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Posts from Fallen Knight

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BlueHeavenHero
#123
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The idea is good, but the execution is lacking (it would be easier to use and attract more people). He who does nothing makes no mistakes. Wishing the talented author creative success.

Added 1 minute ago
The idea is good, but the execution is lacking (it would be easier to use and attract more people). He who does nothing makes no mistakes. Wishing the talented author creative success.
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#124
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BlueHeavenHero

Hello everyone! There's an announcement for those who have downloaded the map and either haven't started playing yet or are only in the early stages of the game.

Please delete the map, as I'm preparing a major update for "Fallen Knight," where I'll rework some aspects, add new content, and fix bugs. *)

Good job. The old version was completely bugged for me. No one ever attacked me.
Всегда играю на Г.
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#125
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raspisnoy
Commendable. The old one was completely bugged for me. No one attacked me.
The bugs have already been fixed, the design has been slightly changed, some scripts have been added, and the Human bosses have been made more challenging. The technical part has been tested to a greater extent, and only a small amount of work remains.

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#126
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GLOBAL UPDATE! (02/18/2023)
Version 2.0.0

Thoroughly tested by IchGViji, for which he receives our sincere gratitude!
List of changes:
- All bugs identified during testing in the script have been fixed;
- The map design has been slightly modified;
- The city destruction mechanic has been changed;
- Melchior's build has been changed;
- Difficulty has been increased;
- A special skill has been added for Melchior;
- A hint has been added regarding the identity of the Ghost of the Valiant Knight;
- Purely cosmetic changes to the Ghost of the Valiant Knight (a bug with the defeat animation has been fixed);
- Hints have been added.
ATTENTION! If you notice anything that seems like an imbalance, please report it in the thread.

Enjoy the game! *)

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#127
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Absolutely ALL errors in the script have been fixed
That's a bold statement. I will definitely check it, and I'll do it using the script editor 😉

If I find any potential errors, I'll ban... I mean, I'll write about them here.
С уважением, }{0TT@6bI4
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#128
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}{0TT@6bI4
Absolutely ALL errors in the script have been fixed
That's a bold statement. I will definitely check it, and I'll do it using the script editor 😉

If I find any potential errors, I'll ban... I mean, I'll write about it here.

Oh... I rewrote it.
But no technical errors were found during map testing. There might be some balance issues here and there, but according to the feedback above, the map was relatively easy (in terms of strategy).



Added 41 minutes ago
Updated the map archive

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#129
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It seems the map was tested again using the console. The defeated blue faction returns after two days with even larger forces, so the player has no options, even though the objective is to defend the city. Something is wrong again (expletives). The question is, why can't the author play through their own map from beginning to end without using the console and see their own mistakes?
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#131
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Hi everyone! I'm creating a poll to get your opinion on the balance in the scenario (What needs to be adjusted, what is too easy, because I don't have the opportunity to play through my scenario on high difficulty levels). There are only 3 criteria:
1) An easy and carefree walk through the lands of the Unicorn Empire;
2) An adventure that was challenging, but the challenges are surmountable (adequate difficulty);
3) After playing through this scenario, I can say that the Master maps are very easy (Too difficult).
(I don't know how to create a proper poll, so please write your opinion on the scenario balance in the map topic)

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#132
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BlueHeavenHero
Hello everyone! I'm creating a poll to get your opinion on the balance in the scenario (What needs to be adjusted in terms of difficulty, what is too easy, because I don't have the opportunity to play through my scenario on high difficulty levels). There are only 3 criteria:
1) An easy and carefree walk through the lands of the Unicorn Empire;
2) An adventure that was challenging, but the challenges can be overcome (adequate difficulty);
3) After playing this scenario, I can say that the Master maps are very easy (Too difficult).
(I don't know how to create a proper poll, so please write your opinion on the scenario balance in the map topic)

You have it so simple. I have seven difficulty categories:

