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Posts from What would you change in Heroes of Might and Magic IV?

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In reply to IronAxe
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I had an idea about what to do with the heroes. Having 6-8 heroes of each type – an equal number of men and women – would be enough. It’s not necessary (although it would be very desirable) to give them specializations, as in Heroes of Might and Magic III or V. Instead, you could simply give them two basic skills initially. For example, Nature + Herbalism + Life, or Nature + Summoning + Tactics, or Combat + Magic Resistance + Chaos, with all skills at the "novice" level. In my opinion, this would add variety to the mass of generic heroes, and it would create an individual tactic for each hero, and it would be easier to do than inventing skills for everyone. Although, who would actually do it...:(
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In reply to Драккошка
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Drakkosha, I disagree. Why give each hero an additional skill that can be earned through experience? Moreover, the opponent will know what kind of skills this hero has. For example: Death will choose either Nature (Demonology) or Chaos (Boom-Pam). And so on. This creates an imbalance.
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In reply to OptiMAL
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However, there won't be the same type of leveling for all heroes, as it is now. It will be like in the campaigns; you already have a starting set, and you have to take it into account, whether you like it or not. Well, let's say that in Heroes 3 and 5, the opponent also knows what to expect from each hero:) But, in my opinion, this doesn't hinder the game.
HERE is what each hero will become with that setup I'm talking about *not an advertisement:)*, and where is the imbalance here? I just want each hero to develop in a specific direction from the beginning, so that they don't only differ in appearance, so that the player thinks about which one would be better to take. And each class has its own advantages, so if there is an imbalance, it exists in all factions:)
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Everyone levels up however they want. And the fewer starting skills, the more tactics there are. But then, a free skill just drops on you, which you couldn't acquire and which was very important to you. (Let's say you need to somehow level up Nature for Death, and then, bam, here it is). This is already somewhat unfair. Skills should be earned through effort.
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Drakkoska;124125
I had an idea about what to do with the heroes. It would be enough to have 6-8 heroes of each type – an equal number of men and women. At the same time, it is not necessary (although it would be very, very desirable) to give them specializations, as in Heroes 3 or 5. You could simply give them not one basic skill initially, but two. For example, Nature + Herbalism + Life, or Nature + Summoning + Tactics, or Combat + Magic Resistance + Chaos, and all skills at the "novice" level. In my opinion, this would add variety to the crowd of stereotypical heroes, and there would be an individual tactic for each hero, and it would be easier to do than coming up with skills for everyone. Although, who will do it...:(
But I don't understand something. Why give them any additional skills initially? If you can make any stereotypical hero into an individual one yourself in the game? With your suggestion, it might lead to a "hero-digging" situation in Heroes 4. Did you play Heroes 3? Do you know how they dig through the tavern until they find the right hero with the right specialization? I, on the contrary, believe that this is unnecessary. Even if the choice of heroes is free and readily available.

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Drakkoska;124137
But there won't be a uniform leveling up for all heroes, as it is now. .... I just want each hero to develop in a certain direction in advance, so that they don't just differ in appearance, so that the player thinks about who would be better to take.
And as a result, this may lead to a limitation in the choice of heroes, those that I need. Because there will already be some other skills crammed in there. I will have to dig through the heroes, picking out heroes with skills close to what I need, and why do I need extra time spent and a limited choice of heroes?
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Fix the skill upgrade system. The game will immediately become much better; otherwise, by the time you upgrade to something useful, you'll have encountered so much garbage that you won't be happy. And I'm not even talking about upgrading 3 skills to a decent level – you have to defeat so many enemies that you'll get old before you finish upgrading.
In reply to IronAxe
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IronAxe;124288
Because there will be some other skills crammed in on the left. I'll have to dig through the heroes, picking out heroes with skills close to what I need, and why do I need the extra time spent and the limited choice of heroes?
Moreover, you can only buy one hero per week. You'll have to dig around even more. And in online play, it could be a decisive factor. :D

