🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
New here? I'm Roha — want a quick tour?
I had an idea about what to do with the heroes. It would be enough to have 6-8 heroes of each type – an equal number of men and women. At the same time, it is not necessary (although it would be very, very desirable) to give them specializations, as in Heroes 3 or 5. You could simply give them not one basic skill initially, but two. For example, Nature + Herbalism + Life, or Nature + Summoning + Tactics, or Combat + Magic Resistance + Chaos, and all skills at the "novice" level. In my opinion, this would add variety to the crowd of stereotypical heroes, and there would be an individual tactic for each hero, and it would be easier to do than coming up with skills for everyone. Although, who will do it...:(
But there won't be a uniform leveling up for all heroes, as it is now. .... I just want each hero to develop in a certain direction in advance, so that they don't just differ in appearance, so that the player thinks about who would be better to take.
Because there will be some other skills crammed in on the left. I'll have to dig through the heroes, picking out heroes with skills close to what I need, and why do I need the extra time spent and the limited choice of heroes?
Fix the skill upgrade system. And the game will immediately become much better, otherwise, by the time you upgrade to something useful, so much crap will be shoved in that you won't be happy.
With your suggestion, it could easily lead to "hero-digging" in Heroes 4. Have you played Heroes 3? Do you know how they dig around in the tavern until they find the right hero with the right specialization?
Moreover, you can only buy one hero per week. You'll have to dig around even more. And in online play, it could be a decisive factor.
This is already somewhat unfair. Skills should be earned through effort.
...And in online play, knowing this hero's portrait, the opponent already KNOWS what you represent as a hero and what you are capable of.
... And you know the hero's appearance and also know what he's capable of :) Although that's a drawback, you're right. But again, in 3 and 5, this drawback doesn't hinder the gameplay. But if you do it the way I'm suggesting, then 4 will become more similar to the other parts... which might even be a good thing :) Or it might be a bad thing... Well, it depends on who you ask :) ;)
But if you do it the way I suggest, then the 4th installment will be more similar to the other parts... which might even be for the better :) Or it might be for the worse... Well, it depends on who you ask :) ;)
2. Some creatures (old ones could be added, new ones should remain, but in my opinion, the graphics of the creatures are worse than in the third game)