If it's version 3.1... then remove the mod that alters spell formulas and restart the game. There's a small chance that it was interfering with a file that the map uses... but it shouldn't have been.
Posts from Shades of Darkness
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v2.0 (07/23/2023)
— Slightly adjusted the path of the first patrol of the turquoise player.
— The paths of both patrols of the turquoise player are now highlighted much more prominently for the player. Especially the first one.
— Slightly increased the strength of several neutral units in the first stage of the map.
— Added new mana wells in the first stage of the map.
— Fixed the number of water elementals in the secret area of the first stage of the map.
— The last patrol of the turquoise player can no longer catch up to the player to the left of the lake.
— Slightly increased the difficulty of the final battle in the first stage of the map.
— Revised the rewards for the additional dwarf quest.
— The reward for the quest to find shelters for the Faceless is now fixed.
— Reduced the number of troops below tier 6 for Ilfina and Mive.
— Obsidian giants are now considered creatures of the Shadow League and can be recruited in only one location.
— Slightly increased individual stats of all Faceless creatures.
— Adjusted the upgrades at the outpost near the capital of the green player.
— Several text corrections.
SAME LINK
Added 2 minutes ago
Well, I think the update for Dark Realms was obvious in light of recent events. Overall, the state of the map met my expectations, but I still made some minor improvements.
Added 1 minute ago
If you could hide there, the object would function like a Sanctuary, and Railag would disappear inside upon contact, but the map clearly shows that it's a mine.
Added 19 minutes later
I also like that mentors are available exactly where they are most needed; without them, the map becomes randomly more difficult, and I personally don't like hardcore gameplay like – well, you were unlucky, that's life, figure it out as best you can – or surprises like – and suddenly a mega-barbarian materializes with protection against everything you hold dear, and you've been learning the wrong things all your life. There's no need to talk about the plot and videos. Isabel is great, as always, that devil...
And who is "he," by the way? If it's Grok, how did you manage to get stuck in the castle...?
I'll take a look at the text from the final cutscene.)
Well, I'm glad you like my humble creations. A new map is expected at the end of this month.
As for the console, there are actually no errors there: it points to some minor flaw in the model of the mindless one from Hannik, as well as to the idle animation sound of the faceless one from Zobrah, which, as far as I know, actually works. This does not affect the gameplay in any way.
Reveran simply attacks the player in a standard way. The battlefield is generated as usual, i.e., randomly.
Yes, the final battle turned out to be easy. I considered ideas for radically changing it, but in the end, I decided to leave it as it is, only slightly changing the number of summons and the order of spells.