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Fix the skill upgrade system. And the game will immediately become much better, otherwise, by the time you upgrade to something useful, so much crap will be shoved in that you won't be happy.
Don't grab everything you see; upgrade 1, 2, or at most 3 skills, and everything will be fine. Otherwise, you'll grab everything you can, and then you'll be upset that they are similar and don't upgrade well.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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With your suggestion, it could easily lead to "hero-digging" in Heroes 4. Have you played Heroes 3? Do you know how they dig around in the tavern until they find the right hero with the right specialization?
Moreover, you can only buy one hero per week. You'll have to dig around even more. And in online play, it could be a decisive factor.
Well... why can you only hire heroes once a week? Correct, because in the tavern, you choose the one you need with the skills you need.
This is already somewhat unfair. Skills should be earned through effort.
Well, in 3 and 5, additional skills are also given "unfairly," but it doesn't hinder the game.
Let's say you can choose a hero who is different from others because of a more appealing appearance, and you can mold him into whatever you want. But isn't it more enjoyable to find a hero that you like, one that matches your favorite tactics and skills? IMHO, it's definitely more interesting. And you immediately develop a fondness for a particular face, you distinguish it (or him) from the crowd, and the game becomes more enjoyable, IMHO.
By the way, I haven't had to use the "hero-digging" method because I choose the right hero at the beginning, and one is usually enough for me. :)
Well, that was just my opinion, I decided to share it; I would like it if it were implemented. :)
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In reply to Драккошка
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....And in online games, knowing this avatar, the opponent already KNOWS what kind of hero you are and what you are capable of.
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...And in online play, knowing this hero's portrait, the opponent already KNOWS what you represent as a hero and what you are capable of.
... And you know the opponent's hero's portrait and also know what he represents :) Although this is a drawback, you are right. But again, in Heroes of Might and Magic III and V, this drawback doesn't hinder the gameplay. But if you do it as I suggest, Heroes of Might and Magic IV will become more similar to the other installments... which might even be for the better :) Or it might be for the worse... Well, it depends on who you ask :) ;)
А, вот почему.

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In reply to Драккошка
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Drakkoska;124366
... And you know the hero's appearance and also know what he's capable of :) Although that's a drawback, you're right. But again, in 3 and 5, this drawback doesn't hinder the gameplay. But if you do it the way I'm suggesting, then 4 will become more similar to the other parts... which might even be a good thing :) Or it might be a bad thing... Well, it depends on who you ask :) ;)
Actually, in my opinion, the best solution to this problem would be to not tie specific skills to the hero's appearance. Instead, when you purchase a hero, you would be offered the option to choose 1-2 ADDITIONAL skills of your choice, naturally only those that are currently available. This is partially resolved in those castles that have seminaries.
In reply to Драккошка
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Drakkoska;124366
But if you do it the way I suggest, then the 4th installment will be more similar to the other parts... which might even be for the better :) Or it might be for the worse... Well, it depends on who you ask :) ;)
That's exactly what I appreciate about this difference. An experienced player will always know how to counter you. But in the 4th installment, that trick won't work, which further confirms its greater appeal.
:D
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Maybe someone has already written about this. Oh well.
First, about what I wouldn't want to remove:
1. The skill system; I liked it the most.
2. The ability for the hero to move separately.
3. The map editor and quest objects on the map – you can create such wonders there!!! In comparison, it looks primitive in Heroes of Might and Magic III.
I can't think of anything else.

Now, what I would like to change (remove):
1. Some castles (for example, why did they combine Necropolis with Inferno?).
2. Some creatures (old ones could be added, new ones could be left + in my opinion, the graphics of the creatures are worse than in the third game).
3. This is just my opinion, but the heroes' walking animation should be changed.
С уважением, Драко

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In reply to Драко
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Draco;132131

2. Some creatures (old ones could be added, new ones should remain, but in my opinion, the graphics of the creatures are worse than in the third game)
No, I don't think so. I think the graphics of the creatures are much better. At least the vampires in the third game are simply unbearable to look at, while in the fourth game they are cool).
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funny hats))) he-he)
I don't like these vampires) in costumes)) where did they get them? ) they all wear armor and cloaks) and they...) rich.... )
at least in the 5th game they have armor) but it's still not ideal)
I like them in the 3rd game) even if they are beast-like) it suits them (the dead deserve it). IMHO) and their clothes are normal)
in the 2nd game, it's so-so... he looks like Dracula) a little gray-haired too) but he's well-wrapped in a cloak)

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