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Tomb Robber

#43
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The map is great! I liked the way the encounters with enemies are divided into stages, and the design is excellent (at least on the surface; unfortunately, I couldn't fully evaluate the dungeon). But, as mentioned above, I encountered a couple of difficulties (or shortcomings?) - the main boss running away, and the phoenixes attacking from an ambush, targeting the wrong hero I was traveling with. When I saw the mentor at the end of the game, I was as happy as a child, but that joy didn't last long because of the mummy that forced a premature victory.
I wish the author creative success! And I hope to see more beautiful and interesting maps in the future!