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Tomb Robber

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#39
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I enjoyed the upper level of the map, but the lower level horrified me. The idea of an underground city is generally good. BUT OH MY GOD! Why was the lighting made so awful? It's physically painful to look at, it's unpleasant and off-putting. It makes you want to order the hero to run and immediately look away from the screen. Author, you absolutely need to change the lighting in the Dungeon. The second important thing: Since the conditions stated that both Narhiz and Hafiz had to survive, I decided to play as Hafiz at the start (he's leveled up, he has artifacts, he has an army, he's running around in the Dungeon). And Narhiz just sat in the city as scenery. As a result, I'm running along the road, and the script-triggered trap attacks not Hafiz, who is moving along the trigger, but Narhiz. It's unpleasant, and if there are more of these ahead, it's even more unpleasant. In the video, click on the time [44:28] and you can see this moment!
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