1) Very easy (can be completed even without really knowing how to play)
2) Easy (if you know how to play, there will be no problems)
3) Medium (some amateur skill will be required; if you have it, nothing special)
4) High (you'll have to think; you won't be able to rush through the map and complete it casually without reloading)
5) Very high (you'll need good, time-tested game skills and solid tactical thinking)
6) Legendary (even as an experienced player, you'll have to suffer and reload many times or restart before finding a way to win)
7) Mythical (this map will humiliate your many years of experience in Heroes. Completing it is an act of masochism, and victory is comparable to a miracle. At least, without detailed knowledge of a Walkthrough)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#133
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AstralLein
7) Mythical (this map will humiliate your years of experience playing Heroes. Completing it is an act of masochism, and victory is comparable to a miracle. At least, without detailed knowledge of how to complete it).
I don't play much, but I've encountered such maps and quit before finishing them. They are off-putting from the start.
The authors deliberately make it difficult by giving the player an army of one and a half "invalids" and forcing them to try to break down overwhelming stacks throughout the game, getting bogged down in endless loading screens, like a schizophrenic repeating the same action, hoping for a different result. For such victories, they gave only meager experience. The enjoyment level is 0. The experience gained here has no relation to completing the map.
#134
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I completed both campaigns on the hero using maps by andrei_21 (for which I am very grateful to him). Theoretically, is it possible to complete this map on the maximum difficulty level using the infamous "rush strategy"? As I understand it, a "comfortable" playthrough in the style of the Arantir campaign is not possible?
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#135
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Nameless Hero
I completed both campaigns on this hero, thanks to andrei_21. Theoretically, is it possible to complete this map on the highest difficulty level using the infamous "rush strategy"? As I understand it, a "comfortable" playthrough in the style of the Arantir campaign is not possible?
Theoretically, it is possible to use a "rush strategy" when completing this map. A comfortable playthrough is not possible here – the enemy is aggressive.

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#136
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AstralLein
You make it sound so simple. I have seven difficulty categories:

1) Very Easy (can be completed even without knowing how to play properly)
2) Easy (if you know how to play, there will be no problems)
3) Medium (some amateur skill will be required; if you have it, it won't be anything special)
4) High (you'll have to think; you won't be able to rush through the map and complete it casually without reloading)
5) Very High (you'll need good, time-tested game skills and solid tactical thinking)
6) Legendary (even as an experienced player, you'll have to suffer and reload or restart many times before finding a path to victory)
7) Mythical (this map will humiliate your many years of experience in Heroes. Completing it is an act of masochism, and victory is comparable to a miracle. At least, without detailed knowledge of a walkthrough)
There's also

8) Fantastic!

This version occurs when the author goes overboard or can't adequately set the map's difficulty. And since no one knows what the author is thinking, you can struggle to the very end and run into a wall with the main villain because the author has given him all four skill schools, multiplied his defense by 5, and given him three spells per turn, with another army appearing out of thin air (this is especially annoying – you play/sweat for an hour, calculate your mana, and then... start over (why do this???))). Unfortunately, map creators often do this. The game should have logic and starting mechanics; otherwise, you start to wonder what you're playing and whether this is really Heroes 5
Всегда играю на Г.
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#137
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raspisnoy
with the sudden appearance of yet another army out of thin air (this is especially annoying – you play/sweat for an hour, calculate your mana, and then… start all over again (why do it like this??)). Unfortunately, mapmakers often do this. There should be logic and starting mechanics in the game; otherwise, you start to wonder what you're playing and whether this is really Heroes 5.
Well, the final mission of the original fifth installment has a similar scheme, where we have to defeat the over-buffed Warlord twice. But yes, I agree: applying this to ALL difficulty levels is a strange decision. Besides, in the fifth installment, the developers at least didn't make the battle with the Warlord last until the very end.

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#138
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Through trial and error, I figured out how to deal with the blue faction in the first month of the game. You need to let two of the first blue messengers (not very strong) live, but also not allow them to reach the castle (their task is to attack it). It's difficult, but it turned out to be possible (although it's hard to believe). I'll keep playing, and if I find anything else, I'll let you know.

Added after 19 hours and 4 minutes
I encountered another bug: Holy Flame is taken without an artifact, just like that! Banning portals to the city is a bad idea. The constantly spawning blue units are also not the best move.