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RTF is a global modification that replaces all towns in the game.Auto-translated
Here's an interesting point: for the updated monster hunters, I used a new model – it's taller and has more animations, so this would be a very significant Tier 1 upgrade!
Are there any video demos showing what it looks like?
I'm not ready to adapt the mod right away without understanding how it looks.
I wanted to refine the Titan, and somehow I ended up working on a Mage instead...
The Titan now has a higher-quality circular ornament on its helmet; this is an important detail – the upgraded version from this tier will have a circular demonic mouth protruding from it. I also adjusted the length of the Titan's bracers, and the Titan's loincloth has been changed – it's now a solid color and consists of red scales.
And now, the main thing – the Dwarf Mage! I tried to replace the Titan's helmet with a new one and put the old one on the Mage, and things just took off from there. Dwarf Mages are no longer Dwarves; they are more like possessed beings, so their height is above average. The decision to give the Mage one eye came unexpectedly – the thing is that a long time ago, there was a discussion on the forum about some one-eyed demon architects. I couldn't find any information about them, but I decided that Dwarf mechanics could worship such an architect.
I'm creating huge ifrits, I'll post them following the old scheme (3 units for Inferno), and also as NCF creatures.
I'm thinking of putting it on level 6, but without spells, only if I give it the "flame strike" spell from the Jarl. This is because magical creations shouldn't have mana restrictions, which means either there should be no mana or spells at all, or the mana should be in a huge amount and independent of the presence of spells.
I'm creating huge ifrits, I'll post them using the old scheme (3 units for Inferno), and as NCF creatures.
I'm thinking of putting him on level 6, but without spells, only if I give him Jarl's "Flame Strike," because magical creations shouldn't have mana limitations, which means either there should be no mana or spells at all, or the mana should be in a huge amount and independent of the presence of spells.
Red armor looks better because it doesn't have such a strong contrast as yellow armor. When you look at the yellow armor, it feels like there's a bloom effect turned on, so you don't even see the details of the armor anymore, just some kind of black shape.
It would be cool if light could break through with glowing patterns on the armor's relief...