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Wow, you responded! I will definitely do it, but right now I have another urgent question about the models.
The problem is this: for example, I need two effects from magic ponds with different textures.
But they have the same model, and when I repaint one, I also repaint the other.
After trying to make two versions of one model and getting tired of it, I remembered your summer post about creating a texture for your hero that wouldn't affect the main model (here it is: /topic/at/1240702/).
And I started practicing on heroes.
But nothing works, neither with the ponds nor with the heroes.
You wrote:
You need to create copies of the files for this model and materials; open the mod archive and make copies of the specified files. I hope I don’t need to explain how to duplicate files.
Give the new copies a clear name or just add a "2" at the end.
Consider me a complete idiot, but I didn't understand what you meant. What is the mod archive? Is it the folder that appears in Mods? Or the unpacked h5m file from maps? Or is it the same thing? Or maybe it's the map folder where I put the hero?
But whatever it is, there is nothing to copy there because the hero only has texts, index.bin, and the Shared.xdb file.
But I need the model and materials.
Should I insert these files from the unpacked data and rename them? Then the editor doesn't see them.
Or should I create copies (2) directly in the editor, without opening the map, in the same directory where the original model is located? But then the model on the map simply becomes invisible.
The situation with the ponds from the town is the same, but even worse, since they need a model from effects.
And, of course, there are no hints about this model in the folder because our particles and model instances lead to the native models and materials, and it is assumed that these native files do not need to be copied.
I have been messing around with this for three days now, and I smoked two packs of cigarettes, but nothing works.
Please explain what I am doing wrong?