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Drakkoska;124125
I had an idea about what to do with the heroes. It would be enough to have 6-8 heroes of each type – an equal number of men and women. At the same time, it is not necessary (although it would be very, very desirable) to give them specializations, as in Heroes 3 or 5. You could simply give them not one basic skill initially, but two. For example, Nature + Herbalism + Life, or Nature + Summoning + Tactics, or Combat + Magic Resistance + Chaos, and all skills at the "novice" level. In my opinion, this would add variety to the crowd of stereotypical heroes, and there would be an individual tactic for each hero, and it would be easier to do than coming up with skills for everyone. Although, who will do it...:(
But I don't understand something. Why give them any additional skills initially? If you can make any stereotypical hero into an individual one yourself in the game? With your suggestion, it might lead to a "hero-digging" situation in Heroes 4. Did you play Heroes 3? Do you know how they dig through the tavern until they find the right hero with the right specialization? I, on the contrary, believe that this is unnecessary. Even if the choice of heroes is free and readily available.

Added 6 minutes later
Drakkoska;124137
But there won't be a uniform leveling up for all heroes, as it is now. .... I just want each hero to develop in a certain direction in advance, so that they don't just differ in appearance, so that the player thinks about who would be better to take.
And as a result, this may lead to a limitation in the choice of heroes, those that I need. Because there will already be some other skills crammed in there. I will have to dig through the heroes, picking out heroes with skills close to what I need, and why do I need extra time spent and a limited choice of heroes?

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