Added 1 minute ago
The idea is good, but the execution is lacking (it would be easier to use and attract more people). He who does nothing makes no mistakes. Wishing the talented author creative success.
New here? I'm Roha — want a quick tour?
Hello everyone! There's an announcement for those who have downloaded the map and either haven't started playing yet or are only in the early stages of the game.
Please delete the map, as I'm preparing a major update for "Fallen Knight," where I'll rework some aspects, add new content, and fix bugs. *)
Commendable. The old one was completely bugged for me. No one attacked me.
GLOBAL UPDATE! (02/18/2023)
Version 2.0.0
Thoroughly tested by IchGViji, for which he receives our sincere gratitude!
List of changes:
- All bugs identified during testing in the script have been fixed;
- The map design has been slightly modified;
- The city destruction mechanic has been changed;
- Melchior's build has been changed;
- Difficulty has been increased;
- A special skill has been added for Melchior;
- A hint has been added regarding the identity of the Ghost of the Valiant Knight;
- Purely cosmetic changes to the Ghost of the Valiant Knight (a bug with the defeat animation has been fixed);
- Hints have been added.
ATTENTION! If you notice anything that seems like an imbalance, please report it in the thread.
Enjoy the game! *)
Absolutely ALL errors in the script have been fixed
That's a bold statement. I will definitely check it, and I'll do it using the script editor 😉
If I find any potential errors, I'll ban... I mean, I'll write about it here.
Oh... I rewrote it.
But no technical errors were found during map testing. There might be some balance issues here and there, but according to the feedback above, the map was relatively easy (in terms of strategy).
Hello everyone! I'm creating a poll to get your opinion on the balance in the scenario (What needs to be adjusted in terms of difficulty, what is too easy, because I don't have the opportunity to play through my scenario on high difficulty levels). There are only 3 criteria: (I don't know how to create a proper poll, so please write your opinion on the scenario balance in the map topic)
7) Mythical (this map will humiliate your years of experience playing Heroes. Completing it is an act of masochism, and victory is comparable to a miracle. At least, without detailed knowledge of how to complete it).
I completed both campaigns on this hero, thanks to andrei_21. Theoretically, is it possible to complete this map on the highest difficulty level using the infamous "rush strategy"? As I understand it, a "comfortable" playthrough in the style of the Arantir campaign is not possible?
You make it sound so simple. I have seven difficulty categories:
1) Very Easy (can be completed even without knowing how to play properly)
2) Easy (if you know how to play, there will be no problems)
3) Medium (some amateur skill will be required; if you have it, it won't be anything special)
4) High (you'll have to think; you won't be able to rush through the map and complete it casually without reloading)
5) Very High (you'll need good, time-tested game skills and solid tactical thinking)
6) Legendary (even as an experienced player, you'll have to suffer and reload or restart many times before finding a path to victory)
7) Mythical (this map will humiliate your many years of experience in Heroes. Completing it is an act of masochism, and victory is comparable to a miracle. At least, without detailed knowledge of a walkthrough)
with the sudden appearance of yet another army out of thin air (this is especially annoying – you play/sweat for an hour, calculate your mana, and then… start all over again (why do it like this??)). Unfortunately, mapmakers often do this. There should be logic and starting mechanics in the game; otherwise, you start to wonder what you're playing and whether this is really Heroes 5.
Всякое/карты:
Добавление недостающей музыки гномам