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Hello everyone. I have a big problem related to importing and exporting .gr2 animations. I know there’s a guide on adding 3D models and animations to the game, but I couldn’t find, and still can’t find, a program that works correctly for exporting animations from Heroes 5. I’ve looked at a lot of things, read posts on your forum, and tried using the suggested programs, but I always end up hitting a dead end. Basically, I’ve been trying to figure all this out for a long time, but I haven’t found the right way to do it. I just want to ask, is there actually a correct way to extract animations from the game?
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There's some tool called "Archangel," and it's in Esto100nec's archive (link in his signature). Or Psathi might have a mirror. Has anyone used it?
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I used to use Archangel, but mainly for extracting 3D models.
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HeroesVol84
I used to use Archangel, but mainly for extracting 3D models.
Honestly, it's a bit of a hassle. About six months ago, I got help on this forum to figure out how to extract models and animations. I successfully did this for Titans... but now, I'm afraid I've forgotten – I haven't practiced in a while. I'll look for the messages I received here this evening, the ones that helped me – maybe they'll help you too.
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Basically, I'm at a dead end. I've tried all the methods for adjusting the geometry of the model and the skeleton. I loaded the vampire model using Arkhangel, assigned the skeleton to the model, and then converted it to SMD. After that, I imported the SMD file into 3D Max, and then the entire skeleton broke. I don't know how to solve this problem with the skeleton.
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HeroesVol84
Basically, I'm at a dead end. I've tried all the methods for adjusting the model's geometry and skeleton. I loaded the vampire model using Archangel, assigned the skeleton to the model, and then converted it to SMD. After that, I imported the SMD file into 3D Max, and then the entire skeleton broke. I don't know how to solve this skeleton problem.
Hmm, sorry, but I think I'm stumped. I tried to quickly remember how I did it (using the Titan as an example), but it turns out I've already deleted the programs! The only thing I can say is that everything worked, both the animations and the model with the skeleton. I extracted everything and was able to successfully insert it into another game. For the Titan, there were 9 animations and a model file. P.S. As far as I remember, I extracted the animations with one program and the model with the skeleton with another. Also, I scaled the model with the skeleton to the size of the "model in the animation files," because after extracting it, it turned out that the model was microscopic, but if you open the animation, it's normal. Moreover, I scaled it by almost 20,000 percent.
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Okay, I think I remember how to extract the model...
And, HeroesVol84, your skeleton isn't broken; this is actually what the extracted model with the skeleton looks like.
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Got it. Thanks for the explanation. I figured out how it all works after a while and I've almost managed to import an enlarged model of one of the artifacts into the game.
I was just confused by the accumulation of bones in the 3D Max 2008 model. Now I'm figuring out the import and export process within the game itself.
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HeroesVol84
Understood. Thanks for the explanation. I figured out how it all works after a while and I've almost managed to insert an enlarged model of one of the artifacts into the game.
I was just confused by the accumulation of bones in the model in 3D Max 2008. Now I'm figuring out the import and export in the game itself.

Well done! One thing, I extracted models and animations (a year ago) of the Titans for another game, and didn't insert them back into Heroes, i.e., I only did a one-way process, but it seems the reverse process also works without problems.)))

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