In my opinion, in the vanilla game, the most overpowered thing was Elven Luck; now, it has a competitor in the form of the Dungeon faction's center perk. =)

Azure Dragons are Tier 8, not Tier 7.
They also have an ability that the developers created but didn't give to anyone else in the game; when you try to attack them, fear can trigger.

The Azure Dragon is the embodiment of strength, power, and might in the Armageddon's Blade expansion for Heroes 3. That's exactly how I envisioned it in the mod, which is focused on this DLC.

In the distant future, I plan to create a dwelling for them so that they can be recruited.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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#604
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Waterfall_13

Hi!
It is assumed that regular Heroes of Might and Magic battles rarely reach the point of achieving center perks. It is usually possible to achieve them either in single-player mode or in Multiplayer by agreeing in advance not to attack until you have reached the maximum level through a mentor.
In my opinion, in the vanilla version, the most overpowered perk was the Elven Luck; now it has a competitor in the form of the Dungeon faction's center perk. =)

Azure Dragons belong to Tier 8, not Tier 7.
They also have an ability that the developers created but did not give to anyone in the game; when attempting to attack them, fear may trigger.

The Azure Dragon is the embodiment of strength, power, and might in the Armageddon's Blade expansion for Heroes 3. That is exactly how I envisioned it in the mod, which focuses on this DLC.

In the distant future, I plan to create a dwelling for them so that they can be recruited.


I always thought that the counter-perk to "Elven Luck" was "Dwarven Unluck." The Dark Elves, with their x2 initiative, almost completely crushed the Orcs with their Fury center perk. There was an opportunity for each creature to remove 1000 points of Fury and kill everyone, while also subduing the Cyclops. My brother was frankly upset by the helplessness. After thinking about it, we couldn't even come up with an alternative for the Orcs so that they would have at least a chance in a fair fight. And this is even without the Dark Elves having the chain lightning ability on their creatures, and if they did...

The suggestion to return the Orcs' achievement of the center perk through 3 basic skills, not 4. Because, for example, the Art of Defense would help a little. I would generally add the ability to have - readiness in each round to the Orcs' center perk, if that were possible. Let's say 500 Fury and readiness. (just something to think about).

And the position regarding the Azure Dragons is frankly disappointing. In Heroes 3, it was still possible to defeat these Azure Dragons. Here, it's a complete disaster. For example, there was a situation: 61 creatures (white creatures with claws with 50% armor penetration) under the hero's parameters +45 attack and 35 defense (that is, the creatures' attack became 75) could only destroy 5-6 Azure Dragons. 350 Assassin Commanders - only 2-3 dragons. And they didn't even die from a single hit from a pack of these same dragons. And it's as if 1000 points of Fury don't matter. This is clearly something abnormal.))))))
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#605
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DenisNord

Suggestion to revert the Orcs' central perk to require 3 basic skills instead of 4. Because, for example, "Art of Defense" would help a little. I would generally add the ability for Orcs to have "Readiness" in each round as a central perk, if that were possible. Let's say 500 Fury and Readiness. (just something to think about).

I don't understand. They already had that in the vanilla version, 3 branches + a racial perk. I just replaced the "Machines" branch with the "Logistics" branch for the Barbarian and the "Summoning" branch for the Chieftain. Making it more convenient to reach the central perk.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation