
I am adding a GEMs Discord server where we invite you to submit your suggestions for new changes in GEMNOD and future modifications.
https://discord.gg/7CNrsrG
GEM Red 0.5.2 ------------------------------------01/19/2023
/topic/11538/
Installation:
You must unzip 4 folders into the game's root path, replacing the existing ones. Only 1 file will be changed, Mapfilters.xml, which will add new menus to the editor. You can replace it without worry; I will gladly answer any questions on the forum or Discord.
New Icons:
When you open the editor, it will read the icons located in the "complete" folder and create its own format in /Editor/IconCache. To use new icons for already existing game elements, you need to delete them from this folder and reopen the editor. Additionally, in some cases it will read text files, translating the icon names depending on the game's installation language. Swappable icons for monsters and artifacts have been added to make them more intuitive in the editor. If you do not want to install them, delete the corresponding folders in Complete/.
GEMNOD 1.1 ------------------------------- 01/04/2023
After a period of quiet, the GEMNOD Patcher is updated - it now supports any models, including those from other mods. Work on organizing objects in the editor has also been completed! The snow objects section is a joy to behold; similar organization has appeared in the Sand/Academy and Lava/Inferno sections.
GEMNOD 1.0 ------------------------------- 01/12/2023
After yet another very long wait, we have resumed the project with greater experience and many ideas. The plans include not only graphically diversifying the game but also adding a script patcher for maps that need it, introducing new elements to the gameplay. This program is already underway; it is called GEMNOD Patcher and it is the work of @Hottabych. Below I will explain the function it performs at the start.
GEMNOD 0.3.2 -------------------------------
After a long wait and many tests, GEMNOD was born, representing a merger of the first version of GEMOrange, which will add new elements to HeroesV, and ENOD, which will be created by our friend }{0TT@6bI4 and will consist of creating sets of objects and buildings (from GEMOrange and those already existing in the game) that are easy for mapmakers to use from the editor menu. We will soon explain how to create these "blueprints" or constructions for ENOD. I invite you to suggest any ideas for future objects or themes.
This program (GEMNOD Patcher) allows you to convert a map.xdb file into a single object ready to be placed on a map. To do this, the map must contain only the models you wish to convert, and it will automatically select the bottom/left part to start the conversion, creating an effect together with the model instances of each element added to the map. In this version, I added 3 sample farms and 3 sample gardens that can be placed, rotated, and scaled on maps from the editor. If you want your similar build to be added to future Gemnod patches, simply send it to us, and we will create the corresponding link and icon in new updates. We will soon write a guide on how to use it correctly. Two landscapes with coordinates have been added to make it easy to specify blocked cells (BlockedTiles)
In our Discord, we have created several channels for discussing map creation, where requests for additions in future patches will be heard, as well as a section for posting maps that use Gemnod. Do you need specific models for your maps? Ask for them!

GEM Orange 1.0 -------------------------------
Thus, 4 new types of elements were added: containers, agricultural crops, dungeon roots, and hedges and trees for gardens. The latter, like farms, come in modules that are perfect for achieving the desired design. The giant underground roots contain different sizes and openings to create real labyrinths from them. 2 new landscapes, tiles, and clouds were added, as well as new music for the beach landscape. It will trigger if a hero is on this terrain at the start of their turn.



GEM Orange 0.3 -------------------------------
The main theme of testing new objects involved farms, as I intend to graphically remaster campaigns in the future, starting with map C1M1. I want to prioritize creating new types of metro and alternative versions of buildings for all factions, currently developed mainly for Haven.
A random group of 5 different chests was added.
Regarding the 20 new landscapes, I decided not to add ambient sound effects for now; I hope to add them in RMG in the next version. A new transparent texture (previously unused in the game) has appeared for creating more realistic snow gradients. You must apply it carefully because if a TILE reaches 100% transparency, it will disappear and appear completely transparent. Lightly applying the underlying texture will fix this.

ENOD 1.0 ------------------------------------
Images of some buildings have been added.




This update added some objects to the ENOD category (blood, boards, gallows), and it will continue to expand in subsequent ones.
One of the most interesting themes for creating maps in Heroes 5 is RPG maps. To help those creating them, this mod adds a large number of buildings, urban and rural, with which truly beautiful cities can be created, as in the screenshots below.
Installing ENOD separately from GEMOrange and vice versa
Download the entire GEMNOD package, create a map using objects from only one of the mods. Then copy the contents of the ENOD 0.1.pak or GEMOrange 3.2.pak packages for ENOD and GEMOrange, respectively, into the map file.


















