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Posts from Current questions and answers regarding the map editor.

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Martha, I can't guarantee that all of this will be visible in the editor; everything was done manually. The mod has a folder with Shadia's file, and that's where the Character has been replaced on the adventure map and in battle with something like this: . Open the mod with an archiver and see how everything is structured. All animation files and other related files for Shadia are stored at MyHero/Cler. I generally don't recommend doing such things in the editor, as there's a high risk of crashes or incorrect settings. I personally do this using a text editor and an archiver, which is much more reliable, even if it takes longer. And yes, the file with the modified Shadia is stored in my mini-mod at MapObjects/Dungeon/Shadia's File.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Mооnst@r
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Mооnst@r, what an interesting elephant you can create... I should have applied this to the Raileigh model. Although, I didn't really change much, I just toned down some of the colors; that acid-purple was hurting my eyes. Maybe I'm adding the files to the map incorrectly. How should I do it correctly? When I open it, the folder structure is like this: Characters MapObjects Maps And that's it, there's nothing else in it. Should I have put it in a different way?

Added after 8 minutes
Andrei_21, oh, I understand now, I messed up. The editor doesn't show the texture changes, only the game itself does. I went into the game, and everything is visible there. It's a great texture, by the way. I'm probably packing it all incorrectly, which is why the new folder isn't visible in the editor. Thanks, I'll go try to figure out how to do it correctly. But if I can't, I'll post here. And if I succeed, I'll post here too.
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Martha, perhaps we shouldn't change the file names related to the hero; instead, we could make edits within the files themselves. The files can be overwritten based on date and time, replacing the old ones.
In reply to Mооnst@r
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Mооnst@r, I don't even understand what changes I need to make right now.
I took Andrei_21's mod, extracted its files, and put in my own.
There are no new folders in the editor, it's impossible to assign a new character to Railaga, and even my created hero has disappeared.
I don't understand what I'm doing wrong, and why the editor doesn't see my files. And I'm going to go crazy from this.

Added after 1 hour 33 minutes
Andrei_21, I didn't create animation files, assuming that my version of Railaga will work with the original ones.
But the problem isn't just that, but that I still don't see my model in the editor, although I can see yours.

And why are animation files needed? After all, they don't contain links to the model itself and its textures, only to the textures of spells.
Are they necessary?
And why is geometry needed? Can't you leave the original one?
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Martha, I fixed the Raelag (2).xdb and RaelagBro.(AdvMapHeroShared).xdb files (the HeroCharacterArena and HeroCharacterAdventure strings). I put everything in the map.
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In reply to Mооnst@r
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Mооnst@rее, thank you so much!
Could you explain exactly what you fixed in those lines in Shared?
The lines look completely identical to my version, down to the comma (I compared them by copying them side by side), but somehow, it finally works.

As for Raelag (2).xdb, I don't understand anything at all.
Did you manually add the skeleton, geometry, and other things, or did you simply do it by editing the lines in the editor?

Thank you again so much, but I started all this to learn – I still have a lot of models to create, and I still don't understand what happened and why it didn't work before.
Please explain in detail how you achieved this.
I understand that I'm already bothering everyone.
But now I need to finally create the second pond using the same principle – and I'll be torturing myself and you again.
And besides, my heroine is different, not Raelag, so I'll have to start from scratch with her.

Added 5 minutes later
P.S. Oh, you copied the skeleton and geometry using the same principle! Now I get it.
Well, I would never have figured it out if you hadn't shown me.

Once again, HUGE thanks to you. I was really about to go crazy with this model; I've been depressed for three days.

Please tell me – will I also have to copy the animation so that the model is truly functional? Or will it fight anyway?

P.P.S. It fights. Okay, now I'll try to do something else, the same ponds, hopefully, it will work.
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Martha, in the shared files, you were missing "(2)". In Raelag (2).xdb, I took everything from the game file and substituted your "Materials".
If you haven't touched the path to the animation, it should load from the game.
I don't understand this very well myself and do it intuitively, I look, compare, and substitute by trial and error. So, it's not yet a fact that I did everything correctly.
In reply to Mооnst@r
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Mооnst@r, I'm experiencing a strange issue, actually, the very one I wrote about earlier. Files that lead to item values – some large number – are not being copied, or rather, they are not being saved. So, although I created the Raelag (2) file and set the following:

Skeleton:Characters\Heroes\Raelag:item_cbd29d3a-d282-4143-a129-32f2ed87d0e9:Skeleton Geometry:Characters\Heroes\Raelag:item_da112a7a-141c-4ec2-a878-7981231d29a0:Geometry

Neither of these items was saved. The exact same thing happened with my magic ponds, but it wasn't as critical there. However, I manually added what was needed directly into Raelag (2) by opening it in Notepad, and it worked. And the shared resource probably fixed itself somehow during the process. I transferred this model to my version of the map, and now I'm absolutely sure that I can repeat this... with this model). I am very grateful to you for the training.

But now I'm going to move on to those ponds, and my gut tells me that I'm in for more surprises from the editor – it's no coincidence that I can only copy files, but it doesn't see files nested in a folder. I don't know, maybe I'll have to reinstall the editor, but I don't have a backup copy of it; I didn't think of it.

If anyone knows where to get the original, undamaged editor, please write here – just in case.
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Marta, the RaelagBro.(AdvMapHeroShared).xdb files in the folders you uploaded to Yandex Disk differ in those specific lines. In some, "shared" has "(2)", while in others, it doesn't.
I made all the changes after changing the map extension from h5m to zip and extracting it. Not in the editor. I used an archiver and Notepad. I manually copied the missing files from data. Then, I updated the date and time of all folders, packed them, and changed the extension back to h5m. Only then did I open the map in the editor to see the result.
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Martha, inline objects, which are item_number_digits, cannot be copied from one file to another because it is not a file path, but the file itself; you can only transfer it entirely using Notepad.

Moonst@r, thank you very much for helping Martha.
С уважением, }{0TT@6bI4
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}{0TT@6bI4, OMG, I thought I had some kind of bug. Now it's clear what the problem is, I'll keep that in mind, and thank you too. But the question remains, why can't I see the files from my folders in the editor, even if I didn't create those files directly there – even the original, unrenamed ones.
And yes, thanks again to Mооnst@r.
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All file paths in the editor are stored in index.bin.
The problem is that when working through a map, the new, modified index.bin with your paths is reset, and after reloading the map, all paths disappear.

When working through a text editor, paths will never appear, as only the editor itself can add information to index.bin. In this case, the paths to files created/copied manually must be entered manually into the corresponding fields; you will not be able to select them from the directory tree in the editor.
С уважением, }{0TT@6bI4
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It is better to work through mods/an empty map editor and store versions of index.bin, for example, index_videos.bin, index_maps.bin, etc., and install them in the data folder.
С уважением, }{0TT@6bI4
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