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Fallen Knight

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#136
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AstralLein
You make it sound so simple. I have seven difficulty categories:

1) Very Easy (can be completed even without knowing how to play properly)
2) Easy (if you know how to play, there will be no problems)
3) Medium (some amateur skill will be required; if you have it, it won't be anything special)
4) High (you'll have to think; you won't be able to rush through the map and complete it casually without reloading)
5) Very High (you'll need good, time-tested game skills and solid tactical thinking)
6) Legendary (even as an experienced player, you'll have to suffer and reload or restart many times before finding a path to victory)
7) Mythical (this map will humiliate your many years of experience in Heroes. Completing it is an act of masochism, and victory is comparable to a miracle. At least, without detailed knowledge of a walkthrough)
There's also

8) Fantastic!

This version occurs when the author goes overboard or can't adequately set the map's difficulty. And since no one knows what the author is thinking, you can struggle to the very end and run into a wall with the main villain because the author has given him all four skill schools, multiplied his defense by 5, and given him three spells per turn, with another army appearing out of thin air (this is especially annoying – you play/sweat for an hour, calculate your mana, and then... start over (why do this???))). Unfortunately, map creators often do this. The game should have logic and starting mechanics; otherwise, you start to wonder what you're playing and whether this is really Heroes 5
Всегда играю на Г.