I'm very glad that my work brings you joy. The phrase "for a new game" is especially heartwarming; I really aimed to create a mod that would give a new lease of life to those who have already played the original 3.1 for many hours.
I don't like the style of Heroes 7. Yes, the Minotaurs there are impressive and look good. I would have preferred to increase the size of the original Minotaurs by 1.5-2 times, but I don't know how to do that =(
Waterfall, hello! My brother and I played 3 maps, reached the center perks, and found that the Dark Elves with "doubled initiative" are unbalanced. We thought that, for example, an initiative bonus of 5-6 would be a good reward, rather than x2. It would be more balanced (the Furies reached 61 initiative under acceleration...).
We were also amazed by the Azure Dragons. We couldn't defeat packs of 25+ dragons with any race (they also don't care about 43 initiative; they still go first, and because of fear, they can't even be attacked, let alone withstand an attack). We only figured out that with the Necromancers and Ghosts, using "Battle to the Last," in a corner of the map, 100 Azure Dragons would simply die from plague and unholy word. But that doesn't really work... it seems that the dragons have 100-100 parameters, but it feels like they have 150-150. High attack, high defense, death, agony, fear. It would be okay if they grew a little bit, but they grow like Tier 7 creatures