Skip to content

МОД: Клинок Армагеддона / Armageddon's Blade

#604
Auto-translated
Waterfall_13

Hi!
It is assumed that regular Heroes of Might and Magic battles rarely reach the point of achieving center perks. It is usually possible to achieve them either in single-player mode or in Multiplayer by agreeing in advance not to attack until you have reached the maximum level through a mentor.
In my opinion, in the vanilla version, the most overpowered perk was the Elven Luck; now it has a competitor in the form of the Dungeon faction's center perk. =)

Azure Dragons belong to Tier 8, not Tier 7.
They also have an ability that the developers created but did not give to anyone in the game; when attempting to attack them, fear may trigger.

The Azure Dragon is the embodiment of strength, power, and might in the Armageddon's Blade expansion for Heroes 3. That is exactly how I envisioned it in the mod, which focuses on this DLC.

In the distant future, I plan to create a dwelling for them so that they can be recruited.


I always thought that the counter-perk to "Elven Luck" was "Dwarven Unluck." The Dark Elves, with their x2 initiative, almost completely crushed the Orcs with their Fury center perk. There was an opportunity for each creature to remove 1000 points of Fury and kill everyone, while also subduing the Cyclops. My brother was frankly upset by the helplessness. After thinking about it, we couldn't even come up with an alternative for the Orcs so that they would have at least a chance in a fair fight. And this is even without the Dark Elves having the chain lightning ability on their creatures, and if they did...

The suggestion to return the Orcs' achievement of the center perk through 3 basic skills, not 4. Because, for example, the Art of Defense would help a little. I would generally add the ability to have - readiness in each round to the Orcs' center perk, if that were possible. Let's say 500 Fury and readiness. (just something to think about).

And the position regarding the Azure Dragons is frankly disappointing. In Heroes 3, it was still possible to defeat these Azure Dragons. Here, it's a complete disaster. For example, there was a situation: 61 creatures (white creatures with claws with 50% armor penetration) under the hero's parameters +45 attack and 35 defense (that is, the creatures' attack became 75) could only destroy 5-6 Azure Dragons. 350 Assassin Commanders - only 2-3 dragons. And they didn't even die from a single hit from a pack of these same dragons. And it's as if 1000 points of Fury don't matter. This is clearly something abnormal.))))))