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Posts from Current questions and answers regarding the map editor.

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#5745
https://vk.com/doc-197578149_570468787
https://vk.com/wall-197578149_214
С уважением, }{0TT@6bI4
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#5746
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That's exactly what I needed, thank you :D I'm already lost in all these documents.

Added 9 hours 25 minutes later
Could you tell me where I can find information about transferring custom heroes to the next mission when creating custom campaigns? The tutorial seems straightforward, but it's not working for me.
In reply to senyaarseniy
#5747
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Good afternoon, everyone.

This time, I hope I'm posting in the right thread.

I'm having a problem with copying particles using the effect method.
It might be a bug – those that start with "item_" followed by a large number are not being copied.
I manually add the missing ones in the Data folder, in the text files, and the effects appear in my particles, but they disappear again after the next load.
If you look in the Data folder, everything seems fine, but in the model window on the map, it's null again.
What's going on? Has anyone else encountered something similar?

And questions: how do I transfer a model without effects from a town (Hottabych says, "Select all particle properties with Shift, press Ctrl+C. Then, in the effect, create a new empty particle"), but how do you get to the effects folder from there? The elven tree still won't copy. And in general, how do you create your own effects?
Especially if the main model, which Hottabych calls the main one, is also an effect.

Maybe there's a guide on creating effects somewhere? I haven't come across one yet.
Otherwise, I'll bombard everyone with questions.
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#5748
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Could you send screenshots of your effect's xdb file?
С уважением, }{0TT@6bI4
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#5749
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I suggest performing these actions in the editor. In the original effect, go to the properties of the non-copying particle using the "..." and repeat the instructions above. The video provides a detailed explanation; just follow the steps shown there. You don't even need to open a text editor.
С уважением, }{0TT@6bI4
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#5750
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Wow, you responded! I will definitely do it, but right now I have another urgent question about the models. The problem is this: for example, I need two effects from magic ponds with different textures. But they have the same model, and when I repaint one, I also repaint the other. After trying to make two versions of one model and getting tired of it, I remembered your summer post about creating a texture for your hero that wouldn't affect the main model (here it is: /topic/at/1240702/). And I started practicing on heroes. But nothing works, neither with the ponds nor with the heroes. You wrote: You need to create copies of the files for this model and materials; open the mod archive and make copies of the specified files. I hope I don’t need to explain how to duplicate files. Give the new copies a clear name or just add a "2" at the end. Consider me a complete idiot, but I didn't understand what you meant. What is the mod archive? Is it the folder that appears in Mods? Or the unpacked h5m file from maps? Or is it the same thing? Or maybe it's the map folder where I put the hero? But whatever it is, there is nothing to copy there because the hero only has texts, index.bin, and the Shared.xdb file. But I need the model and materials. Should I insert these files from the unpacked data and rename them? Then the editor doesn't see them. Or should I create copies (2) directly in the editor, without opening the map, in the same directory where the original model is located? But then the model on the map simply becomes invisible. The situation with the ponds from the town is the same, but even worse, since they need a model from effects. And, of course, there are no hints about this model in the folder because our particles and model instances lead to the native models and materials, and it is assumed that these native files do not need to be copied. I have been messing around with this for three days now, and I smoked two packs of cigarettes, but nothing works. Please explain what I am doing wrong?
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#5751
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Martha
Wow, you responded! I'll definitely do it, but right now I have another urgent question about the models.


I've been struggling with this for three days, and I've smoked two packs of cigarettes, but nothing works.
Please explain what I'm doing wrong?

Well, it's obvious - you should have smoked THREE packs....))))
In reply to Pavlinho
#5752
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Pavlinho, that's what it's leading to.
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#5753
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Martha
Wow, you responded! I will definitely do it, but right now I have another urgent question about the models.

The problem is this. For example, I need two effects from magic ponds with different textures.
But they have the same model, and when I repaint one, I repaint the other as well.

After trying to make two versions of the same model and getting tired of it, I remembered your summer post about creating a texture for your hero that wouldn't affect the main model (this one: https://forum.heroesworld.ru/showthr...t1240702 )
And I went to practice on the heroes.

But nothing works, neither with the ponds nor with the heroes.
You write:
You need to create copies of the model and material files, open the mod archive, and make copies of the specified files. I hope I don't need to explain how to duplicate files.
Give the new copies a clear name or just add a "2" at the end.

Consider me a complete idiot, but I didn't understand what you meant. What is the mod archive? Is it the folder that is created in Mods? Or the unpacked h5m file from maps? Or is it the same thing? Or is it the map folder where I put the hero?

