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Posts from Gray Alliance

5.0 (7 ratings)
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To be fair, archers with double shot and a chance to push back based on initiative do have their advantages. But yes, few people use them. However, in combination with the unicorn bow, the blue archers are inferior to the first tier. As for the "white" crossbowmen, yes, they are overpowered in skirmishes. But I still prefer the red ones... with their "wonderful" initiative of 8. I really felt those 8 initiative points in the first mission of the New Order campaign. This campaign can be speedrun, but there's not much point in doing so. There's also the factor of knowing or not knowing the maps in advance. If I were to replay it, I definitely wouldn't make those mistakes in the fourth mission again.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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I finally got around to playing this custom campaign. What can I say about it overall? Story: I would call this prequel to the original campaign quite good and well-made. The story is simple, but no less interesting because of it. Knowing what will happen in the end, it's still interesting to see how the author envisioned this situation in the final cutscene. Gameplay: There are some drawbacks here, especially in maps 3 and 4, where the AI simply sits idle for the entire game on a large map, and you just wander around and level up. There are also no additional interesting tasks, but that's the only negative thing I can say, and even that's a bit of a stretch. Most of the scripts and tasks are more or less taken from the original campaigns – this is evident, but I repeat – the impressions are positive; maybe some people will even like this kind of gameplay. As a creator, I understand how difficult it is to make a map interesting and not too simple. In conclusion, I can say that this creation is definitely worth your attention. If I were asked to express myself in one phrase, it would be: "simple but tasteful" – that's the phrase.
Автор карт:
Долина расхитителей
Выбор мира
In reply to OrnsteinDragonslayer
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OrnsteinDragonslayer
I finally got around to playing this custom campaign. What can I say about it overall?
Story: I would call this prequel to the original campaign quite good and well-made. The story is simple, but no less interesting because of it. Knowing what will happen in the end, it's still interesting to see how the author envisioned this situation in the final cutscene.
Gameplay: There are some drawbacks here, especially in maps 3 and 4, where the AI simply sits idle for the entire game on a large map, and you just wander around and level up. There are also no additional interesting quests, but that's the only negative thing I can say, and even that's a bit of a stretch. Most of the scripts and tasks are more or less taken from the original campaigns – this is evident, but I repeat – the impressions are positive; maybe some people will even like this kind of gameplay. As a creator, I understand how difficult it is to make a map interesting and not too easy.
In conclusion, I can assure you that this creation is definitely worth your attention. If I were asked to express myself in one phrase, it would be: "simple but tasteful" – that's the phrase.

Thank you for your feedback; I'm glad you enjoyed it! Unfortunately, I haven't had time to do anything about map 4 yet...
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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Awesome, exactly what I needed.
In reply to Вариматас
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Varimatas
Awesome, exactly what I needed.
Perhaps the shortest and most concise review I've ever seen! I'm very glad you enjoyed the campaign!
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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Hello.
The campaign is interesting, thank you for your work!
I have one question - Kha-Beleth deals 1.5k damage with its wave attack, even though it doesn't seem to depend on stats. Other players on YouTube who have completed the campaign deal 250 damage with the wave, but I can't seem to manage these napalm attacks.
In reply to AstralLein
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AstralLein
Do you happen to have the Master campaign saved in your game? It has a modification for damage from wave and chain spells.
Yes, I think I did. Thanks!
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Hello! I'm playing your company's game, Heroes of Might and Magic V. I encountered a bug: In the third mission, Cyrus doesn't teach the summoning spells: the Amulet of the Elements at the start doesn't grant the Summon Elemental spell, and the Pyramid, which grants the Summon Phoenix spell, also doesn't grant that spell (although the message saying that the spell has been learned appears at the top of the screen). Could you suggest how I could overcome this problem?
In reply to MR.Volch
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MR.Volch
Hello!

I'm playing your company's game in Heroes 5. I encountered a bug:

in the third mission, Cyrus doesn't teach summoning spells: the elemental amulet at the start doesn't grant the elemental summoning spell, and the pyramid, which gives the phoenix summoning spell, also doesn't grant that spell (although the message saying that the spell has been learned appears at the top of the screen).

