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Fallen Knight

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#137
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raspisnoy
with the sudden appearance of yet another army out of thin air (this is especially annoying – you play/sweat for an hour, calculate your mana, and then… start all over again (why do it like this??)). Unfortunately, mapmakers often do this. There should be logic and starting mechanics in the game; otherwise, you start to wonder what you're playing and whether this is really Heroes 5.
Well, the final mission of the original fifth installment has a similar scheme, where we have to defeat the over-buffed Warlord twice. But yes, I agree: applying this to ALL difficulty levels is a strange decision. Besides, in the fifth installment, the developers at least didn't make the battle with the Warlord last until the very end.

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