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Posts from Tomb Robber

3.0 (2 ratings)
In reply to Betelgeuse
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5 years ago
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Betelgeuse
I downloaded the map again, but this time the mummy that I need to kill got stuck in the gate when the cart approached. The mummy just stands there, and I can't get close to it (I can't attack it), so I'll have to replay half the game. (I was playing with only one save file).
BLIN... you're acting like children... you can't... blame... the author for the fact that you made only one save!
These are your problems... or you're an extremist.
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5 years ago
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The user didn't seem to have any complaints about it. They just shared their challenging experience with the walkthrough.
In reply to }{0TT@6bI4
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5 years ago
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}{0TT@6bI4
The user didn't seem to have any complaints about it. He just shared his difficult story about completing the game.
This is his difficult experience... I'm more concerned that the map creator doesn't get offended... many people can be discouraged by criticism... I thought that in the post, the criticism was excessive.
In reply to raspisnoy
5 years ago
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My game crashes on this map: please help! I've tried replaying, making different moves – nothing helps. After killing Zolton, the game crashes, as if there's a bug with the dungeon. When I click on the hero inside the dungeon, the game crashes, and it also crashes when I try to make a move.
In reply to Dora Maaar
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5 years ago
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Dora Maaar
The map crashes for me: please help! I've replayed it, tried different approaches - nothing helps. After killing Zoltan, the game crashes, as if there's a bug with the dungeon. When I click on the hero inside the dungeon, the game crashes, and it also crashes when I try to make a move.
This map has a bug with the dungeon or the Necropolis units at the bottom, so you should contact the scenario author.
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5 years ago
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I liked the start; there's a lot of PvE content, many creatures protect resources, and it's just enjoyable to run around when there are roads =)
I haven't finished the walkthrough yet (I defeated the last green castle, and it lost), and there's still the yellow one ahead, but for now, I'm happy with the map.

There are a couple of minor issues, but it's up to you whether to change them; personally, I would like to change these things, but you can decide for yourselves.
1) The stone mine is very far from the city, and you have to fight your way there; the lumber mill is also far away, but these are the most necessary resources at the beginning. At the same time, the sulfur and gold mines are close to the city; I would swap their locations (the lumber mill with sulfur, stone with gold).

2) This is a bit visually jarring.


And I would like to thank you for including a mentor; I like that in single-player maps =)
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5 years ago
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I enjoyed the upper level of the map, but the lower level horrified me. The idea of an underground city is generally good. BUT OH MY GOD! Why was the lighting made so awful? It's physically painful to look at, it's unpleasant and off-putting. It makes you want to order the hero to run and immediately look away from the screen. Author, you absolutely need to change the lighting in the Dungeon. The second important thing: Since the conditions stated that both Narhiz and Hafiz had to survive, I decided to play as Hafiz at the start (he's leveled up, he has artifacts, he has an army, he's running around in the Dungeon). And Narhiz just sat in the city as scenery. As a result, I'm running along the road, and the script-triggered trap attacks not Hafiz, who is moving along the trigger, but Narhiz. It's unpleasant, and if there are more of these ahead, it's even more unpleasant. In the video, click on the time [44:28] and you can see this moment!
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5 years ago
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The final battle is completely finished.
The AI enters the battle, loses 1 stack of vampires, and flees.
After that, the game registers a victory for me... it's not enjoyable at all.
I've added a timestamp at 10:24 - the battle lasts for 2 minutes.



I'm not a mapmaker, so I don't know. But the question is: is it possible to prevent the AI from fleeing? I'm just curious for the future (maybe I'll create a campaign for Armageddon's Blade someday).
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5 years ago
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Waterfall, of course. DenyAIHeroFlee("AI hero name", 1/nil (deny/allow), "Our hero's name, from whom the enemy will not flee")(optional)
For example, DenyAIHeroFlee("Orrin", 1)
4 years ago
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At first, I really liked the map. Firstly, it's aesthetically pleasing. I can't stand the monotony of the desert; here, the landscape is excellent, and I honestly can't find anything to criticize. By the way, the well-written text was also a pleasant surprise, which, strangely enough, isn't very common among map creators. Secondly, at the beginning, you need to run around quite a bit to conquer and distribute resources effectively. Due to their scarcity, the first battle against the green faction wasn't very easy (not in terms of losing, but in terms of minimizing losses). I didn't listen to the author and chose the light faction – everything is fine with it; there's enough of it. But I didn't see any dungeons at all. I went down, and a mummy appeared with a large army, but without any stats or level. The mummy lost its army and left in disappointment. That was the end of the game. It felt like a victory, but I had the feeling that this victory was stolen. Thank you to the author, and I hope they continue to refine the endings. Having a sense of completion and increasing tension as you approach the finale would greatly improve your maps. I sincerely wish this talented author continued creative growth (if, of course, this is still relevant).
4 years ago
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The map is great! I liked the way the encounters with enemies are divided into stages, and the design is excellent (at least on the surface; unfortunately, I couldn't fully evaluate the dungeon). But, as mentioned above, I encountered a couple of difficulties (or shortcomings?) - the main boss running away, and the phoenixes attacking from an ambush, targeting the wrong hero I was traveling with. When I saw the mentor at the end of the game, I was as happy as a child, but that joy didn't last long because of the mummy that forced a premature victory.
I wish the author creative success! And I hope to see more beautiful and interesting maps in the future!
In reply to Player100
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4 years ago
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Player100
Initially, I liked the map. Firstly, it's aesthetically pleasing. I can't stand the drabness of the desert; here, the landscape is excellent, really good, and I can't find anything to criticize. By the way, I also appreciated the well-written text, which, surprisingly, isn't very common among map creators. Secondly, at the beginning, you need to run around quite a bit to capture and distribute resources effectively. Due to their scarcity, the first battle against the green faction wasn't very easy (not in terms of losing, but in terms of minimizing losses). I didn't listen to the author and chose the light faction – everything is fine with it; there's enough of it. But I didn't see any dungeons at all. I went down, and a mummy appeared with a large army, but without any stats or level. The mummy lost its army and ran away in disappointment. That's it, the game is over. It's like a victory, but I feel like this victory was stolen. Thank you to the author and best wishes for further refinement. Having a sense of completion and increasing tension as you approach the finale would greatly improve your maps. I sincerely wish this talented author continued creative growth (if, of course, this is still relevant).
Unfortunately, it's not easy to work on maps right now, and I've switched back to creating scenarios with campaigns, but still, thank you to you and the community for your understanding. I always have problems with the finales, but the more I play, the more I learn about upgrades, artifact sets, AI behavior, and so on. One day, I'll understand the mysterious formula for the perfect final battle, and for that, even Orson will rise from the dead.
3 years ago
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Hello! I really liked the map, although for a while it wasn't ideal. I don't like fast-paced gameplay, so I try to play at my own pace and extend the game as much as possible. But after the first day of the 7th month, no matter where I go, the game crashes, no matter what I do... It’s frustrating to have played so much and not be able to finish it, but maybe @win will save us… (((



Here is the save file that causes the crash: /attachments/68256/
Attachments 2
2 files attached • Total size: 6.4 MB

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