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Inter-clan (ONLINE) tournament for Heroes 3. Auto-translated

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Which format of matches is more suitable for inter-clan duels?
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#175
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Hmm, I looked at the map – it’s good….
knight-voland +1 – Well done.
…but it’s true – the game on it will last for more than one day!!!!!!! It’s very difficult in terms of online play……. =
играю на уровне AI !!:smile32: ;)
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#176
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The map is good, but it's very long. You'll have to play it for months.
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#177
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Dear players, what do you think about mirrored maps, where a mirrored image is created in the dungeon and on the surface? In the inter-clan tournament, in addition to the usual removal of castles, I suggest adding the removal of maps. This might help find a compromise between those who prefer random maps and those who prefer fixed maps (i.e., we set three random templates and three fixed maps, and the player who chose the castle last starts removing them). My preferences: Game time: 4 minutes Map: random, size L + dungeon, difficulty 160% Game: 1x1 Although all this is not the main thing, the main thing is to start the tournament and let the battle begin. It's time to find common ground and play.
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#178
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1x1 game
is not an indicator of the clan's skill level -=) which is the point of 2v2 duels =)) here, a more complete picture emerges =)

Random map
unless it's been edited to the extreme... because we all know that anything can happen in Dragon Dice =) - so whoever takes more creatures wins....=)
Difficulty 160%
strangely enough, I don't agree with that... I think 200% difficulty is just right..
Game time 4 minutes
for 2v2 duels, 4 minutes is too much... 1 minute is just right... but as we all see, it won't be enough, so the time will be 2 minutes =))

but with mirrored maps, then, the pairs will be on equal footing =););) and with the elimination of cards, that's also a good idea =)<
играю на уровне AI !!:smile32: ;)
In reply to knight-voland
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#179
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knight-voland;123614
:cool: Okay, here's the first map for the tournament (it's a reworked version of my map, Kanzas City Shuffle). I've adapted it for 4 players. If you trust a professional, you shouldn't change anything in the map in terms of its basic settings and overall concept... It's a bit challenging, but that makes it much more interesting when resources are scarce. Anyway, take a look... :cool:

I reviewed the map for about 10 minutes. From the point of view of design and idea, I liked it, but it definitely requires further refinement and adjustments. In my opinion, a completely sandy landscape is a bit monotonous. There isn't a SINGLE mine, and taking resources (which are already scarce) through events isn't ideal for duels. For duels, one of the most important criteria for a map is how much real time it takes to play on it. Due to the complete lack of resources and even the most necessary mines, a game on it can drag on for a long time, and I'm not sure why that would be desirable. Some objects are inaccessible due to the landscape; what's the point of having a gate to the underworld if there isn't one?
In reply to knight-voland
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#180
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knight-voland;123614
:cool: Okay, here's the first map for the tournament (it's a reworked version of my map, Kanzas City Shuffle). I've adjusted it for 4 players. If you trust a professional, you shouldn't change anything in the map in terms of its main settings and essence... It's a bit challenging, but that makes it much more interesting when resources are scarce. Anyway, take a look... :cool:
The map is good... :smile54: But it's too "heavy" for online play - it takes too long to complete... Rapper is right, it takes at least a month to finish... :smile04:

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
In reply to Александр Г.К.
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#181
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Yes, the map is indeed interesting (although there's a bit too much sand), and it's clear that effort was put into it, but it's definitely not suitable for online play (in my opinion), and certainly not for 2v2, we'll be sweating while playing :)
I think we need something simpler.
There should be excitement! Otherwise, several postponements of the game won't generate any interest! And the Tournament might drag on for an unknown amount of time.

Vitalica's suggestion of eliminating cards is also interesting; the conditions are clearly becoming more balanced.

Personally, I prefer 4 minutes per turn and a difficulty of 160% (and I know from experience that even a 2v2 game won't be too long with 4 minutes). At 200% and 1-2 minutes, I don't think I can handle it and won't be able to participate in the Tournament:(
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#182
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Hmm... well, I still think 4 minutes is too long. Believe me! I also have some experience playing similar games. ;) We played with a 2-minute time limit, and even that felt incredibly long. So, I think we should stick with 2 minutes! I hope that Vigo and vitalic will still be able to participate with this setup! Otherwise, the Order of the Phoenix will be left out, and that wouldn't be good! ;)

Next, the difficulty... hmm... I haven't quite decided on that yet. For now, I'm leaning towards 200% – it's more familiar. There aren't many developed tactics for 160% because all previous Tournaments were played at 200%. Players from other resources might find it easier in this regard. ;)

Third, the map. Knight-voland, thank you very much for the map. But after careful consideration, I have to reject it. It's too rich and full of resources. As many have already said, playing on it will take a very long time!!! Unfortunately...

However, Horn sent me 3 maps that are quite suitable for the tournament format (after some minor editing, of course). I'm very grateful to him for that! I hope we'll get more maps.

Mirror maps are an excellent option! If anyone has any, please send them in!

And of course, since this is an INTER-CLAN tournament, the format will definitely be 2*2!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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#183
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[QUOTE]So, I think we should still keep the 2-minute limit! I hope that Vigo and vitalic will still be able to participate with this arrangement! Otherwise, the Phoenix Order will be left out, and that's not good! ;)
[/QUOTE]

This is blatant blackmail!:cool:
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#184
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Come on, Vigo – try playing with a two-minute time limit first; maybe you won’t even have any problems with the turn duration then.
In reply to knight-voland
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#185
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knight-voland;123614
:cool: Okay, here's the first map for the tournament (it's a reworked version of my map, Kanzas City Shuffle). I've adjusted it for 4 players. If you trust a professional, then there's no need to change anything in the map in terms of its main settings and essence... It's a bit challenging, but that makes it much more interesting when resources are scarce. In general, take a look... :cool:
Well done, what can I say:D :D :D
Removed the Conservatories, removed the cities with Grails, demolished the Dungeon - a truly Solomon-like decision, and the dwellings of Knights and Archers are out:D :D :D
The map is good, Necropolis is the best faction on it...
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#186
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I took a look. Overall, the map has good balance. But guys, for online play..., I don't know... These types of maps can "theoretically" be played on weekends, because you'll spend about a "week" completing them. So, good job overall, but it's definitely a bit too difficult...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#187
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Vigo is the captain of the "Order of the Phoenix" clan team in the inter-clan Heroes 3 online competitions.
He is authorized to conduct all negotiations on behalf of our clan, in particular regarding the regulations (time control, features of maps and their selection, rules of the game), as well as to announce the team composition.
Thank you in advance for the warm welcome!

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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#188
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Thank you, boss, for the trust you have placed in us! We will do our best to live up to it... :smile14:

The "Order of the Phoenix" clan has provided a team of two players:

Vigo and Vitalic. (A replacement, according to the Tournament regulations, is not excluded)

The preferred game conditions are standard and balanced!

Difficulty - 160%.
Turn time - 4 minutes.
Map - L (large), no water, with an underground.

These game conditions have been tested through extensive gaming experience, and I think they will be excellent for a 2x2 game.
This is the team's personal opinion. The "Order of the Phoenix" certainly understands that these conditions are new, untested, or even completely alien to many. So let's discuss and come to some kind of decision!

May justice prevail!
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#189
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well, a turn definitely takes 2 minutes. At 4x speed, the game will last 2-3 days! I assure you. We already played one match before the upcoming inter-clan tournament, and we had to gather 2-3 times (which was quite difficult). But we can think about adjusting the difficulty level.
играю на уровне AI !!:smile32: ;)