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At first, I really liked the map. Firstly, it's aesthetically pleasing. I can't stand the monotony of the desert; here, the landscape is excellent, and I honestly can't find anything to criticize. By the way, the well-written text was also a pleasant surprise, which, strangely enough, isn't very common among map creators. Secondly, at the beginning, you need to run around quite a bit to conquer and distribute resources effectively. Due to their scarcity, the first battle against the green faction wasn't very easy (not in terms of losing, but in terms of minimizing losses). I didn't listen to the author and chose the light faction – everything is fine with it; there's enough of it. But I didn't see any dungeons at all. I went down, and a mummy appeared with a large army, but without any stats or level. The mummy lost its army and left in disappointment. That was the end of the game. It felt like a victory, but I had the feeling that this victory was stolen. Thank you to the author, and I hope they continue to refine the endings. Having a sense of completion and increasing tension as you approach the finale would greatly improve your maps. I sincerely wish this talented author continued creative growth (if, of course, this is still relevant).