:cool: Okay, here's the first map for the tournament (it's a reworked version of my map, Kanzas City Shuffle). I've adapted it for 4 players. If you trust a professional, you shouldn't change anything in the map in terms of its basic settings and overall concept... It's a bit challenging, but that makes it much more interesting when resources are scarce. Anyway, take a look... :cool:
I reviewed the map for about 10 minutes. From the point of view of design and idea, I liked it, but it definitely requires further refinement and adjustments. In my opinion, a completely sandy landscape is a bit monotonous. There isn't a SINGLE mine, and taking resources (which are already scarce) through events isn't ideal for duels. For duels, one of the most important criteria for a map is how much real time it takes to play on it. Due to the complete lack of resources and even the most necessary mines, a game on it can drag on for a long time, and I'm not sure why that would be desirable. Some objects are inaccessible due to the landscape; what's the point of having a gate to the underworld if there isn't one?