But whatever it is, there is nothing to copy there, because the hero only has texts, index.bin, and the Shared.xdb file.
But I need the model and materials.
Should I insert these files from the unpacked data and rename them? Then the editor doesn't see them.
Or should I create copies (2) in the editor itself, without opening the map, in the same directory where the original model is located? But then the model on the map simply becomes invisible.

The same thing happens with the ponds from the town, but it's even worse, because they need a model from the effects.
And, of course, there is no hint of this model in the folder, because our particles and model instances lead to the original models and materials, and it is assumed that these original files do not need to be copied.

I've been messing with this for three days and smoked two packs of cigarettes, but nothing works(.
Please explain what I'm doing wrong?
Well, how would I know where you need to copy them to?! If you are making a mod in a map, then copy it to the map; if you are making a mod in an h5u file, then copy it to that file.
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#5754
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View the path to the model file through the editor and find it in data/data.pak. Copy it under a new name to the desired directory of your mod, for example, /Test/Model.xdb.
Open this file with Notepad and view the paths to the materials. Copy these files from data.pak to the same directory as the model, so they are located nearby. That's it. In the editor, select the NEW model (specify the path), in the model properties, select the NEW materials, and in them, create new textures.
С уважением, }{0TT@6bI4
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#5755
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I can't do this anymore, I'm going to die of lung cancer.
Dear Hottabych, or anyone else.
I'm posting a link here to my Yandex Disk, where I've uploaded my attempts to get a trial retextured Raelag.
Please, when you have time, take a look and see what I'm doing wrong.

https://disk.yandex.ru/d/ShvMnpR8ELkXvQ

There's a new hero on the map, like, RaelagBro, and two of my versions of the changes, or rather, one and a half, because in the version with adding and renaming the original first file, the editor doesn't even show that file.

What you can see in the editor is the second version, when I copy the files directly into it, into the same directory, and get file (2).
But when I put this model on someone, the hero simply becomes invisible.

Help, kind people.
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#5756
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Well, if I understand you correctly, you want to retexture a hero without affecting the main model. If so, you can take a look at my retexture of the hero Shadi as an example. Everything is done in the pak archive format, and, as I think, it is clear from where and which files I took, duplicated them, and renamed them, changing the references. I hope this will help you figure it out.
Attachments 1
1 file attached • Total size: 502.2 KB
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Марта
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#5757
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Martha
But when I put this model on someone, the hero simply becomes invisible.

Help, kind people.
I installed your textures for the Warlock faction, launched the "duel" map, and they are different. Two screenshots below. If I misunderstood, then I apologize.
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2 files attached • Total size: 332.9 KB
In reply to Mооnst@r
#5758
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Mооnst@ryy, I don't understand anything.
In the first screenshot, the lizard is definitely mine. The hero model doesn't seem to be mine; I have Railag. And my flag is purple.
In the second screenshot, it's just a regular Warlock.
How did this happen?

I've never even played the Duel maps.
So, I'm doubly confused.
Are you saying that both of these models are somewhere in my folder?

Added after 8 minutes
Andrei_21, I don't even understand how to use your mod.
I opened it in the editor and see that Shadya is still Shadya, not a newly created hero, but Kelodin (AdvMapHeroShared), but her Character file has been changed.
But I don't see any Cler folder in the editor where this new character would be, nor do I see the new character itself.

I put your files into a newly created map, opened it, and tried to place Shadya on the map.
Shadya hasn't changed at all; she still has the same character, Characters\Heroes\Shadya (Character), and I can't select the new one.

How do I use this?

P.S., oh, wait, I lied, I do see the folder in the editor. But it's no use; Shadya on the map is still the same.
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#5759
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Martha
Mооnst@r I don't understand anything. In the first screenshot, the lizard is definitely mine. The hero model doesn't seem to be mine; I have Railag. And my flag is purple. In the second screenshot, it's just a regular warlock. How did this happen? I've never even played Duel cards, let alone dealt with them. So, I'm doubly confused. Are you saying that both of these models are somewhere in my folder?

I replaced the Warlock-Hero.(Texture).dds and Warlock-Lizard.(Texture).dds textures with your two textures. The second screenshot is a standard model for contrast. I replaced Wizard_LOD-AcademyHero_Char.(Texture).dds and Wizard_LOD-AcademyHero_Elefant.(Texture).dds; the elephant turned out partially without textures, transparent.
Attachments 1
1 file attached • Total size: 138.0 KB

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