Can you suggest how I could overcome this problem?
To be honest, it's hard to say why the spell is bugged. If restarting the mission doesn't help, try taking a different bonus, and get the elemental summoning spell from the guild; it's still easier for mages to do.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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A very cool campaign. Not too difficult on the Barbarian difficulty, but still interesting. By the way, it was the first campaign I downloaded after registering on Heroesworld.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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Good afternoon, I played through this campaign for the first time, and I'm sharing my impressions. It has a lively start, it's a bit challenging, but just right. I played through the first map with Alex, cleared all the neutrals, but because of that, I didn't have enough of an army to deal with the demon, so I had to start over. The second mission, as mentioned somewhere in the posts above, is more difficult and boring, due to the fact that the starting army is not enough for such difficult battles, which are even in the starting mines, so I had to sit and wait for the elf archers to multiply. A funny situation happened: a hero with a single pixie was scouting the map and was mercilessly killed by a berserk demon, who soon after ran away somewhere into the fog of war. After that, he periodically flashed on the edge of visibility while I was clearing out the rest of the neutrals with Alaron. He was eventually killed by me, and when I looked in the tavern and saw that there was an Agrael somewhere on the map with a huge army, I got nervous because I thought that this horde would rush me right after that demon. It turns out I was wrong, and all the AI on the map are just sitting in their castles, waiting for their inevitable death. As a result, completing "Blood Revenge" came down to slowly clearing the entire map, one attempt to defeat the dark elves, realizing that I needed to sit and farm troops and attack again in a couple of months. I'll digress: by the standards of any other player and what I read in the posts above, I don't know how to play Heroes at all, so the dark elf army seemed imbalanced to me. I had to defeat it not with skill, but with numbers. Fortunately, two castles against one allowed me to do that. The bow, which I traded for 50 gems, was very helpful in the battles. Agrael caused a stir at the end of the mission, sending me to chill in the tavern once, so I had to gather more troops and skip more weeks. As a result, after 6 months of playing, "Blood Revenge" was finally completed. Next came "Sands of Death". After reading reviews about this campaign, I spoiled myself by knowing that the necromancers are sitting on their territory and don't go anywhere from there, so I calmly turned Cyrus into a warrior through light, luck, and attack/defense, cleared out the neutrals, built castles, upgraded Alex, and after another round of farming units, I cleared out the ordinary necromancers without much difficulty, who didn't put up much resistance, but the boss turned out to be very good - the battle with him was very interesting due to my low gaming skills, and almost all of my army was left lying there, but I enjoyed playing as Cyrus the warrior. And now I finally reached the fourth mission. I don't see the point in repeating everything that has been said, I agree with every word above, there really aren't enough beacons and loot in the sea. But what I will say about this map is that it turned out to be incredibly difficult for me. I even felt like giving up on the playthrough because I spent a very long time building castles, fighting, and leveling up, all the neutrals grew to thousands in size, and even an ordinary battle for the Mercenary Tent became a terrible test for me, in which a large part of what I managed to gather before the castles and dwellings over the long months died. I was simply amazed by the size of the demon armies guarding the portals. For me, it was just too difficult. I had to lose my entire army, defeat the mentor, and re-train everyone in darkness, fortunately, a lot of castles with 5th-level mages allowed me to catch all the necessary spells. But because of this, I couldn't play with the builds I wanted. However, this was not the end. Because I still had to face the army of the final demon, who guarded the portal to Shi'o. This was a horror that lasted for several more months of gathering troops and farming artifacts. As a result, after 13 (!!!) months, I finally gathered enough troops, gave everything to Alex, and won this scenario. However, the name of the scenario deceptively misleads us - this is not the last war, because there is still a fifth mission ahead. Its identity to the finale of the fifth Heroes warmed my heart more than the fire of Shi'o that was raging everywhere. In general, already having the darkness build from the previous scenario, it wasn't particularly difficult to complete. It was fun and very nostalgic, even though it required a couple of attempts. In conclusion, I want to say that the campaign turned out to be good, nostalgic, at first I thought that the absence of alt-upgrades was a minus, because how do you play? I don't even perceive the blue knights, the mages are 50/50. However, it turned out that this decision brought unexpected emotions to the game - warmth and memories. It turned out to be so canonical that sometimes it even seemed to me that I was playing the first part of the 5th Heroes, despite the orcs and neutrals. The spirit of the old Nival was slightly felt in these conversational cutscenes, side quests, and map design, although the author's style is very visible. In general, this is a very good nostalgic campaign, but for me, the fourth map turned out to be too difficult, but that's my fault, not yours, Author. What I can note is that the side quests are weak, if there were at least 3 large side quests on the 4th map, and more interesting than the one with Ashi's tear, then it would be much more fun to play it. But overall, I liked it. Thank you for your work, and I wish you inspiration for new achievements. Good luck!
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



In reply to inQizitOr
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inQizitOr
Good day, I played this campaign for the first time, and I'm sharing my impressions. Thank you for your work, and I wish you inspiration for new achievements. Good luck!

What a pleasant and detailed review. I approve 🤗
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to inQizitOr
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inQizitOr
Good day, I've completed this campaign for the first time and I'm sharing my impressions. A brisk start, a bit challenging but moderate; I ran through the first map with Alex and cleared all the neutrals, however, because of this, I didn't have enough army to deal with the demon and had to start over. The second mission, as mentioned somewhere in the messages above, is harder and more boring, given that the starting army is insufficient for such difficult breakthroughs, which are present even at the starting mines, so I had to sit and wait for the elf archers to multiply. A funny situation occurred: a hero with a single pixie went to scout the map and was ruthlessly killed by a frenzied demon, who shortly after vanished somewhere into the darkness of the fog of war. After that, he periodically flickered on the edge of visibility while I was clearing the rest of the neutrals with Alaron. Eventually, I killed him, and when I checked the tavern and saw that Agrائيل existed somewhere on the map with a huge army, I got nervous because I thought this horde would rush me right after that demon. As it turned out, I was wrong, and all the AI on the map just sit in their castles awaiting inevitable death. In the end, the walkthrough of "Blood Vendetta" came down to a leisurely clearing of the entire map, one attempt to crush the dark elves, and the realization that I needed to sit and farm troops and attack again in a couple of months. As a side note: by the standards of any other player and based on what I've read in the messages above, I don't know how to play Heroes at all, which is why the dark elf's army seemed imbalanced to me. I had to beat her not with skill, but with numbers. Fortunately, having two castles against one made this possible. A bow that I traded for 50 gems helped a lot during the breakthroughs. Agrائيل caused some chaos at the end of the mission, sending me to chill in the tavern once, so I had to gather more troops and skip more weeks. Eventually, after about 6 months of gameplay, "Blood Vendetta" was finally completed. Next were the "Sands of Death". After reading reviews of this campaign, I spoiled for myself that the necs sit on their own territory and don't venture out, so I comfortably built Cyrus into a combatant through light, luck, and attack-defense, cleared the neutrals, built up the castles, leveled up Alex, and after another round of farming units, I broke through the ordinary necs without much trouble as they hardly resisted, but the boss turned out to be very good — due to my low gaming skills, the battle with him was very interesting, and almost my entire army ended up lying there, but I enjoyed having Cyrus as a combatant. And so I finally reached the fourth mission. I see no point in repeating everything that has been said; I agree with every word written above, there really aren't enough beacons and loot in the sea. But what I will say new about this map is that it turned out to be incredibly difficult for me. I even felt the urge to quit the walkthrough, given that I spent a very long time building castles, fighting through, and leveling up, all neutrals grew to the size of thousands, and even a simple battle for the Mercenary Tent became a terrible ordeal for me, in which more than half of what I managed to collect for the castles and dwellings over long months perished. I was simply shocked by the size of the demon armies guarding the portals. For me, it was just way too difficult. I had to lose my entire army, break through the mentor, and respec everyone into darkness, fortunately, a bunch of castles with a level 5 Mage Guild allowed me to catch all the necessary spells. But because of this, I couldn't play with the builds I wanted
However, that wasn't the end. Because I still had to see the army of the final demon guarding the portal to Shio. This was a horror of several more months of gathering troops and farming artifacts. In the end, in 13(!!!) months, I finally assembled a sufficient host, gave everything to Alex, and won this scenario. However, the scenario's title deceitfully tricks us — this isn't the last war, because the fifth mission is still ahead. Its identity as the finale of Heroes V warmed my heart more than the fire of Shio that raged everywhere there. Overall, already having the darkness build from the previous scenario, it didn't take much effort to complete. It was fun and very nostalgic, although it required a couple of attempts from me.

Summing up, I want to say that the campaign turned out to be quality and nostalgic. At first, I thought the absence of alt-upgrades was a minus, because how are you supposed to play? I don't perceive Blue Knights at all, and mages are 50/50. However, it turned out that this decision brought unexpected emotions to the game — warmth and memories. It came out so canonical that sometimes I even felt like I was playing the first part of Heroes 5, despite the orcs and neutrals. The spirit of old Nival was slightly felt in these dialogue videos, side quests, and map designs, although the author's style is very apparent. Overall, this is a very good nostalgic campaign, though the fourth map seemed too difficult for me, but that is my fault, not yours, Author. What I can note is that the side quests are a bit weak; if the 4th map had at least 3 large side quests, and more interesting than the one with the Tear of Ashi, it would have been much more fun to play. Other than that, I liked everything. Thank you for your work, and inspiration for new achievements. Good luck!

Thank you for the walkthrough! It's always very pleasant to read such detailed feedback. I'm glad that the work was able to evoke both pleasure and nostalgia in you)
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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A wonderful campaign, I enjoyed playing it. Huge respect to the author! I loved playing Heroes, and I've replayed it many times. I only recently discovered custom campaigns and scenarios, and I thank you for your work!

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